The North America Anime Market would witness market growth of 8.8% CAGR during the forecast period (2024-2031).
The US market dominated the North America Anime Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $12,898.6 million by 2031. The Canada market is experiencing a CAGR of 11.2% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 10.2% during (2024 - 2031).
This market, which creates, produces, distributes, and monetizes anime, a form of animated entertainment originating from Japan, has experienced remarkable global growth in recent years. This market encompasses various elements, from animation studios to streaming platforms, merchandise sales, and the vibrant fandom that supports it.
Furthermore, the applications of anime extend across various entertainment and media channels, impacting numerous industries and sectors. This is a form of entertainment and a cultural phenomenon that has influenced fashion, lifestyle, technology, and even education. This is primarily consumed as entertainment through television broadcasts, streaming platforms, and theatrical releases.
In Mexico, the domestic e-commerce industry reached USD 26.2 billion in 2022, with a 23% year-on-year increase, and is set to hit USD 70.4 billion by 2027. This explosive growth in e-commerce significantly influences this market by increasing the availability of anime-related content and products. As more consumers in Mexico embrace online shopping, they gain greater access to streaming services offering anime and a wider range of these merchandise such as clothing, collectibles, and DVDs. Moreover, in Canada, e-commerce retail trade sales hit a record high of USD 3.82 billion in December 2020, and 75% of Canadians were using e-commerce by 2022, expected to grow to 77.6% by 2025. The increased participation in online shopping among Canadians is helping to expand this market by making it easier for fans to access anime content, whether through subscriptions to streaming platforms or purchasing anime-related products online. Thus, Mexico and Canada’s growing e-commerce sectors are pivotal in expanding this market.
Based on Genre, the market is segmented into Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, and Other Genre. Based on Type, the market is segmented into Merchandising, Internet Distribution, Pachinko, T.V., Live Entertainment, Video, Movie, and Other Type. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.
List of Key Companies Profiled
In this report,
Search for an exact word or phrase by placing the word or phrase in quotation marks ("market trend"). Search for different versions or tenses of a word by placing an asterisk at the end of the word (pharma*).
Please note that your term must be at least three characters long and numbers will be blocked by the # sign.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook