North America Augmented Reality & Virtual Reality In Manufacturing Market Size, Share & Industry Trends Analysis Report By Technology, By Device Type, By Component (Hardware, Software and Services), By Application, By Country and Growth Forecast, 2022 – 2

North America Augmented Reality & Virtual Reality In Manufacturing Market Size, Share & Industry Trends Analysis Report By Technology, By Device Type, By Component (Hardware, Software and Services), By Application, By Country and Growth Forecast, 2022 – 2028

The North America Augmented Reality & Virtual Reality In Manufacturing Market would witness market growth of 27.3% CAGR during the forecast period (2022-2028).

AR can simplify operation. For instance, the information technicians use when inspecting or fixing a machine could be projected immediately onto the component they are working on. This expedites the procedure by eliminating the need to examine charts & instruction manuals. In addition, the predicted information assists the operator, allowing even a comparatively recent person to conduct the required repair.

Similarly, AR may be utilized to provide professional help without transporting specialists across the world. In fact, every employee outfitted with AR glasses can be remotely coached by a professional who gives assistance by replicating the tasks the person should execute. This method can also be utilized for employee training. Additionally, both AR and VR may provide outstanding support for emergency procedure training.

Essential to the success of any manufacturing enterprises is the maintenance of a safe and productive work environment. To do this, it is essential to have a well-trained crew with in-depth understanding of equipment and corporate rules and procedures. Immersive technology may hold the secret to rapidly and successfully teaching staff. In a risk-free setting, VR-based training allows employees to engage in real, hands-on, and authentic experiences. Moreover, VR can provide the opportunity for employees to educate together, which is vital for teams doing interdependent jobs.

Manitoba has a thriving manufacturing and processing sector that produces a diverse range of goods, including aircraft components, farm equipment, buses, French fries, furniture, paper products, windows, apparel and outerwear. The manufacturing sector contributes the most to the Gross Domestic Product (GDP) among industries, accounting for around 10% of Manitoba's economic production.

The US market dominated the North America Augmented Reality & Virtual Reality In Manufacturing Market by Country in 2021; thereby, achieving a market value of $7.1 billion by 2028. The Canada market is estimated to grow at a CAGR of 30.2% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 29.1% during (2022 - 2028).

Based on Technology, the market is segmented into Augmented Reality and Virtual Reality. Based on Device Type, the market is segmented into Head-mounted Display, Head-up Display and Handheld Devices. Based on Component, the market is segmented into Hardware, Software and Services. Based on Application, the market is segmented into Product Design & Development, Safety & Training and Maintenance & Repair. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), Google LLC, Microsoft Corporation, Vuzix Corporation, WorldViz, Inc., EON Reality, Inc., ESI Group, SkillReal Ltd., Kaon Interactive, Inc. and Solulab, Inc.

Scope of the Study

Market Segments covered in the Report:

By Technology

  • Augmented Reality
  • Virtual Reality
By Device Type
  • Head-mounted Display
  • Head-up Display
  • Handheld Devices
By Component
  • Hardware
  • Software
  • Services
By Application
  • Product Design & Development
  • Safety & Training
  • Maintenance & Repair
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America
Companies Profiled
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Microsoft Corporation
  • Vuzix Corporation
  • WorldViz, Inc.
  • EON Reality, Inc.
  • ESI Group
  • SkillReal Ltd.
  • Kaon Interactive, Inc.
  • Solulab, Inc.
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Augmented Reality & Virtual Reality In Manufacturing Market, by Technology
1.4.2 North America Augmented Reality & Virtual Reality In Manufacturing Market, by Device Type
1.4.3 North America Augmented Reality & Virtual Reality In Manufacturing Market, by Component
1.4.4 North America Augmented Reality & Virtual Reality In Manufacturing Market, by Application
1.4.5 North America Augmented Reality & Virtual Reality In Manufacturing Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Augmented Reality & Virtual Reality In Manufacturing Market
Chapter 4. North America Augmented Reality & Virtual Reality In Manufacturing Market by Technology
4.1 North America Augmented Reality Market by Country
4.2 North America Virtual Reality Market by Country
Chapter 5. North America Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
5.1 North America Head-mounted Display Market by Country
5.2 North America Head-up Display Market by Country
5.3 North America Handheld Devices Market by Country
Chapter 6. North America Augmented Reality & Virtual Reality In Manufacturing Market by Component
6.1 North America Hardware Market by Country
6.2 North America Software Market by Country
6.3 North America Services Market by Country
Chapter 7. North America Augmented Reality & Virtual Reality In Manufacturing Market by Application
7.1 North America Product Design & Development Market by Country
7.2 North America Safety & Training Market by Country
7.3 North America Maintenance & Repair Market by Country
Chapter 8. North America Augmented Reality & Virtual Reality In Manufacturing Market by Country
8.1 US Augmented Reality & Virtual Reality In Manufacturing Market
8.1.1 US Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.1.2 US Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.1.3 US Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.1.4 US Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.2 Canada Augmented Reality & Virtual Reality In Manufacturing Market
8.2.1 Canada Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.2.2 Canada Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.2.3 Canada Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.2.4 Canada Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.3 Mexico Augmented Reality & Virtual Reality In Manufacturing Market
8.3.1 Mexico Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.3.2 Mexico Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.3.3 Mexico Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.3.4 Mexico Augmented Reality & Virtual Reality In Manufacturing Market by Application
8.4 Rest of North America Augmented Reality & Virtual Reality In Manufacturing Market
8.4.1 Rest of North America Augmented Reality & Virtual Reality In Manufacturing Market by Technology
8.4.2 Rest of North America Augmented Reality & Virtual Reality In Manufacturing Market by Device Type
8.4.3 Rest of North America Augmented Reality & Virtual Reality In Manufacturing Market by Component
8.4.4 Rest of North America Augmented Reality & Virtual Reality In Manufacturing Market by Application
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Acquisition and Mergers:
9.1.6 SWOT Analysis
9.2 Google LLC
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Microsoft Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Vuzix Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.5 WorldViz, Inc.
9.5.1 Company Overview
9.5.2 Recent strategies and developments:
9.5.2.1 Product Launches and Product Expansions:
9.6 EON Reality, Inc.
9.6.1 Company Overview
9.6.2 Recent strategies and developments:
9.6.2.1 Product Launches and Product Expansions:
9.7 ESI Group
9.7.1 Company Overview
9.7.2 Recent strategies and developments:
9.7.2.1 Partnerships, Collaborations, and Agreements:
9.8 SkillReal Ltd.
9.8.1 Company Overview
9.9 Kaon Interactive, Inc.
9.9.1 Company Overview
9.10. Solulab, Inc.
9.10.1 Company Overview

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