North America Gaming Gadgets Market Size, Share & Trends Analysis Report By End Use, By Gadget Type, By Distribution Channel, By Age Group (21 to 35, Below 20, and 35 & Above), By Country and Growth Forecast, 2024 - 2031

North America Gaming Gadgets Market Size, Share & Trends Analysis Report By End Use, By Gadget Type, By Distribution Channel, By Age Group (21 to 35, Below 20, and 35 & Above), By Country and Growth Forecast, 2024 - 2031


The North America Gaming Gadgets Market would witness market growth of 11.6% CAGR during the forecast period (2024-2031).

The US market dominated the North America Gaming Gadgets Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $30,976.6 million by 2031. The Canada market is experiencing a CAGR of 14% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 13% during (2024 - 2031).

The gaming gadgets market, a dynamic and rapidly evolving segment of the global technology industry, is experiencing unprecedented growth and transformation. Technological advancements, cultural shifts, and economic factors have collectively driven this growth, transforming gaming from a niche hobby to a mainstream entertainment medium.

Additionally, the advent of powerful gaming hardware, immersive virtual and augmented reality experiences, and the burgeoning popularity of eSports and streaming platforms have significantly broadened the market's appeal. Concurrently, increased internet penetration and the rise of mobile gaming have made gaming more accessible, attracting a diverse demographic of gamers.

The North America market is a powerhouse characterized by high disposable income, early technology adoption, and a strong gaming culture. This confluence of factors has propelled the region to become a dominant force in the global gaming industry. One of the primary drivers is the robust growth of the esports industry, which has created a substantial demand for high-performance gaming equipment. According to the Entertainment Software Association (ESA), there were approximately 214 million gamers in the US in 2023, representing about 65% of the population.

Based on End Use, the market is segmented into Commercial and Residential. Based on Gadget Type, the market is segmented into Console, PCs & Laptops, and Smartphone. Based on Distribution Channel, the market is segmented into Specialty Stores, Independent Retailers, Online Sales Channels, and Others. Based on Age Group, the market is segmented into 21 to 35, Below 20, and 35 & Above. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled
  • Corsair Gaming, Inc.
  • ASUSTeK Computer Inc.
  • Sony Corporation
  • Dell Technologies, Inc.
  • Microsoft Corporation
  • Lenovo Group Limited
  • HP, Inc.
  • Nintendo Co., Ltd.
  • Acer, Inc.
  • Logitech International S.A
North America Gaming Gadgets Market Report Segmentation

By End Use
  • Commercial
  • Residential
By Gadget Type
  • Console
  • PCs & Laptops
  • Smartphone
By Distribution Channel
  • Specialty Stores
  • Independent Retailers
  • Online Sales Channels
  • Others
By Age Group
  • 21 to 35
  • Below 20
  • 35 & Above
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Gaming Gadgets Market, by End Use
1.4.2 North America Gaming Gadgets Market, by Gadget Type
1.4.3 North America Gaming Gadgets Market, by Distribution Channel
1.4.4 North America Gaming Gadgets Market, by Age Group
1.4.5 North America Gaming Gadgets Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2023, Jul – 2024, Aug) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. North America Gaming Gadgets Market by End Use
5.1 North America Commercial Market by Region
5.2 North America Residential Market by Region
Chapter 6. North America Gaming Gadgets Market by Gadget Type
6.1 North America Console Market by Country
6.2 North America PCs & Laptops Market by Country
6.3 North America Smartphone Market by Country
Chapter 7. North America Gaming Gadgets Market by Distribution Channel
7.1 North America Specialty Stores Market by Country
7.2 North America Independent Retailers Market by Country
7.3 North America Online Sales Channels Market by Country
7.4 North America Others Market by Country
Chapter 8. North America Gaming Gadgets Market by Age Group
8.1 North America 21 to 35 Market by Country
8.2 North America Below 20 Market by Country
8.3 North America 35 & Above Market by Country
Chapter 9. North America Gaming Gadgets Market by Country
9.1 US Gaming Gadgets Market
9.1.1 US Gaming Gadgets Market by End Use
9.1.2 US Gaming Gadgets Market by Gadget Type
9.1.3 US Gaming Gadgets Market by Distribution Channel
9.1.4 US Gaming Gadgets Market by Age Group
9.2 Canada Gaming Gadgets Market
9.2.1 Canada Gaming Gadgets Market by End Use
9.2.2 Canada Gaming Gadgets Market by Gadget Type
9.2.3 Canada Gaming Gadgets Market by Distribution Channel
9.2.4 Canada Gaming Gadgets Market by Age Group
9.3 Mexico Gaming Gadgets Market
9.3.1 Mexico Gaming Gadgets Market by End Use
9.3.2 Mexico Gaming Gadgets Market by Gadget Type
9.3.3 Mexico Gaming Gadgets Market by Distribution Channel
9.3.4 Mexico Gaming Gadgets Market by Age Group
9.4 Rest of North America Gaming Gadgets Market
9.4.1 Rest of North America Gaming Gadgets Market by End Use
9.4.2 Rest of North America Gaming Gadgets Market by Gadget Type
9.4.3 Rest of North America Gaming Gadgets Market by Distribution Channel
9.4.4 Rest of North America Gaming Gadgets Market by Age Group
Chapter 10. Company Profiles
10.1 Corsair Gaming, Inc.
10.1.1 Company Overview
10.1.2 Financial Analysis
10.1.3 Segmental and Regional Analysis
10.1.4 Recent strategies and developments:
10.1.4.1 Partnerships, Collaborations, and Agreements:
10.1.4.2 Product Launches and Product Expansions:
10.1.4.3 Acquisition and Mergers:
10.2 ASUSTeK Computer Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Segmental and Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments:
10.2.5.1 Partnerships, Collaborations, and Agreements:
10.2.5.2 Product Launches and Product Expansions:
10.2.6 SWOT Analysis
10.3 Sony Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Segmental and Regional Analysis
10.3.4 Research & Development Expenses
10.3.5 Recent strategies and developments:
10.3.5.1 Product Launches and Product Expansions:
10.3.5.2 Acquisition and Mergers:
10.3.6 SWOT Analysis
10.4 Dell Technologies, Inc.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segmental and Regional Analysis
10.4.4 Research & Development Expense
10.4.5 Recent strategies and developments:
10.4.5.1 Product Launches and Product Expansions:
10.4.6 SWOT Analysis
10.5 Microsoft Corporation
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Research & Development Expenses
10.5.5 Recent strategies and developments:
10.5.5.1 Partnerships, Collaborations, and Agreements:
10.5.5.2 Acquisition and Mergers:
10.5.6 SWOT Analysis
10.6 Lenovo Group Limited
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments:
10.6.5.1 Product Launches and Product Expansions:
10.6.6 SWOT Analysis
10.7 HP, Inc.
10.7.1 Company Overview
10.7.1 Financial Analysis
10.7.2 Segmental and Regional Analysis
10.7.3 Research & Development Expense
10.7.4 Recent strategies and developments:
10.7.4.1 Product Launches and Product Expansions:
10.7.4.2 Acquisition and Mergers:
10.7.5 SWOT Analysis
10.8 Nintendo Co., Ltd.
10.8.1 Company Overview
10.8.2 Financial Analysis
10.8.3 Regional Analysis
10.8.4 Research & Development Expenses
10.8.5 SWOT Analysis
10.9 Acer, Inc.
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.9.4 Research & Development Expenses
10.9.5 Recent strategies and developments:
10.9.5.1 Product Launches and Product Expansions:
10.9.6 SWOT Analysis
10.10. Logitech International S.A.
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Regional Analysis
10.10.4 Research & Development Expenses
10.10.5 Recent strategies and developments:
10.10.5.1 Product Launches and Product Expansions:
10.10.6 SWOT Analysis

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