Global AI in Virtual Reality Market Size, Share & Trends Analysis Report By Technology, By Platform, By Application, By Regional Outlook and Forecast, 2024 - 2031
The Global AI in Virtual Reality Market size is expected to reach $217.6 billion by 2031, rising at a market growth of 42.2% CAGR during the forecast period.
HMDs are extensively used in various applications such as gaming, training, simulations, and virtual tours. The immersive nature of HMDs, which cover the user's field of view and provide high-quality visuals, makes them the preferred choice for a fully engaging virtual reality experience. This growing adoption across different industries underscores the importance of HMDs in the VR ecosystem. Thus, the head-mounted displays (HMDs) segment recorded 28% revenue share in the AI in virtual reality market in 2023. This segment's significant share is attributed to the widespread adoption of HMDs, which is crucial for providing immersive VR experience.
The major strategies followed by the market participants are Product Launches as the key developmental strategy to keep pace with the changing demands of end users. For instance, In September, 2024, Meta Platforms, Inc. unveiled updates to its virtual reality headset and Ray-Ban smart glasses, showcasing advancements in AI and next-gen computing. The AR glasses are designed to be lightweight, wireless, and under 100 grams. A wristband interface, called Orion, allows users to control devices through brain signals, enhancing interaction beyond voice and gestures. Additionally, In January, 2024, Qualcomm Incorporated unveiled the Snapdragon XR2+ Gen 2 platform, which enhances XR and VR experiences with improved GPU and CPU performance—15% and 20% faster, respectively. It supports 12+ cameras and on-device AI for seamless tracking, enables 4.3K resolution, and delivers clearer visuals for immersive productivity and entertainment in mixed reality.
Based on the Analysis presented in the KBV Cardinal matrix; Apple, Inc., Google LLC and Microsoft Corporation are the forerunners in the AI in Virtual Reality Market. Companies such as Meta Platforms, Inc., Samsung Electronics Co., Ltd., and Qualcomm Incorporated are some of the key innovators in AI in Virtual Reality Market. In June, 2023, Apple, Inc. announced the launch of Apple Vision Pro, a spatial computer that smoothly integrates digital content with the physical world. The Vision Pro makes a three-dimensional user interface that can be controlled by eyes, hands, and voice. It features a vision spatial operating system to deliver a seamless interaction experience.
Market Growth Factors
The demand for enhanced user experience (UX) in virtual reality (VR) is a major factor driving the growth of AI in VR technologies. Gaming, healthcare, and education increasingly seek immersive, interactive environments to engage users more effectively. With AI, VR systems can offer highly personalized experiences, adjusting to the user’s real-time preferences, actions, and learning needs.
Additionally, AI plays a crucial role in these immersive VR experiences by enabling intelligent behavior in virtual environments, such as responsive non-playable characters (NPCs), dynamic storylines, and real-time interactions that adapt to the player’s actions. Thus, increased demand for immersive experiences in the gaming industry is propelling the market's growth.
Market Restraining Factors
The high cost of developing and implementing AI-powered VR solutions remains a significant barrier for many businesses. Developing VR applications that integrate AI requires substantial investment in hardware and software, including specialized equipment such as high-end VR headsets and servers capable of running complex AI algorithms. Therefore, high development and implementation costs are hindering the growth of the market.
Technology Outlook
Based on technology, the market is divided into computer vision, machine learning & deep learning, natural language processing (NLP), gesture, speech recognition, and others. The machine learning & deep learning segment held 24% revenue share in the market in 2023. These technologies are vital for advancing virtual reality applications, improving interaction dynamics, and enabling more natural user interactions.
Platform Outlook
On the basis of platform, the market is segmented into head-mounted displays (HMDs), desktop computers & consoles, mobile devices, projectors & smart glasses, and wearables & body tracking devices. The mobile devices segment held a 20% revenue share in the market in 2023. Mobile devices offer a more accessible and portable option for VR experiences, contributing to their growing popularity. Mobile devices have become increasingly compatible with VR applications, making VR technology more widely available.
Application Outlook
By application, the market is divided into gaming & entertainment, education & training, healthcare & medical, retail & e-commerce, social media & communication, industrial & manufacturing, tourism & travel, and others. The healthcare and medical segment attained a 14% revenue share in the market in 2023. AI in VR is revolutionizing healthcare by providing advanced solutions for medical training, surgical simulations, and patient treatment plans.
Regional Outlook
Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. In 2023, the Europe region generated 30% revenue share in the market. Europe's substantial share is driven by the growing adoption of VR technology across diverse sectors, including automotive, manufacturing, and tourism. Countries like Germany, France, and the UK are leading the charge with significant investments in VR applications for training, design, and simulation.
Recent Strategies Deployed in the Market
- Sep-2024: Meta Platforms, Inc. unveiled updates to its virtual reality headset and Ray-Ban smart glasses, showcasing advancements in AI and next-gen computing. The AR glasses are designed to be lightweight, wireless, and under 100 grams. A wristband interface, called Orion, allows users to control devices through brain signals, enhancing interaction beyond voice and gestures.
- Sep-2024: Google LLC partnered with Infinite Reality, an American XR company, to provide AI-powered 3D and immersive solutions for e-commerce, sports, entertainment, education, and customer care. The partnership enables brands to create virtual worlds, enhance engagement, and optimize monetization, meeting the growing demand for immersive digital experiences from Gen Z and Millennials.
- May-2024: Google LLC partnered with Magic Leap, an American technology company, to collaborate on augmented reality (AR) and optics solutions, combining Magic Leap’s expertise in AR headsets with Google's technological innovation. This partnership aims to advance AR's enterprise applications and enhance human-AI interactions, as AR integrates with Google’s AI project, Astra.
- Jan-2024: Qualcomm Incorporated unveiled the Snapdragon XR2+ Gen 2 platform, which enhances XR and VR experiences with improved GPU and CPU performance—15% and 20% faster, respectively. It supports 12+ cameras and on-device AI for seamless tracking, enables 4.3K resolution, and delivers clearer visuals for immersive productivity and entertainment in mixed reality.
- Nov-2023: Magic Leap, Inc. released Magic Leap 2, an update for its Augmented Reality (AR) platform. The new update improves the hand-tracking accuracy and overall speed of the Magic Leap platform.
- Sep-2023: Qualcomm Incorporated unveiled two new spatial computing platforms: Snapdragon XR2 Gen 2 and Snapdragon AR1 Gen 1. The XR2 Gen 2 enhances MR and VR experiences with immersive visuals and sound in lighter headsets, while the AR1 Gen 1 power sleek smart glasses with AI-driven features like real-time translation and visual search.
List of Key Companies Profiled
- Microsoft Corporation
- HTC Corporation
- Meta Platforms, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Sony Corporation
- Unity Software Inc.
- Magic Leap, Inc.
- Apple, Inc.
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Google LLC
Global AI in Virtual Reality Market Report Segmentation
By Technology
- Computer Vision
- Machine Learning & Deep Learning
- Natural Language Processing (NLP)
- Gesture, Speech Recognition & Others
By Platform
- Head-Mounted Displays (HMDs)
- Desktop Computers & Consoles
- Mobile Devices
- Projectors & Smart Glasses
- Wearables & Body Tracking Devices
By Application
- Gaming & Entertainment
- Education & Training
- Healthcare & Medical
- Retail & E-commerce
- Social Media & Communication
- Industrial & Manufacturing
- Tourism & Travel
- Others
By Geography
- North America
- US
- Canada
- Mexico
- Rest of North America
- Europe
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
- Asia Pacific
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
- LAMEA
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA