Europe Wearable Computing Market Size, Share & Industry Trends Analysis Report By Product Type, By Application (Consumer, and Non-Consumer), By Connectivity (Bluetooth, Wi-Fi, 4G/5G, and Others), By Country and Growth Forecast, 2023 - 2030

Europe Wearable Computing Market Size, Share & Industry Trends Analysis Report By Product Type, By Application (Consumer, and Non-Consumer), By Connectivity (Bluetooth, Wi-Fi, 4G/5G, and Others), By Country and Growth Forecast, 2023 - 2030


The Europe Wearable Computing Market would witness market growth of 19.2% CAGR during the forecast period (2023-2030).

Enhanced user experience, remote control capabilities, and smooth data transfer are all made possible by this connection. The smartphone ecosystem is extended by wearables, which can show notifications, manage music playback, and even take phone calls. Products like smartwatches, fitness trackers, and health monitors are increasingly popular because they give users access to real-time information on their step count, heart rate, sleeping patterns, and other health-related parameters, enabling them to keep tabs on and manage their well-being.

Smart glasses are one of the varieties of wearable computing. Typically, the image is augmented or replaced by the visual representation of the environment and projected into the inside of the wearable computer glasses. Many multinational corporations, including Google, Epson, and Vuzix, manufacture smart eyewear. Another form of wearable computing is the contemporary smartwatch.

Many of the models are capable of functioning as mobile media players with support for third-party applications. Anybody can answer SMS and e-mails, receive phone calls, and respond to select models. Some smartwatches only function when paired with a smartphone, acting as a secondary display to alert the owner of any new notifications.

Healthcare companies in Europe now have more prospects thanks to the development of implantable and wearable technologies for drug delivery. New opportunities to enhance user satisfaction and compliance have been made possible by injectable drug delivery technology. The British government views the digitization of healthcare as being essential to addressing the social and economic issues that the National Health Service is now dealing with. Therefore, the market would expand over the projection period due to increased wearable device demand and the healthcare sector's willingness to adopt new technologies.

The Germany market dominated the Europe Wearable Computing Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $15,327.3 million by 2030. The UK market is exhibiting a CAGR of 18.2% during (2023 - 2030). Additionally, The France market would experience a CAGR of 20% during (2023 - 2030).

Based on Product Type, the market is segmented into Fitness Trackers, Smart Watches, Head Mount Displays, Smart Jewelry, Body-worn Cameras, and Others. Based on Application, the market is segmented into Consumer, and Non-Consumer. Based on Connectivity, the market is segmented into Bluetooth, Wi-Fi, 4G/5G, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Apple, Inc., Fossil Group, Inc., Garmin Ltd., Google LLC (Alphabet Inc.), Nike, Inc., Samsung Electronics Co., Ltd. (Samsung Group), Sony Corporation, Sensoria Health Inc, Huawei Technologies Co., Ltd., and Xiaomi Corporation.

Scope of the Study

Market Segments covered in the Report:

By Product Type
  • Fitness Trackers
  • Smart Watches
  • Head Mount Displays
  • Smart Jewelry
  • Body-worn Cameras
  • Others
By Application
  • Consumer
  • Non-Consumer
By Connectivity
  • Bluetooth
  • Wi-Fi
  • 4G/5G
  • Others
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
Companies Profiled
  • Apple, Inc.
  • Fossil Group, Inc.
  • Garmin Ltd.
  • Google LLC (Alphabet Inc.)
  • Nike, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Sensoria Health Inc
  • Huawei Technologies Co., Ltd.
  • Xiaomi Corporation
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Wearable Computing Market, by Product Type
1.4.2 Europe Wearable Computing Market, by Application
1.4.3 Europe Wearable Computing Market, by Connectivity
1.4.4 Europe Wearable Computing Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.3 Market Share Analysis, 2022
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Jan – 2023, Jul) Leading Players
4.5 Porter’s Five Forces Analysis
Chapter 5. Europe Wearable Computing Market by Product Type
5.1 Europe Fitness Trackers Market by Country
5.2 Europe Smart Watches Market by Country
5.3 Europe Head Mount Displays Market by Country
5.4 Europe Smart Jewelry Market by Country
5.5 Europe Body-worn Cameras Market by Country
5.6 Europe Others Market by Country
Chapter 6. Europe Wearable Computing Market by Application
6.1 Europe Consumer Market by Country
6.2 Europe Non-Consumer Market by Country
Chapter 7. Europe Wearable Computing Market by Connectivity
7.1 Europe Bluetooth Market by Country
7.2 Europe Wi-Fi Market by Country
7.3 Europe 4G/5G Market by Country
7.4 Europe Others Market by Country
Chapter 8. Europe Wearable Computing Market by Country
8.1 Germany Wearable Computing Market
8.1.1 Germany Wearable Computing Market by Product Type
8.1.2 Germany Wearable Computing Market by Application
8.1.3 Germany Wearable Computing Market by Connectivity
8.2 UK Wearable Computing Market
8.2.1 UK Wearable Computing Market by Product Type
8.2.2 UK Wearable Computing Market by Application
8.2.3 UK Wearable Computing Market by Connectivity
8.3 France Wearable Computing Market
8.3.1 France Wearable Computing Market by Product Type
8.3.2 France Wearable Computing Market by Application
8.3.3 France Wearable Computing Market by Connectivity
8.4 Russia Wearable Computing Market
8.4.1 Russia Wearable Computing Market by Product Type
8.4.2 Russia Wearable Computing Market by Application
8.4.3 Russia Wearable Computing Market by Connectivity
8.5 Spain Wearable Computing Market
8.5.1 Spain Wearable Computing Market by Product Type
8.5.2 Spain Wearable Computing Market by Application
8.5.3 Spain Wearable Computing Market by Connectivity
8.6 Italy Wearable Computing Market
8.6.1 Italy Wearable Computing Market by Product Type
8.6.2 Italy Wearable Computing Market by Application
8.6.3 Italy Wearable Computing Market by Connectivity
8.7 Rest of Europe Wearable Computing Market
8.7.1 Rest of Europe Wearable Computing Market by Product Type
8.7.2 Rest of Europe Wearable Computing Market by Application
8.7.3 Rest of Europe Wearable Computing Market by Connectivity
Chapter 9. Company Profiles
9.1 Apple, Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Regional Analysis
9.1.4 Research & Development Expense
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 Xiaomi Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Partnerships, Collaborations, and Agreements:
9.2.5.2 Product Launches and Product Expansions:
9.2.6 SWOT Analysis
9.3 Garmin Ltd.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Google LLC (Alphabet Inc.)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 SWOT Analysis
9.5 Nike, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental Analysis
9.5.4 SWOT Analysis
9.6 Samsung Electronics Co., Ltd. (Samsung Group)
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expense
9.6.5 Recent strategies and developments:
9.6.5.1 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Sony Corporation
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Product Launches and Product Expansions:
9.7.6 SWOT Analysis
9.8 Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 SWOT Analysis
9.9 Fossil Group, Inc.
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental and Regional Analysis
9.9.4 Research & Development Expense
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements:
9.9.5.2 Product Launches and Product Expansions:
9.9.6 SWOT Analysis
9.10. Sensoria Health Inc
9.10.1 Company Overview
9.10.2 SWOT Analysis

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