Global Markerless Motion Capture Market Size, Share & Trends Analysis Report By Type, By Application (Film & TV, Location-based Entertainment, Games, Virtual Production, Virtual Reality, Video Conferencing, Surveillance, Healthcare, and Others), By Regional Outlook and Forecast, 2024 - 2031
The Global Markerless Motion Capture Market size is expected to reach $217.6 million by 2031, rising at a market growth of 17.5% CAGR during the forecast period.
Markerless motion capture systems enable precise and objective analysis of gait patterns and movement disorders in patients with conditions such as Parkinson’s disease, cerebral palsy, and stroke. Therefore, the healthcare segment acquired $10,421.7 thousand revenue in 2023. By quantifying parameters such as stride length, step time, and joint angles, healthcare providers can evaluate gait abnormalities, and optimize therapeutic interventions to enhance mobility and quality of life for patients with movement disorders.
Real-time motion analysis is pivotal in sports performance analysis and athlete training programs. Markerless motion capture systems provide coaches and athletes with immediate feedback on movement biomechanics, technique, and performance metrics during training sessions and competitions. Hence, these aspects will drive the growth of the market. Additionally, Markerless motion capture systems accurately capture and track body movements and gestures in real time, enhancing the immersive experience in VR and AR environments. These systems facilitate user engagement and increase the authenticity of virtual reality and augmented reality applications by using natural bodily movements to interact with virtual objects and environments. Thus, these factors can help in the expansion of the market.
However, one of the primary challenges faced by markerless motion capture systems is accurately tracking movements in complex motions or dynamic environments. Human movements can be intricate and unpredictable, especially in activities such as sports, dance, or physical therapy. Therefore, these aspects can limit the expansion of the market.
Type Outlook
Based on type, the market is segmented into 2D and 3D. In 2023, the 2D segment garnered a 34% revenue share in the market. 2D markerless motion capture systems offer a cost-effective alternative to traditional marker-based and 3D motion capture solutions, making motion capture technology more accessible to users, including independent creators, small studios, and educational institutions. Hence, these factors will assist in the growth of the segment.
Application Outlook
On the basis of application, the market is divided into location-based entertainment, virtual reality, video conferencing, film & TV, games, healthcare, virtual production, surveillance, and others. The film and TV segment recorded 22% revenue share in the market in 2023. Markerless motion capture technology is increasingly integrated into virtual production pipelines for film and television, allowing filmmakers to create immersive virtual environments, extend physical sets, and visualize scenes in real time during production. Therefore, these aspects will pose lucrative growth prospects for the segment.
Regional Outlook
By region, the market is segmented into North America, Europe, Asia Pacific, and LAMEA. The North America segment procured a 40.2% revenue share in the market in 2023. North America is home to a thriving sports industry, where markerless motion capture technology is widely used in sports science research, biomechanical analysis, and athlete performance optimization.
List of Key Companies Profiled
- Intel Corporation
- The Captury GmbH
- DeepMotion, Inc.
- Faceware Technologies, Inc.
- Fashion Innovation Agency (University of the Arts London)
- Hawk-Eye Innovations Ltd. (Sony Corporation)
- Innovative Sports Training Inc.
- iPi Soft LLC.
- Qualisys AB
- Simi Reality Motion Systems GmbH
Global Markerless Motion Capture Market Report Segmentation
By Type
By Application
- Film & TV
- Location-based Entertainment
- Games
- Virtual Production
- Virtual Reality
- Video Conferencing
- Surveillance
- Healthcare
- Others
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Australia
- Malaysia
- Rest of Asia Pacific
- LAMEA
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA