North America 3D Projector Market Size, Share & Trends Analysis Report By Technology (DLP, LCD, and LCOS), By Light Source (Metal Halide, Laser, LED, and Hybrid & Others), By Brightness, By Resolution, By End User, By Country and Growth Forecast, 2023 - 2

North America 3D Projector Market Size, Share & Trends Analysis Report By Technology (DLP, LCD, and LCOS), By Light Source (Metal Halide, Laser, LED, and Hybrid & Others), By Brightness, By Resolution, By End User, By Country and Growth Forecast, 2023 - 2030


The North America 3D Projector Market would witness market growth of 6.7% CAGR during the forecast period (2023-2030). In the year 2019, the North America market's volume surged to 2,293.5 hundred units, showcasing a growth of 6.6% (2019-2022).

Within the healthcare sector, 3D projectors contribute to medical training and visualization. Surgeons can explore three-dimensional renderings of anatomical structures before performing complex procedures, enhancing precision and reducing risks. Medical educators utilize these projectors to create realistic simulations for training purposes, ensuring healthcare professionals are well-prepared for diverse clinical scenarios.

In addition, product design and manufacturing are two sectors where 3D projectors enable virtual prototyping. Engineers and designers can project three-dimensional models of products, allowing for in-depth exploration and analysis. This accelerates the prototyping phase, streamlining the product development process and minimizing the need for physical prototypes. One of the notable trends in the market is the exploration of glasses-free 3D projection. This approach eliminates the need for specialized glasses, enhancing user convenience and accessibility. Innovations in autostereoscopic displays and lenticular lens technology pave the way for glasses-free 3D experiences, although challenges in achieving broad viewing angles and maintaining image quality persist.

Canada has established itself as a prominent film production destination, attracting domestic and international filmmakers. Projectors in film production enhance the visualization of scenes, allowing directors and cinematographers to preview shots in three dimensions. This technology contributes to the creation of visually stunning and immersive cinematic experiences. As per the data provided by Statistics Canada, operating revenue in the film, television, and video production industry increased by 20.2% from 2019 to $11.3 billion in 2021. Hence, the rising media and entertainment industry in North America will boost the demand for 3D projectors in the region.

The US market dominated the North America 3D Projector Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $1,188.8 million by 2030. The Canada market is experiencing a CAGR of 9.1% during (2023 - 2030). Additionally, The Mexico market would exhibit a CAGR of 8.1% during (2023 - 2030).

Based on Technology, the market is segmented into DLP, LCD, and LCOS. Based on Light Source, the market is segmented into Metal Halide, Laser, LED, and Hybrid & Others. Based on Brightness, the market is segmented into 2,000 to 3,999 Lumens, 4,000 to 9,999 Lumens, Less Than 2,000 Lumens, and 10,000 & Above Lumens. Based on Resolution, the market is segmented into HD & Full HD, VGA, XGA, and 4K and Above. Based on End User, the market is segmented into Cinema, Business, Education, Home Theater & Gaming, Events & Large Venues, and Others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled
  • Sony Corporation
  • Seiko Epson Corporation
  • Panasonic Corporation
  • NEC Corporation
  • Acer, Inc.
  • Canon, Inc.
  • Coretronic Corporation
  • ViewSonic Corporation
  • Dell Technologies, Inc.
  • Boxlight Corporation
North America 3D Projector Market Report Segmentation

By Technology (Volume, Hundred Units, USD Billion, 2019-2030)
  • DLP
  • LCD
  • LCOS
By Light Source
  • Metal Halide
  • Laser
  • LED
  • Hybrid & Others
By Brightness (Volume, Hundred Units, USD Billion, 2019-2030)
  • 2,000 to 3,999 Lumens
  • 4,000 to 9,999 Lumens
  • Less Than 2,000 Lumens
  • 10,000 & Above Lumens
By Resolution (Volume, Hundred Units, USD Billion, 2019-2030)
  • HD & Full HD
  • VGA
  • XGA
  • 4K and Above
By End User (Volume, Hundred Units, USD Billion, 2019-2030)
  • Cinema
  • Business
  • Education
  • Home Theater & Gaming
  • Events & Large Venues
  • Others
By Country (Volume, Hundred Units, USD Billion, 2019-2030)
  • US
  • Canada
  • Mexico
  • Rest of North America


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America 3D Projector Market, by Technology
1.4.2 North America 3D Projector Market, by Light Source
1.4.3 North America 3D Projector Market, by Brightness
1.4.4 North America 3D Projector Market, by Resolution
1.4.5 North America 3D Projector Market, by End User
1.4.6 North America 3D Projector Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter’s Five Forces Analysis
Chapter 4. Strategies Deployed in 3D Projector Market
Chapter 5. North America 3D Projector Market by Technology
5.1 North America DLP Market by Country
5.2 North America LCD Market by Country
5.3 North America LCOS Market by Country
Chapter 6. North America 3D Projector Market by Light Source
6.1 North America Metal Halide Market by Country
6.2 North America Laser Market by Country
6.3 North America LED Market by Country
6.4 North America Hybrid & Others Market by Country
Chapter 7. North America 3D Projector Market by Brightness
7.1 North America 2,000 to 3,999 Lumens Market by Country
7.2 North America 4,000 to 9,999 Lumens Market by Country
7.3 North America Less Than 2,000 Lumens Market by Country
7.4 North America 10,000 & Above Lumens Market by Country
Chapter 8. North America 3D Projector Market by Resolution
8.1 North America HD & Full HD Market by Country
8.2 North America VGA Market by Country
8.3 North America XGA Market by Country
8.4 North America 4K and Above Market by Country
Chapter 9. North America 3D Projector Market by End User
9.1 North America Cinema Market by Country
9.2 North America Business Market by Country
9.3 North America Education Market by Country
9.4 North America Home Theater & Gaming Market by Country
9.5 North America Events & Large Venues Market by Country
9.6 North America Others Market by Country
Chapter 10. North America 3D Projector Market by Country
10.1 US 3D Projector Market
10.1.1 US 3D Projector Market by Technology
10.1.2 US 3D Projector Market by Light Source
10.1.3 US 3D Projector Market by Brightness
10.1.4 US 3D Projector Market by Resolution
10.1.5 US 3D Projector Market by End User
10.2 Canada 3D Projector Market
10.2.1 Canada 3D Projector Market by Technology
10.2.2 Canada 3D Projector Market by Light Source
10.2.3 Canada 3D Projector Market by Brightness
10.2.4 Canada 3D Projector Market by Resolution
10.2.5 Canada 3D Projector Market by End User
10.3 Mexico 3D Projector Market
10.3.1 Mexico 3D Projector Market by Technology
10.3.2 Mexico 3D Projector Market by Light Source
10.3.3 Mexico 3D Projector Market by Brightness
10.3.4 Mexico 3D Projector Market by Resolution
10.3.5 Mexico 3D Projector Market by End User
10.4 Rest of North America 3D Projector Market
10.4.1 Rest of North America 3D Projector Market by Technology
10.4.2 Rest of North America 3D Projector Market by Light Source
10.4.3 Rest of North America 3D Projector Market by Brightness
10.4.4 Rest of North America 3D Projector Market by Resolution
10.4.5 Rest of North America 3D Projector Market by End User
Chapter 11. Company Profiles
11.1 Sony Corporation
11.1.1 Company Overview
11.1.2 Financial Analysis
11.1.3 Segmental and Regional Analysis
11.1.4 Research & Development Expenses
11.1.5 Recent strategies and developments:
11.1.5.1 Product Launches and Product Expansions:
11.1.6 SWOT Analysis
11.2 Seiko Epson Corporation
11.2.1 Company Overview
11.2.2 Financial Analysis
11.2.3 Segmental and Regional Analysis
11.2.4 Research & Development Expenses
11.2.5 Recent strategies and developments:
11.2.5.1 Product Launches and Product Expansions:
11.2.6 SWOT Analysis
11.3 Panasonic Holdings Corporation
11.3.1 Company Overview
11.3.2 Financial Analysis
11.3.3 Segmental and Regional Analysis
11.3.4 Research & Development Expenses
11.3.5 Recent strategies and developments:
11.3.5.1 Product Launches and Product Expansions:
11.3.6 SWOT Analysis
11.4 NEC Corporation
11.4.1 Company Overview
11.4.2 Financial Analysis
11.4.3 Segmental and Regional Analysis
11.4.4 Research & Development Expenses
11.4.5 Recent strategies and developments:
11.4.5.1 Partnerships, Collaborations, and Agreements:
11.4.6 SWOT Analysis
11.5 Acer, Inc.
11.5.1 Company Overview
11.5.2 Financial Analysis
11.5.3 Segmental and Regional Analysis
11.5.4 Research & Development Expenses
11.5.5 SWOT Analysis
11.6 Canon, Inc.
11.6.1 Company Overview
11.6.2 Financial Analysis
11.6.3 Segmental and Regional Analysis
11.6.4 Research & Development Expenses
11.6.5 SWOT Analysis
11.7 Coretronic Corporation
11.7.1 Company Overview
11.7.2 Financial Analysis
11.7.3 Segmental and Regional Analysis
11.7.4 Research & Development Expenses
11.7.5 Recent strategies and developments:
11.7.5.1 Partnerships, Collaborations, and Agreements:
11.7.6 SWOT Analysis
11.8 ViewSonic Corporation
11.8.1 Company Overview
11.8.2 SWOT Analysis
11.9 Dell Technologies, Inc.
11.9.1 Company Overview
11.9.2 Financial Analysis
11.9.3 Segmental and Regional Analysis
11.9.4 Research & Development Expense
11.9.5 SWOT Analysis
11.10. Boxlight Corporation
11.10.1 Company Overview
11.10.2 Financial Analysis
11.10.3 Research & Development Expenses
11.10.4 Recent strategies and developments:
11.10.4.1 Partnerships, Collaborations, and Agreements:
11.10.5 SWOT Analysis

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