North America AR/VR Chip Market Size, Share & Industry Trends Analysis Report By Device Type, By End User (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others), By Chip Type, By Country and Growth Forecast, 2022 – 2028

North America AR/VR Chip Market Size, Share & Industry Trends Analysis Report By Device Type, By End User (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others), By Chip Type, By Country and Growth Forecast, 2022 – 2028

The North America AR/VR Chip Market would witness market growth of 24.4% CAGR during the forecast period (2022-2028).

The main benefit of augmented reality is how elements of the digital world are integrated into how people experience the actual world, not just as a display of data but also through the incorporation of immersive experiences that are viewed as organic elements of a setting. Commercial augmented reality applications first appeared in the gaming and entertainment industries.

Applications for augmented reality have since expanded to include commercial sectors like education, communications, medical, and entertainment. When it comes to education, content can be accessed by using either markerless AR techniques or scanning or seeing a picture on a mobile device. Natural settings or circumstances can be improved by augmented reality, which also provides perceptually richer experiences.

Advanced AR technologies enable interactive and digitally modified information regarding the user's immediate environment, such as computer vision, AR cameras integrated into smartphone applications, and object identification. On top of the real world, information about the surroundings and their constituents is displayed. Any artificial experience that augments the real world is referred to as augmented reality or actual, such as when electromagnetic radio waves are observed overlaid in perfect alignment with where they are in reality in space.

The developed countries in this region are making a significant contribution to the expansion of the local market for AR. The largest market for human improvement in North America is the United States, followed by Canada. The US Intelligence Community (IC) could change and become stronger as a result of artificial intelligence (AI), but it also presents unprecedented challenges from adversaries that are highly skilled in technology.

The US market dominated the North America AR/VR Chip Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $1,567.2 Million by 2028.The Canada market is poised to grow at a CAGR of 27.2% during (2022 - 2028). Additionally, The Mexico market would witness a CAGR of 26.1% during (2022 - 2028).

Based on Device Type, the market is segmented into Head Mounted Display, Gesture Tracking Device, Projector & Display Wall, Head Up Display and Handheld Device. Based on End User, the market is segmented into Gaming, Entertainment & Media, Aerospace & Defense, Healthcare and Others. Based on Chip Type, the market is segmented into Processor ICs, User Interface ICs and Power Management IC. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include IBM Corporation, NVIDIA Corporation, Intel Corporation, Samsung Electronics Co., Ltd. (Samsung Group), QUALCOMM Incorporated (Qualcomm Technologies, Inc.), Spectra7 Microsystems Inc., MediaTek, Inc., Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.), Advanced Micro Devices, Inc., and Imagination Technologies Limited.

Scope of the Study

Market Segments covered in the Report:

By Device Type

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector & Display Wall
  • Head Up Display
  • Handheld Device
By End User
  • Gaming
  • Entertainment & Media
  • Aerospace & Defense
  • Healthcare
  • Others
By Chip Type
  • Processor ICs
  • User Interface ICs
  • Power Management IC
By Country
  • US
  • Canada
  • Mexico
  • Rest of North America
Companies Profiled
  • IBM Corporation
  • NVIDIA Corporation
  • Intel Corporation
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
  • Spectra7 Microsystems Inc.
  • MediaTek, Inc.
  • Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
  • Advanced Micro Devices, Inc.
  • Imagination Technologies Limited
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America AR/VR Chip Market, by Device Type
1.4.2 North America AR/VR Chip Market, by End User
1.4.3 North America AR/VR Chip Market, by Chip Type
1.4.4 North America AR/VR Chip Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenarios
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.2.4 Geographical Expansion
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
Chapter 4. North America AR/VR Chip Market by Device Type
4.1 North America Head Mounted Display Market by Country
4.2 North America Gesture Tracking Device Market by Country
4.3 North America Projector & Display Wall Market by Country
4.4 North America Head Up Display Market by Country
4.5 North America Handheld Device Market by Country
Chapter 5. North America AR/VR Chip Market by End User
5.1 North America Gaming Market by Country
5.2 North America Entertainment & Media Market by Country
5.3 North America Aerospace & Defense Market by Country
5.4 North America Healthcare Market by Country
5.5 North America Others Market by Country
Chapter 6. North America AR/VR Chip Market by Chip Type
6.1 North America Processor ICs Market by Country
6.2 North America User Interface ICs Market by Country
6.3 North America Power Management IC Market by Country
Chapter 7. North America AR/VR Chip Market by Country
7.1 US AR/VR Chip Market
7.1.1 US AR/VR Chip Market by Device Type
7.1.2 US AR/VR Chip Market by End User
7.1.3 US AR/VR Chip Market by Chip Type
7.2 Canada AR/VR Chip Market
7.2.1 Canada AR/VR Chip Market by Device Type
7.2.2 Canada AR/VR Chip Market by End User
7.2.3 Canada AR/VR Chip Market by Chip Type
7.3 Mexico AR/VR Chip Market
7.3.1 Mexico AR/VR Chip Market by Device Type
7.3.2 Mexico AR/VR Chip Market by End User
7.3.3 Mexico AR/VR Chip Market by Chip Type
7.4 Rest of North America AR/VR Chip Market
7.4.1 Rest of North America AR/VR Chip Market by Device Type
7.4.2 Rest of North America AR/VR Chip Market by End User
7.4.3 Rest of North America AR/VR Chip Market by Chip Type
Chapter 8. Company Profiles
8.1 Samsung Electronics Co., Ltd. (Samsung Group)
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expense
8.1.5 Recent strategies and developments:
8.1.5.1 Acquisition & Mergers:
8.1.5.2 Product Launches and Product Expansions:
8.1.6 SWOT Analysis
8.2 Intel Corporation
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent strategies and developments:
8.2.5.1 Partnerships, Collaborations, and Agreements:
8.2.5.2 Geographical Expansions:
8.2.6 SWOT Analysis
8.3 IBM Corporation
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Regional & Segmental Analysis
8.3.4 Research & Development Expenses
8.3.5 Recent strategies and developments:
8.3.5.1 Partnerships, Collaborations & Agreements:
8.3.6 SWOT Analysis
8.4 NVIDIA Corporation
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expense
8.4.5 SWOT Analysis
8.5 QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Partnerships, Collaborations, and Agreements:
8.5.5.2 Product Launches and Product Expansions:
8.6 MediaTek, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Regional Analysis
8.6.4 Research & Development Expenses
8.6.5 Recent strategies and developments:
8.6.5.1 Partnerships, Collaborations, and Agreements:
8.6.5.2 Product Launches and Product Expansions:
8.7 Spectra7 Microsystems, Inc.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Research & Development Expenses
8.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Partnerships, Collaborations, and Agreements:
8.9 Advanced Micro Devices, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.10. Imagination Technologies Limited
8.10.1 Company Overview
8.10.2 Recent strategies and developments:
8.10.2.1 Product Launches and Product Expansions:

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