Global Human Augmentation Market By Functionality (Body-worn and Non-body-worn), By Product Type (Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Intelligent Virtual Assistants, and Others), By Application (Consumer, Commercial, Medi

Global Human Augmentation Market By Functionality (Body-worn and Non-body-worn), By Product Type (Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Intelligent Virtual Assistants, and Others), By Application (Consumer, Commercial, Medical, Aerospace & Defense, Industrial, and Others), By Regional Outlook, Industry Analysis Report and Forecast, 2021 - 2027

The Global Human Augmentation Market size is expected to reach $385.9 billion by 2027, rising at a market growth of 18.8% CAGR during the forecast period.

Human development is a branch of study that seeks to increase human capabilities with medication or innovation at this period. Modern technological breakthroughs have resulted in the emergence of human augmentation, thereby enhancing the way people accomplish things and interpret their surroundings. Expanded capacities have also been achieved using external tools, for instance, eyeglasses, optics, magnifying lenses, or many more cutting-edge technologies that may readily provide a person with a seamless experience.

Beginning with efforts to increase physical capabilities, advances in microelectronics enabled new applications like cognitive and sensory enhancements, would provide human augmentation a significant boost. Hearing aids for persons with auditory difficulties and augmented reality glasses for object identification and navigation support are examples of small electronic devices that can help people with specialised activities.

In general, electronic devices for enhanced human systems use various communication technologies to focus on daily routines and tasks. Enhanced wearable gadgets powered by the Internet of Things, on the other hand, ensure higher applications for physical enhancement, mental help, and advanced sensing. The notion of human augmentation encompasses a wide range of aspects, from mental to physical, all of which are tied to a certain purpose or technology.

COVID-19 Impact Analysis

COVID-19 has resulted in a worldwide health disaster and multiple deaths. Lockdowns were implemented in various places, causing supply chain disruptions. The advent of the pandemic had a significant impact on key human augmentation product producers throughout the first two quarters of 2020. Exoskeletons, AR and VR equipment like projectors & display walls, head-mounted displays, and gesture-tracking gadgets have all been affected by the supply chain interruptions due to the pandemic. During the initial phase, the market saw a decrease in shipments.

Regardless of its impact on the overall economy, the COVID-19 had no negative impact on the wearable device sector. Despite the fact that certain market competitors reduced their manufacturing, sales for wearables continued to rise significantly. Many market participants began creating new and improved items to fulfill rising demand and new needs. The rising necessity to track health issues as a result of the pandemic, as well as the growing use of such devices among health-conscious consumers, fuelled market expansion. The market's growth has been aided by the rising demand for smart wearables that can monitor heart rate and oxygen levels.

Market Growth Factors:

Increasing demand for wearable augmentation devices in healthcare industry

Many people have benefited from human enhancement, which has helped them withstand physical stress and regain physical or psychological capacities. Human health and quality of life have improved as a result of technological developments in the fields of neurology, engineering, biotechnology, and computing. Human expectation of new technology has risen dramatically, and as a result, the healthcare industry is fast evolving. In the health and fitness industries, innovative and advanced technology is being embraced at a quicker rate.

Various benefits offered by human augmentation technologies

There is a wide range of benefits offered by human augmentation technologies to various business and entities. Military powers can employ AR to develop MRO by superimposing advanced data into a client's real-world vision via a virtual sphere. It's for distinguishing visual abilities that are essential in 3D. In architecture, PC programming must include actual conveniences and be free of cameras or images. It integrates 3D models of an introduced structure into space using 3D models in cell phones, in addition to expanded reality field administrations.

Market Restraining Factors:

Health apprehensions pertaining to AR and VR technologies

The lack of movement when wearing various AR/VR headsets is a fundamental problem connected with immersive user experiences. Many wired headsets need the usage of cords and accessories to connect to the PC while in use, requiring the user to remain stationary for an extended period of time. Due to the lack of mobility, this causes back, neck, and joint discomfort. The poor resolution of VR-enabled gadgets is another drawback. Low quality makes viewing difficult and might exacerbate virtual sickness symptoms like discomfort and nausea.

Functionality Outlook

On the basis of Functionality, the Human Augmentation Market is segmented into Body-worn and Non-body-worn. The non-body worn segment procured a substantial revenue share in the human augmentation market in 2020. The increased need for immersive content for VR and AR devices for entertainment and gaming uses is predicted to fuel overall growth for VR and AR software, as well as non-body-worn devices. In recent times, intelligent virtual assistants like chatbots have been increasingly used to improve customer support services, resulting in enhanced customer loyalty, conversion rate, retention, and reduced shopping cart abandonment.

Product Type Outlook

Based on the Product, the Human Augmentation Market is segmented into Wearable Devices, Virtual Reality Devices, Augmented Reality Devices, Exoskeletons, and Intelligent Virtual Assistants. The wearable devices segment dominated the human augmentation market with the highest revenue share in 2020. It is due to the increased usage of wearable devices to track health and fitness metrics. Furthermore, the advancement of tiny multifunctional ICs and improved sensor technologies has aided the development of low-cost wearable devices for a variety of consumer applications.

Application Outlook

In terms of Application, the Human Augmentation Market is categorized into Consumer, Commercial, Medical, Aerospace & Defence, Industrial, and Others. The commercial segment garnered a significant revenue share in the human augmentation market in 2020. This growth is attributed to the fact that these technologies can help the IC better time, tailor, and target intelligence products for key decision makers by expanding, automating, and sharpening intelligence collection and processing insights.

Regional Outlook

Region-wise, the Human Augmentation Market is studied across North America, Europe, APAC, and LAMEA. North America emerged as the leading region in human augmentation market with the highest revenue share in 2020. This is owing to the region's improving economy and rising demand for enhancement products. Furthermore, technical improvements in medical wearable products have fuelled market expansion in this region.

The major strategies followed by the market participants are Product Launches. Based on the Analysis presented in the Cardinal matrix; Samsung Electronics Co., Ltd. and Google LLC are the forerunners in the Human Augmentation Market. Companies such as Ekso Bionics Holdings, Inc., Magic Leap, Inc. and Garmin Ltd. are some of the key innovators in the Market.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Ekso Bionics Holdings, Inc., Cyberdyne, Inc., Magic Leap, Inc., ReWalk Robotics Ltd., Samsung Electronics Co., Ltd. (Samsung Group), Google LLC, Garmin Ltd., Casio Computer Co., Ltd., Fossil Group, Inc., and Vuzix Corporation.

Recent Strategies deployed in Human Augmentation Market

Partnerships, Collaborations and Agreements:

Dec-2021: Vuzix Corporation signed an agreement with Verizon, an American multinational telecommunications conglomerate. This agreement aimed to leverage the power of Verizon’s 5G and edge computing technologies to provide an augmented reality experience for sports and gaming.

Oct-2021: Vuzix Corporation came into a partnership with AmbiFi, an advanced software as a service (SaaS) ambient computing company. This partnership aimed to lower the barriers to adopting Smart Glasses for healthcare.

Jun-2021: Magic Leap entered into a partnership with AMD, an American multinational semiconductor company. Under this partnership, Magic Leap utilized Nvidia graphics acceleration technology for its first AR/XR headset but is working with AMD on a semi-custom SoC.

May-2021: Ekso Bionics extended its partnership with Kindred Healthcare, a post-acute healthcare services company. This partnership aimed to bring EksoNR, the most clinically used robotic exoskeleton, to four of Kindred’s Long-Term Acute Care Hospitals in the U.S.

Apr-2021: Ekso Bionics partnered with Royal Rehab, Australia's leading provider of rehabilitation and disability support services. This partnership aimed to scale the usage of its robotic exoskeleton across the Asia Pacific region.

Mar-2021: Vuzix Corporation formed a partnership with TechSee, a leader in intelligent visual assistance technology. This partnership aimed to offer a remote visual assistance solution to field service technicians utilizing AR and computer vision on Vuzix's M400 and M4000 Smart Glasses.

Jan-2020: Garmin joined hands with Firstbeat, a leading provider of physiological insights for health, fitness, and performance. This collaboration aimed to introduce a new solution that integrates all-day health and activity data from Garmin wearable devices with the athletic performance analysis platform, Firstbeat Sports, to develop training programs based on a more comprehensive view of an athlete’s day.

Product Launches and Product Expansions:

Jan-2022: Garmin released the Venu 2 Plus, a 43 mm smartwatch available in three colors. The Venu 2 Plus includes an AMOLED display, countless health, and fitness features, stainless steel hardware, plus voice assistant functionality.

Jan-2022: Vuzix Corporation launched its M400-C augmented reality (AR) smart glasses. These smart glasses would provide Identical form factors to the Organic Light-Emitting Diode (OLED) displays, flagship M400 smart glasses, Noise-cancelling mics with voice controls, touchpads, buttons, and speakers at IP67 standards.

Sep-2021: Fossil introduced its Gen 6 touchscreen smartwatch line in a virtual press conference. The watch would be powered by the Qualcomm Snapdragon Wear 4100+ Platform, offering customers quicker application load times, responsive user experiences, and more efficient power consumption.

Aug-2021: Samsung Electronics launched its new wearable processor, the Exynos W920. This latest processor combines an LTE modem and is the first in the industry to be developed with an improved 5-nanometer (nm) extreme ultra-violet (EUV) process node, providing powerful yet efficient performance demanded by next-generation wearable devices.

Aug-2021: Fossil launched a new generation to its wearables portfolio: the Gen 6 Touchscreen Smartwatch. The Gen 6 smartwatch would be the first smartwatch powered by the Qualcomm Snapdragon Wear 4100+ Platform, delivering customers faster application load times, better responsive user experiences, and more effective power consumption.

May-2021: Casio launched Casio G-Shock GBA900, the latest fitness-focused watch in the company's G-Shock Move portfolio. This latest G-Shock watch from Casio is the cheapest fitness-tracking band, which is a mix of analog and digital display and is a successor to Casio's GBD100 fitness tracking watch from G-Shock.

Apr-2021: Casio unveiled Casio G-Shock GSW-H1000 powered by Google's Wear OS. The rugged smartwatch provides 200-metre water resistance and features a broad variety of activity options that include indoor workouts, running, road biking, swimming, along with surfing, and snowboarding.

Dec-2020: Fossil Group unveiled its latest Virtual Watch Try-On experience across different brand channels including Fossil.com and Watch Station. This launch is the result of the company's partnership with Tangiblee, an enterprise-ready, immersive shopping and augmented reality (AR) e-commerce platform, through which the Fossil team rolled out a web-based, markerless augmented reality feature for watches with a feature that does not need users to download a separate app or additional technical equipment.

Oct-2020: Vuzix Corporation introduced new features in The Vuzix Blade. These features would make it simpler for the customers to combine the Smart Glasses into everyday tasks.

Acquisitions and Mergers:

Jan-2021: Google took over Fitbit, an American consumer electronics and fitness company. This acquisition aimed to help boost Google’s presence in the wearable market.

Jun-2020: Google acquired North, an 8-year-old, Amazon-backed company that makes smart glasses. This acquisition aimed to assist its vision of “ambient computing,” where ubiquitous connected devices work together.

Scope of the Study

Market Segments covered in the Report:

By Functionality

  • Body-worn
  • Non-body-worn
By Product Type
  • Wearable Devices
  • Virtual Reality Devices
  • Augmented Reality Devices
  • Intelligent Virtual Assistants
  • Others
By Application
  • Consumer
  • Commercial
  • Medical
  • Aerospace & Defense
  • Industrial
  • Others
By Geography
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA
Companies Profiled
  • Ekso Bionics Holdings, Inc.
  • Cyberdyne, Inc.
  • Magic Leap, Inc.
  • ReWalk Robotics Ltd.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Google LLC
  • Garmin Ltd.
  • Casio Computer Co., Ltd.
  • Fossil Group, Inc.
  • Vuzix Corporation
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Human Augmentation Market, by Functionality
1.4.2 Global Human Augmentation Market, by Product Type
1.4.3 Global Human Augmentation Market, by Application
1.4.4 Global Human Augmentation Market, by Geography
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisitions and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2017, Jun – 2022, Jan) Leading Players
Chapter 4. Global Human Augmentation Market by Functionality
4.1 Global Body-worn Market by Region
4.2 Global Non-body-worn Market by Region
Chapter 5. Global Human Augmentation Market by Product Type
5.1 Global Wearable Devices Market by Region
5.2 Global Virtual Reality Devices Market by Region
5.3 Global Augmented Reality Devices Market by Region
5.4 Global Intelligent Virtual Assistants Market by Region
5.5 Global Other Market by Region
Chapter 6. Global Human Augmentation Market by Application
6.1 Global Consumer Market by Region
6.2 Global Commercial Market by Region
6.3 Global Medical Market by Region
6.4 Global Aerospace & Defense Market by Region
6.5 Global Industrial Market by Region
6.6 Global Others Market by Region
Chapter 7. Global Human Augmentation Market by Region
7.1 North America Human Augmentation Market
7.1.1 North America Human Augmentation Market by Functionality
7.1.1.1 North America Body-worn Market by Country
7.1.1.2 North America Non-body-worn Market by Country
7.1.2 North America Human Augmentation Market by Product Type
7.1.2.1 North America Wearable Devices Market by Country
7.1.2.2 North America Virtual Reality Devices Market by Country
7.1.2.3 North America Augmented Reality Devices Market by Country
7.1.2.4 North America Intelligent Virtual Assistants Market by Country
7.1.2.5 North America Other Market by Country
7.1.3 North America Human Augmentation Market by Application
7.1.3.1 North America Consumer Market by Country
7.1.3.2 North America Commercial Market by Country
7.1.3.3 North America Medical Market by Country
7.1.3.4 North America Aerospace & Defense Market by Country
7.1.3.5 North America Industrial Market by Country
7.1.3.6 North America Others Market by Country
7.1.4 North America Human Augmentation Market by Country
7.1.4.1 US Human Augmentation Market
7.1.4.1.1 US Human Augmentation Market by Functionality
7.1.4.1.2 US Human Augmentation Market by Product Type
7.1.4.1.3 US Human Augmentation Market by Application
7.1.4.2 Canada Human Augmentation Market
7.1.4.2.1 Canada Human Augmentation Market by Functionality
7.1.4.2.2 Canada Human Augmentation Market by Product Type
7.1.4.2.3 Canada Human Augmentation Market by Application
7.1.4.3 Mexico Human Augmentation Market
7.1.4.3.1 Mexico Human Augmentation Market by Functionality
7.1.4.3.2 Mexico Human Augmentation Market by Product Type
7.1.4.3.3 Mexico Human Augmentation Market by Application
7.1.4.4 Rest of North America Human Augmentation Market
7.1.4.4.1 Rest of North America Human Augmentation Market by Functionality
7.1.4.4.2 Rest of North America Human Augmentation Market by Product Type
7.1.4.4.3 Rest of North America Human Augmentation Market by Application
7.2 Europe Human Augmentation Market
7.2.1 Europe Human Augmentation Market by Functionality
7.2.1.1 Europe Body-worn Market by Country
7.2.1.2 Europe Non-body-worn Market by Country
7.2.2 Europe Human Augmentation Market by Product Type
7.2.2.1 Europe Wearable Devices Market by Country
7.2.2.2 Europe Virtual Reality Devices Market by Country
7.2.2.3 Europe Augmented Reality Devices Market by Country
7.2.2.4 Europe Intelligent Virtual Assistants Market by Country
7.2.2.5 Europe Other Market by Country
7.2.3 Europe Human Augmentation Market by Application
7.2.3.1 Europe Consumer Market by Country
7.2.3.2 Europe Commercial Market by Country
7.2.3.3 Europe Medical Market by Country
7.2.3.4 Europe Aerospace & Defense Market by Country
7.2.3.5 Europe Industrial Market by Country
7.2.3.6 Europe Others Market by Country
7.2.4 Europe Human Augmentation Market by Country
7.2.4.1 Germany Human Augmentation Market
7.2.4.1.1 Germany Human Augmentation Market by Functionality
7.2.4.1.2 Germany Human Augmentation Market by Product Type
7.2.4.1.3 Germany Human Augmentation Market by Application
7.2.4.2 UK Human Augmentation Market
7.2.4.2.1 UK Human Augmentation Market by Functionality
7.2.4.2.2 UK Human Augmentation Market by Product Type
7.2.4.2.3 UK Human Augmentation Market by Application
7.2.4.3 France Human Augmentation Market
7.2.4.3.1 France Human Augmentation Market by Functionality
7.2.4.3.2 France Human Augmentation Market by Product Type
7.2.4.3.3 France Human Augmentation Market by Application
7.2.4.4 Russia Human Augmentation Market
7.2.4.4.1 Russia Human Augmentation Market by Functionality
7.2.4.4.2 Russia Human Augmentation Market by Product Type
7.2.4.4.3 Russia Human Augmentation Market by Application
7.2.4.5 Spain Human Augmentation Market
7.2.4.5.1 Spain Human Augmentation Market by Functionality
7.2.4.5.2 Spain Human Augmentation Market by Product Type
7.2.4.5.3 Spain Human Augmentation Market by Application
7.2.4.6 Italy Human Augmentation Market
7.2.4.6.1 Italy Human Augmentation Market by Functionality
7.2.4.6.2 Italy Human Augmentation Market by Product Type
7.2.4.6.3 Italy Human Augmentation Market by Application
7.2.4.7 Rest of Europe Human Augmentation Market
7.2.4.7.1 Rest of Europe Human Augmentation Market by Functionality
7.2.4.7.2 Rest of Europe Human Augmentation Market by Product Type
7.2.4.7.3 Rest of Europe Human Augmentation Market by Application
7.3 Asia Pacific Human Augmentation Market
7.3.1 Asia Pacific Human Augmentation Market by Functionality
7.3.1.1 Asia Pacific Body-worn Market by Country
7.3.1.2 Asia Pacific Non-body-worn Market by Country
7.3.2 Asia Pacific Human Augmentation Market by Product Type
7.3.2.1 Asia Pacific Wearable Devices Market by Country
7.3.2.2 Asia Pacific Virtual Reality Devices Market by Country
7.3.2.3 Asia Pacific Augmented Reality Devices Market by Country
7.3.2.4 Asia Pacific Intelligent Virtual Assistants Market by Country
7.3.2.5 Asia Pacific Other Market by Country
7.3.3 Asia Pacific Human Augmentation Market by Application
7.3.3.1 Asia Pacific Consumer Market by Country
7.3.3.2 Asia Pacific Commercial Market by Country
7.3.3.3 Asia Pacific Medical Market by Country
7.3.3.4 Asia Pacific Aerospace & Defense Market by Country
7.3.3.5 Asia Pacific Industrial Market by Country
7.3.3.6 Asia Pacific Others Market by Country
7.3.4 Asia Pacific Human Augmentation Market by Country
7.3.4.1 China Human Augmentation Market
7.3.4.1.1 China Human Augmentation Market by Functionality
7.3.4.1.2 China Human Augmentation Market by Product Type
7.3.4.1.3 China Human Augmentation Market by Application
7.3.4.2 Japan Human Augmentation Market
7.3.4.2.1 Japan Human Augmentation Market by Functionality
7.3.4.2.2 Japan Human Augmentation Market by Product Type
7.3.4.2.3 Japan Human Augmentation Market by Application
7.3.4.3 India Human Augmentation Market
7.3.4.3.1 India Human Augmentation Market by Functionality
7.3.4.3.2 India Human Augmentation Market by Product Type
7.3.4.3.3 India Human Augmentation Market by Application
7.3.4.4 South Korea Human Augmentation Market
7.3.4.4.1 South Korea Human Augmentation Market by Functionality
7.3.4.4.2 South Korea Human Augmentation Market by Product Type
7.3.4.4.3 South Korea Human Augmentation Market by Application
7.3.4.5 Singapore Human Augmentation Market
7.3.4.5.1 Singapore Human Augmentation Market by Functionality
7.3.4.5.2 Singapore Human Augmentation Market by Product Type
7.3.4.5.3 Singapore Human Augmentation Market by Application
7.3.4.6 Malaysia Human Augmentation Market
7.3.4.6.1 Malaysia Human Augmentation Market by Functionality
7.3.4.6.2 Malaysia Human Augmentation Market by Product Type
7.3.4.6.3 Malaysia Human Augmentation Market by Application
7.3.4.7 Rest of Asia Pacific Human Augmentation Market
7.3.4.7.1 Rest of Asia Pacific Human Augmentation Market by Functionality
7.3.4.7.2 Rest of Asia Pacific Human Augmentation Market by Product Type
7.3.4.7.3 Rest of Asia Pacific Human Augmentation Market by Application
7.4 LAMEA Human Augmentation Market
7.4.1 LAMEA Human Augmentation Market by Functionality
7.4.1.1 LAMEA Body-worn Market by Country
7.4.1.2 LAMEA Non-body-worn Market by Country
7.4.2 LAMEA Human Augmentation Market by Product Type
7.4.2.1 LAMEA Wearable Devices Market by Country
7.4.2.2 LAMEA Virtual Reality Devices Market by Country
7.4.2.3 LAMEA Augmented Reality Devices Market by Country
7.4.2.4 LAMEA Intelligent Virtual Assistants Market by Country
7.4.2.5 LAMEA Other Market by Country
7.4.3 LAMEA Human Augmentation Market by Application
7.4.3.1 LAMEA Consumer Market by Country
7.4.3.2 LAMEA Commercial Market by Country
7.4.3.3 LAMEA Medical Market by Country
7.4.3.4 LAMEA Aerospace & Defense Market by Country
7.4.3.5 LAMEA Industrial Market by Country
7.4.3.6 LAMEA Others Market by Country
7.4.4 LAMEA Human Augmentation Market by Country
7.4.4.1 Brazil Human Augmentation Market
7.4.4.1.1 Brazil Human Augmentation Market by Functionality
7.4.4.1.2 Brazil Human Augmentation Market by Product Type
7.4.4.1.3 Brazil Human Augmentation Market by Application
7.4.4.2 Argentina Human Augmentation Market
7.4.4.2.1 Argentina Human Augmentation Market by Functionality
7.4.4.2.2 Argentina Human Augmentation Market by Product Type
7.4.4.2.3 Argentina Human Augmentation Market by Application
7.4.4.3 UAE Human Augmentation Market
7.4.4.3.1 UAE Human Augmentation Market by Functionality
7.4.4.3.2 UAE Human Augmentation Market by Product Type
7.4.4.3.3 UAE Human Augmentation Market by Application
7.4.4.4 Saudi Arabia Human Augmentation Market
7.4.4.4.1 Saudi Arabia Human Augmentation Market by Functionality
7.4.4.4.2 Saudi Arabia Human Augmentation Market by Product Type
7.4.4.4.3 Saudi Arabia Human Augmentation Market by Application
7.4.4.5 South Africa Human Augmentation Market
7.4.4.5.1 South Africa Human Augmentation Market by Functionality
7.4.4.5.2 South Africa Human Augmentation Market by Product Type
7.4.4.5.3 South Africa Human Augmentation Market by Application
7.4.4.6 Nigeria Human Augmentation Market
7.4.4.6.1 Nigeria Human Augmentation Market by Functionality
7.4.4.6.2 Nigeria Human Augmentation Market by Product Type
7.4.4.6.3 Nigeria Human Augmentation Market by Application
7.4.4.7 Rest of LAMEA Human Augmentation Market
7.4.4.7.1 Rest of LAMEA Human Augmentation Market by Functionality
7.4.4.7.2 Rest of LAMEA Human Augmentation Market by Product Type
7.4.4.7.3 Rest of LAMEA Human Augmentation Market by Application
Chapter 8. Company Profiles
8.1 Ekso Bionics Holdings, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Segmental and Regional Analysis
8.1.4 Research & Development Expenses
8.1.5 Recent strategies and developments:
8.1.5.1 Partnerships, Collaborations, and Agreements:
8.1.5.2 Product Launches and Product Expansions:
8.2 Cyberdyne, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Research & Development Expenses
8.2.4 Recent strategies and developments:
8.2.4.1 Partnerships, Collaborations, and Agreements:
8.2.4.2 Product Launches and Product Expansions:
8.3 Magic Leap, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Partnerships, Collaborations, and Agreements:
8.4 ReWalk Robotics Ltd.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Regional Analysis
8.4.4 Research & Development Expenses
8.5 Samsung Electronics Co., Ltd. (Samsung Group)
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Segmental and Regional Analysis
8.5.4 Research & Development Expense
8.5.5 Recent strategies and developments:
8.5.5.1 Product Launches and Product Expansions:
8.5.6 SWOT Analysis
8.6 Google LLC
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental and Regional Analysis
8.6.4 Research & Development Expense
8.6.5 Recent strategies and developments:
8.6.5.1 Acquisitions and Mergers:
8.6.6 SWOT Analysis
8.7 Garmin Ltd.
8.7.1 Company Overview
8.7.2 Financial Analysis
8.7.3 Segmental and Regional Analysis
8.7.4 Research & Development Expenses
8.7.5 Recent strategies and developments:
8.7.5.1 Partnerships, Collaborations, and Agreements:
8.7.5.2 Product Launches and Product Expansions:
8.7.6 SWOT Analysis
8.8 Casio Computer Co., Ltd.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Segmental and Regional Analysis
8.8.4 Research & Development Expense
8.8.5 Recent strategies and developments:
8.8.5.1 Product Launches and Product Expansions:
8.8.6 SWOT Analysis
8.9 Fossil Group, Inc.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Segmental and Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 Recent strategies and developments:
8.9.5.1 Partnerships, Collaborations, and Agreements:
8.9.5.2 Product Launches and Product Expansions:
8.10. Vuzix Corporation
8.10.1 Company Overview
8.10.2 Financial Analysis
8.10.3 Regional Analysis
8.10.4 Research & Development Expenses
8.10.5 Recent strategies and developments:
8.10.5.1 Partnerships, Collaborations, and Agreements:
8.10.5.2 Product Launches and Product Expansions:

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