Global Virtual Tour Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, and Non-immersive), By Component, By Application, By Regional Outlook and Forecast, 2024 - 2031

The Global Virtual Tour Market size is expected to reach $7.35 billion by 2031, rising at a market growth of 29.8% CAGR during the forecast period.

The North America region witnessed 36% revenue share in the market in 2023. This growth can be attributed to the high adoption of advanced technologies like virtual reality (VR) and augmented reality (AR), especially in the real estate, tourism, and entertainment industries. The region benefits from a large consumer base highly receptive to immersive digital experiences. Furthermore, major tech companies and startups in the U.S. have driven innovation in the virtual tour space, making it a hub for technological advancements.

As industries evolve, digitalization has become a cornerstone of business strategies, and the demand for immersive digital experiences has surged. These tours provide a unique and effective way to engage customers by offering fully interactive and 3D exploration of spaces, products, or services. For sectors like real estate, this means potential buyers can view homes and commercial properties remotely, significantly expanding their market reach and providing convenience. Thus, increased demand for immersive digital experiences across industries drives the market's growth.

Additionally, The rise of remote work has dramatically changed how businesses and teams collaborate. With employees spread across the globe, virtual tools have become critical in ensuring effective communication and collaboration. These tours are pivotal in this transformation by providing remote teams with ways to engage with products, locations, or even colleagues in a virtual environment. This can be particularly useful for real estate, architecture, and construction industries, where teams must evaluate spaces and designs remotely. Hence, the rise of remote work and virtual collaboration platforms propels the market's growth.

However, One of the primary challenges businesses face when adopting these tours is the high initial investment required to create high-quality experiences. Developing immersive, interactive virtual tours involves significant costs related to technology, software development, content creation, and specialized equipment. For businesses that are just starting or are working with limited budgets, these costs can be prohibitive, hindering their ability to capitalize on the benefits of these tours. In conclusion, high initial investment costs for developing high-quality virtual tours hinder the market's growth.

Technology Outlook

On the basis of technology, the market is segmented into non-immersive and semi & fully immersive. In 2023, the non-immersive segment attained 22% revenue share in the market. Non-immersive virtual tours generally involve viewing 360-degree images or videos on a screen without specialized VR or AR hardware. These tours are typically accessed through web browsers or mobile apps, making them more accessible and easier to integrate for various industries like real estate, tourism, and education.

Component Outlook

Based on component, the market is divided into hardware, software, and services. The services segment held 12% revenue share in the market in 2023. This segment includes developing, customizing, and maintaining this tour platforms and solutions. With growing adoption across real estate, education, and tourism industries, businesses increasingly rely on specialized service providers to create and manage this tour content. These services include 3D modelling, virtual tour production, hosting, and integration with other digital tools.

Application Outlook

Based on application, the market is categorized into real estate, tourism & hospitality, art galleries & museums, and others. The tourism & hospitality segment witnessed 33% revenue share in the market in 2023. These tours have enabled travelers to explore destinations, hotels, and resorts virtually before making travel decisions. Tourism businesses, including hotels and tour operators, have increasingly integrated these tour solutions to showcase their offerings, enticing potential customers with immersive experiences of attractions, accommodations, and amenities.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific region generated 28% revenue share in the market in 2023. The region is a leader in developing and adopting immersive technologies, particularly in countries like Japan, China, and South Korea, where there is a strong demand for digital experiences in sectors like tourism, retail, and real estate. The growing interest in VR and AR, combined with the increasing penetration of smartphones and high-speed internet, has contributed to the region's rapid expansion of this market.

List of Key Companies Profiled

  • Matterport, Inc.
  • Kuula, Inc.
  • RTV, Inc.
  • Concept3D, Inc.
  • Eye Revolution Ltd.
  • CloudPano
  • Eyespy360 Ltd.
  • Blue Raven Studios
  • 360 Pano VR Solutions Private Limited
Global Virtual Tour Market Report Segmentation

By Technology
  • Semi & Fully Immersive
  • Non-immersive
By Component
  • Hardware
  • Software
  • Services
By Application
  • Real Estate
  • Tourism & Hospitality
  • Art Galleries & Museums
  • Other Application
By Geography
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Virtual Tour Market, by Technology
1.4.2 Global Virtual Tour Market, by Component
1.4.3 Global Virtual Tour Market, by Application
1.4.4 Global Virtual Tour Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Global Virtual Tour Market by Technology
4.1 Global Semi & Fully Immersive Market by Region
4.2 Global Non-immersive Market by Region
Chapter 5. Global Virtual Tour Market by Component
5.1 Global Hardware Market by Region
5.2 Global Software Market by Region
5.3 Global Services Market by Region
Chapter 6. Global Virtual Tour Market by Application
6.1 Global Real Estate Market by Region
6.2 Global Tourism & Hospitality Market by Region
6.3 Global Art Galleries & Museums Market by Region
6.4 Global Other Application Market by Region
Chapter 7. Global Virtual Tour Market by Region
7.1 North America Virtual Tour Market
7.1.1 North America Virtual Tour Market by Technology
7.1.1.1 North America Semi & Fully Immersive Market by Region
7.1.1.2 North America Non-immersive Market by Region
7.1.2 North America Virtual Tour Market by Component
7.1.2.1 North America Hardware Market by Country
7.1.2.2 North America Software Market by Country
7.1.2.3 North America Services Market by Country
7.1.3 North America Virtual Tour Market by Application
7.1.3.1 North America Real Estate Market by Country
7.1.3.2 North America Tourism & Hospitality Market by Country
7.1.3.3 North America Art Galleries & Museums Market by Country
7.1.3.4 North America Other Application Market by Country
7.1.4 North America Virtual Tour Market by Country
7.1.4.1 US Virtual Tour Market
7.1.4.1.1 US Virtual Tour Market by Technology
7.1.4.1.2 US Virtual Tour Market by Component
7.1.4.1.3 US Virtual Tour Market by Application
7.1.4.2 Canada Virtual Tour Market
7.1.4.2.1 Canada Virtual Tour Market by Technology
7.1.4.2.2 Canada Virtual Tour Market by Component
7.1.4.2.3 Canada Virtual Tour Market by Application
7.1.4.3 Mexico Virtual Tour Market
7.1.4.3.1 Mexico Virtual Tour Market by Technology
7.1.4.3.2 Mexico Virtual Tour Market by Component
7.1.4.3.3 Mexico Virtual Tour Market by Application
7.1.4.4 Rest of North America Virtual Tour Market
7.1.4.4.1 Rest of North America Virtual Tour Market by Technology
7.1.4.4.2 Rest of North America Virtual Tour Market by Component
7.1.4.4.3 Rest of North America Virtual Tour Market by Application
7.2 Europe Virtual Tour Market
7.2.1 Europe Virtual Tour Market by Technology
7.2.1.1 Europe Semi & Fully Immersive Market by Country
7.2.1.2 Europe Non-immersive Market by Country
7.2.2 Europe Virtual Tour Market by Component
7.2.2.1 Europe Hardware Market by Country
7.2.2.2 Europe Software Market by Country
7.2.2.3 Europe Services Market by Country
7.2.3 Europe Virtual Tour Market by Application
7.2.3.1 Europe Real Estate Market by Country
7.2.3.2 Europe Tourism & Hospitality Market by Country
7.2.3.3 Europe Art Galleries & Museums Market by Country
7.2.3.4 Europe Other Application Market by Country
7.2.4 Europe Virtual Tour Market by Country
7.2.4.1 Germany Virtual Tour Market
7.2.4.1.1 Germany Virtual Tour Market by Technology
7.2.4.1.2 Germany Virtual Tour Market by Component
7.2.4.1.3 Germany Virtual Tour Market by Application
7.2.4.2 UK Virtual Tour Market
7.2.4.2.1 UK Virtual Tour Market by Technology
7.2.4.2.2 UK Virtual Tour Market by Component
7.2.4.2.3 UK Virtual Tour Market by Application
7.2.4.3 France Virtual Tour Market
7.2.4.3.1 France Virtual Tour Market by Technology
7.2.4.3.2 France Virtual Tour Market by Component
7.2.4.3.3 France Virtual Tour Market by Application
7.2.4.4 Russia Virtual Tour Market
7.2.4.4.1 Russia Virtual Tour Market by Technology
7.2.4.4.2 Russia Virtual Tour Market by Component
7.2.4.4.3 Russia Virtual Tour Market by Application
7.2.4.5 Spain Virtual Tour Market
7.2.4.5.1 Spain Virtual Tour Market by Technology
7.2.4.5.2 Spain Virtual Tour Market by Component
7.2.4.5.3 Spain Virtual Tour Market by Application
7.2.4.6 Italy Virtual Tour Market
7.2.4.6.1 Italy Virtual Tour Market by Technology
7.2.4.6.2 Italy Virtual Tour Market by Component
7.2.4.6.3 Italy Virtual Tour Market by Application
7.2.4.7 Rest of Europe Virtual Tour Market
7.2.4.7.1 Rest of Europe Virtual Tour Market by Technology
7.2.4.7.2 Rest of Europe Virtual Tour Market by Component
7.2.4.7.3 Rest of Europe Virtual Tour Market by Application
7.3 Asia Pacific Virtual Tour Market
7.3.1 Asia Pacific Virtual Tour Market by Technology
7.3.1.1 Asia Pacific Semi & Fully Immersive Market by Country
7.3.1.2 Asia Pacific Non-immersive Market by Country
7.3.2 Asia Pacific Virtual Tour Market by Component
7.3.2.1 Asia Pacific Hardware Market by Country
7.3.2.2 Asia Pacific Software Market by Country
7.3.2.3 Asia Pacific Services Market by Country
7.3.3 Asia Pacific Virtual Tour Market by Application
7.3.3.1 Asia Pacific Real Estate Market by Country
7.3.3.2 Asia Pacific Tourism & Hospitality Market by Country
7.3.3.3 Asia Pacific Art Galleries & Museums Market by Country
7.3.3.4 Asia Pacific Other Application Market by Country
7.3.4 Asia Pacific Virtual Tour Market by Country
7.3.4.1 China Virtual Tour Market
7.3.4.1.1 China Virtual Tour Market by Technology
7.3.4.1.2 China Virtual Tour Market by Component
7.3.4.1.3 China Virtual Tour Market by Application
7.3.4.2 Japan Virtual Tour Market
7.3.4.2.1 Japan Virtual Tour Market by Technology
7.3.4.2.2 Japan Virtual Tour Market by Component
7.3.4.2.3 Japan Virtual Tour Market by Application
7.3.4.3 India Virtual Tour Market
7.3.4.3.1 India Virtual Tour Market by Technology
7.3.4.3.2 India Virtual Tour Market by Component
7.3.4.3.3 India Virtual Tour Market by Application
7.3.4.4 South Korea Virtual Tour Market
7.3.4.4.1 South Korea Virtual Tour Market by Technology
7.3.4.4.2 South Korea Virtual Tour Market by Component
7.3.4.4.3 South Korea Virtual Tour Market by Application
7.3.4.5 Singapore Virtual Tour Market
7.3.4.5.1 Singapore Virtual Tour Market by Technology
7.3.4.5.2 Singapore Virtual Tour Market by Component
7.3.4.5.3 Singapore Virtual Tour Market by Application
7.3.4.6 Malaysia Virtual Tour Market
7.3.4.6.1 Malaysia Virtual Tour Market by Technology
7.3.4.6.2 Malaysia Virtual Tour Market by Component
7.3.4.6.3 Malaysia Virtual Tour Market by Application
7.3.4.7 Rest of Asia Pacific Virtual Tour Market
7.3.4.7.1 Rest of Asia Pacific Virtual Tour Market by Technology
7.3.4.7.2 Rest of Asia Pacific Virtual Tour Market by Component
7.3.4.7.3 Rest of Asia Pacific Virtual Tour Market by Application
7.4 LAMEA Virtual Tour Market
7.4.1 LAMEA Virtual Tour Market by Technology
7.4.1.1 LAMEA Semi & Fully Immersive Market by Country
7.4.1.2 LAMEA Non-immersive Market by Country
7.4.2 LAMEA Virtual Tour Market by Component
7.4.2.1 LAMEA Hardware Market by Country
7.4.2.2 LAMEA Software Market by Country
7.4.2.3 LAMEA Services Market by Country
7.4.3 LAMEA Virtual Tour Market by Application
7.4.3.1 LAMEA Real Estate Market by Country
7.4.3.2 LAMEA Tourism & Hospitality Market by Country
7.4.3.3 LAMEA Art Galleries & Museums Market by Country
7.4.3.4 LAMEA Other Application Market by Country
7.4.4 LAMEA Virtual Tour Market by Country
7.4.4.1 Brazil Virtual Tour Market
7.4.4.1.1 Brazil Virtual Tour Market by Technology
7.4.4.1.2 Brazil Virtual Tour Market by Component
7.4.4.1.3 Brazil Virtual Tour Market by Application
7.4.4.2 Argentina Virtual Tour Market
7.4.4.2.1 Argentina Virtual Tour Market by Technology
7.4.4.2.2 Argentina Virtual Tour Market by Component
7.4.4.2.3 Argentina Virtual Tour Market by Application
7.4.4.3 UAE Virtual Tour Market
7.4.4.3.1 UAE Virtual Tour Market by Technology
7.4.4.3.2 UAE Virtual Tour Market by Component
7.4.4.3.3 UAE Virtual Tour Market by Application
7.4.4.4 Saudi Arabia Virtual Tour Market
7.4.4.4.1 Saudi Arabia Virtual Tour Market by Technology
7.4.4.4.2 Saudi Arabia Virtual Tour Market by Component
7.4.4.4.3 Saudi Arabia Virtual Tour Market by Application
7.4.4.5 South Africa Virtual Tour Market
7.4.4.5.1 South Africa Virtual Tour Market by Technology
7.4.4.5.2 South Africa Virtual Tour Market by Component
7.4.4.5.3 South Africa Virtual Tour Market by Application
7.4.4.6 Nigeria Virtual Tour Market
7.4.4.6.1 Nigeria Virtual Tour Market by Technology
7.4.4.6.2 Nigeria Virtual Tour Market by Component
7.4.4.6.3 Nigeria Virtual Tour Market by Application
7.4.4.7 Rest of LAMEA Virtual Tour Market
7.4.4.7.1 Rest of LAMEA Virtual Tour Market by Technology
7.4.4.7.2 Rest of LAMEA Virtual Tour Market by Component
7.4.4.7.3 Rest of LAMEA Virtual Tour Market by Application
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.2 Kuula, Inc.
8.2.1 Company Overview
8.3 RTV, Inc.
8.3.1 Company Overview
8.4 Concept3D, Inc.
8.4.1 Company Overview
8.5 Eye Revolution Ltd.
8.5.1 Company Overview
8.6 CloudPano
8.6.1 Company Overview
8.7 EyeSpy360 Ltd.
8.7.1 Company Overview
8.8 Blue Raven Studios
8.8.1 Company Overview
8.9 360Pano VR Solutions Private Limited
8.9.1 Company Overview
Chapter 9. Winning Imperatives of Virtual Tour Market

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