Global Anime Merchandising Market Size, Share & Trends Analysis Report By Distribution Channel (Online, and Offline), By Product, By Regional Outlook and Forecast, 2024 - 2031

The Global Anime Merchandising Market size is expected to reach $18.56 billion by 2031, rising at a market growth of 9.0% CAGR during the forecast period.

The Asia Pacific region witnessed 44% revenue share in the market in 2023. As the birthplace of anime, countries like Japan, South Korea, and China continue to dominate the market in terms of both production and consumption. The strong fanbase, increasing availability of anime merchandise, and the popularity of anime across all age groups have contributed to the region’s leading position. In addition, the growing adoption of anime in countries outside Japan, such as Southeast Asia, further fuelled the region’s dominance.

Anime’s reach has expanded globally, appealing to various demographics beyond its traditional Japanese audience. The rise of streaming platforms like Netflix, Crunchyroll, and Amazon Prime has brought anime to global households, allowing fans worldwide to engage with their favorite series. Popular shows like Attack on Titan, Demon Slayer, and Naruto have garnered massive fanbases, driving the demand for merchandise related to these franchises. In conclusion, the rising global popularity of anime across diverse demographics drives the market's growth.

Additionally, The anime merchandising market thrives on the growing number of licensing and franchising agreements between anime production houses and international retailers. These agreements allow studios to monetize their intellectual properties effectively, ensuring the global availability of anime merchandise. Popular franchises like Pokémon and Dragon Ball have partnered with brands like Uniqlo, Adidas, and Funko to release exclusive merchandise collections. Thus, expansion of licensing and franchising agreements is driving the market's growth.

However, Limited-edition and premium anime merchandise, such as high-quality figurines, collector’s box sets, and designer collaborations, often come with hefty price tags. At the same time, these items are highly sought after by hardcore fans and collectors; their high cost limits accessibility for casual consumers. For instance, intricately crafted figurines can cost hundreds or even thousands of dollars, making them unaffordable for a significant portion of the fanbase. In conclusion, the high cost of premium and limited-edition merchandise is hampering the market's growth.

Distribution Channel Outlook

On the basis of distribution channel, the market is segmented into online and offline. In 2023, the offline segment attained 37% revenue share in the market. Physical stores, such as anime specialty shops, conventions, and pop-up events, play a significant role in connecting fans with anime merchandise. Fans often prefer the in-person experience to see and touch items before purchase, which is especially important for collectibles like figurines.

Product Outlook

Based on product, the market is divided into figurine, clothing, books, board games & toys, posters, and others. The clothing segment held 22% revenue share in the market in 2023. From T-shirts and hoodies to accessories like socks and hats, anime-inspired clothing has become popular for fans to express their love for specific series and characters. Collaborations between anime studios and fashion brands have also significantly boosted the popularity of anime-themed clothing.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. In 2023, the North America region generated 27% revenue share in the market. The rise of streaming platforms, such as Netflix, Crunchyroll, and Funimation, which have brought anime to a broader audience, has significantly contributed to the growing demand for anime-related products. Furthermore, a strong fan culture and the increasing number of anime conventions have provided a solid foundation for the market in North America.

List of Key Companies Profiled

  • Bandai Namco Holdings Inc.
  • Good Smile Company, Inc.
  • Diamond Select Toys
  • Studio Ghibli, Inc.
  • Crunchyroll, LLC
  • Bioworld Merchandising, Inc.
  • Bushiroad Inc.
  • Medicom Toy Corporation
  • Atomic Flare
Global Anime Merchandising Market Report Segmentation

By Distribution Channel
  • Online
  • Offline
By Product
  • Figurine
  • Clothing
  • Board Games & Toys
  • Posters
  • Books
  • Other Product
By Geography
  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Anime Merchandising Market, by Distribution Channel
1.4.2 Global Anime Merchandising Market, by Product
1.4.3 Global Anime Merchandising Market, by Geography
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Global Anime Merchandising Market by Distribution Channel
4.1 Global Online Market by Region
4.2 Global Offline Market by Region
Chapter 5. Global Anime Merchandising Market by Product
5.1 Global Figurine Market by Region
5.2 Global Clothing Market by Region
5.3 Global Board Games & Toys Market by Region
5.4 Global Posters Market by Region
5.5 Global Books Market by Region
5.6 Global Other Product Market by Region
Chapter 6. Global Anime Merchandising Market by Region
6.1 North America Anime Merchandising Market
6.1.1 North America Anime Merchandising Market by Distribution Channel
6.1.1.1 North America Online Market by Country
6.1.1.2 North America Offline Market by Country
6.1.2 North America Anime Merchandising Market by Product
6.1.2.1 North America Figurine Market by Country
6.1.2.2 North America Clothing Market by Country
6.1.2.3 North America Board Games & Toys Market by Country
6.1.2.4 North America Posters Market by Country
6.1.2.5 North America Books Market by Country
6.1.2.6 North America Other Product Market by Country
6.1.3 North America Anime Merchandising Market by Country
6.1.3.1 US Anime Merchandising Market
6.1.3.1.1 US Anime Merchandising Market by Distribution Channel
6.1.3.1.2 US Anime Merchandising Market by Product
6.1.3.2 Canada Anime Merchandising Market
6.1.3.2.1 Canada Anime Merchandising Market by Distribution Channel
6.1.3.2.2 Canada Anime Merchandising Market by Product
6.1.3.3 Mexico Anime Merchandising Market
6.1.3.3.1 Mexico Anime Merchandising Market by Distribution Channel
6.1.3.3.2 Mexico Anime Merchandising Market by Product
6.1.3.4 Rest of North America Anime Merchandising Market
6.1.3.4.1 Rest of North America Anime Merchandising Market by Distribution Channel
6.1.3.4.2 Rest of North America Anime Merchandising Market by Product
6.2 Europe Anime Merchandising Market
6.2.1 Europe Anime Merchandising Market by Distribution Channel
6.2.1.1 Europe Online Market by Country
6.2.1.2 Europe Offline Market by Country
6.2.2 Europe Anime Merchandising Market by Product
6.2.2.1 Europe Figurine Market by Country
6.2.2.2 Europe Clothing Market by Country
6.2.2.3 Europe Board Games & Toys Market by Country
6.2.2.4 Europe Posters Market by Country
6.2.2.5 Europe Books Market by Country
6.2.2.6 Europe Other Product Market by Country
6.2.3 Europe Anime Merchandising Market by Country
6.2.3.1 Germany Anime Merchandising Market
6.2.3.1.1 Germany Anime Merchandising Market by Distribution Channel
6.2.3.1.2 Germany Anime Merchandising Market by Product
6.2.3.2 UK Anime Merchandising Market
6.2.3.2.1 UK Anime Merchandising Market by Distribution Channel
6.2.3.2.2 UK Anime Merchandising Market by Product
6.2.3.3 France Anime Merchandising Market
6.2.3.3.1 France Anime Merchandising Market by Distribution Channel
6.2.3.3.2 France Anime Merchandising Market by Product
6.2.3.4 Russia Anime Merchandising Market
6.2.3.4.1 Russia Anime Merchandising Market by Distribution Channel
6.2.3.4.2 Russia Anime Merchandising Market by Product
6.2.3.5 Spain Anime Merchandising Market
6.2.3.5.1 Spain Anime Merchandising Market by Distribution Channel
6.2.3.5.2 Spain Anime Merchandising Market by Product
6.2.3.6 Italy Anime Merchandising Market
6.2.3.6.1 Italy Anime Merchandising Market by Distribution Channel
6.2.3.6.2 Italy Anime Merchandising Market by Product
6.2.3.7 Rest of Europe Anime Merchandising Market
6.2.3.7.1 Rest of Europe Anime Merchandising Market by Distribution Channel
6.2.3.7.2 Rest of Europe Anime Merchandising Market by Product
6.3 Asia Pacific Anime Merchandising Market
6.3.1 Asia Pacific Anime Merchandising Market by Distribution Channel
6.3.1.1 Asia Pacific Online Market by Country
6.3.1.2 Asia Pacific Offline Market by Country
6.3.2 Asia Pacific Anime Merchandising Market by Product
6.3.2.1 Asia Pacific Figurine Market by Country
6.3.2.2 Asia Pacific Clothing Market by Country
6.3.2.3 Asia Pacific Board Games & Toys Market by Country
6.3.2.4 Asia Pacific Posters Market by Country
6.3.2.5 Asia Pacific Books Market by Country
6.3.2.6 Asia Pacific Other Product Market by Country
6.3.3 Asia Pacific Anime Merchandising Market by Country
6.3.3.1 Japan Anime Merchandising Market
6.3.3.1.1 Japan Anime Merchandising Market by Distribution Channel
6.3.3.1.2 Japan Anime Merchandising Market by Product
6.3.3.2 China Anime Merchandising Market
6.3.3.2.1 China Anime Merchandising Market by Distribution Channel
6.3.3.2.2 China Anime Merchandising Market by Product
6.3.3.3 India Anime Merchandising Market
6.3.3.3.1 India Anime Merchandising Market by Distribution Channel
6.3.3.3.2 India Anime Merchandising Market by Product
6.3.3.4 South Korea Anime Merchandising Market
6.3.3.4.1 South Korea Anime Merchandising Market by Distribution Channel
6.3.3.4.2 South Korea Anime Merchandising Market by Product
6.3.3.5 Singapore Anime Merchandising Market
6.3.3.5.1 Singapore Anime Merchandising Market by Distribution Channel
6.3.3.5.2 Singapore Anime Merchandising Market by Product
6.3.3.6 Malaysia Anime Merchandising Market
6.3.3.6.1 Malaysia Anime Merchandising Market by Distribution Channel
6.3.3.6.2 Malaysia Anime Merchandising Market by Product
6.3.3.7 Rest of Asia Pacific Anime Merchandising Market
6.3.3.7.1 Rest of Asia Pacific Anime Merchandising Market by Distribution Channel
6.3.3.7.2 Rest of Asia Pacific Anime Merchandising Market by Product
6.4 LAMEA Anime Merchandising Market
6.4.1 LAMEA Anime Merchandising Market by Distribution Channel
6.4.1.1 LAMEA Online Market by Country
6.4.1.2 LAMEA Offline Market by Country
6.4.2 LAMEA Anime Merchandising Market by Product
6.4.2.1 LAMEA Figurine Market by Country
6.4.2.2 LAMEA Clothing Market by Country
6.4.2.3 LAMEA Board Games & Toys Market by Country
6.4.2.4 LAMEA Posters Market by Country
6.4.2.5 LAMEA Books Market by Country
6.4.2.6 LAMEA Other Product Market by Country
6.4.3 LAMEA Anime Merchandising Market by Country
6.4.3.1 Brazil Anime Merchandising Market
6.4.3.1.1 Brazil Anime Merchandising Market by Distribution Channel
6.4.3.1.2 Brazil Anime Merchandising Market by Product
6.4.3.2 Argentina Anime Merchandising Market
6.4.3.2.1 Argentina Anime Merchandising Market by Distribution Channel
6.4.3.2.2 Argentina Anime Merchandising Market by Product
6.4.3.3 UAE Anime Merchandising Market
6.4.3.3.1 UAE Anime Merchandising Market by Distribution Channel
6.4.3.3.2 UAE Anime Merchandising Market by Product
6.4.3.4 Saudi Arabia Anime Merchandising Market
6.4.3.4.1 Saudi Arabia Anime Merchandising Market by Distribution Channel
6.4.3.4.2 Saudi Arabia Anime Merchandising Market by Product
6.4.3.5 South Africa Anime Merchandising Market
6.4.3.5.1 South Africa Anime Merchandising Market by Distribution Channel
6.4.3.5.2 South Africa Anime Merchandising Market by Product
6.4.3.6 Nigeria Anime Merchandising Market
6.4.3.6.1 Nigeria Anime Merchandising Market by Distribution Channel
6.4.3.6.2 Nigeria Anime Merchandising Market by Product
6.4.3.7 Rest of LAMEA Anime Merchandising Market
6.4.3.7.1 Rest of LAMEA Anime Merchandising Market by Distribution Channel
6.4.3.7.2 Rest of LAMEA Anime Merchandising Market by Product
Chapter 7. Company Profiles
7.1 Bandai Namco Holdings, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.2 Good Smile Company, Inc.
7.2.1 Company Overview
7.2.2 SWOT Analysis
7.3 Diamond Select Toys
7.3.1 Company Overview
7.3.2 SWOT Analysis
7.4 Studio Ghibli, Inc.
7.4.1 Company Overview
7.5 Crunchyroll, LLC
7.5.1 Company Overview
7.6 Bioworld Merchandising, Inc.
7.6.1 Company Overview
7.7 Bushiroad Inc.
7.7.1 Company Overview
7.8 Medicom Toy Corporation
7.8.1 Company Overview
7.9 Ufotable
7.9.1 Company Overview
Chapter 8. Winning Imperatives of Anime Merchandising Market

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