Europe Virtual Training & Simulation Market Size, Share & Trends Analysis Report By Component (Hardware and Software), By End User, By Offering (Solutions and Services), By Country and Growth Forecast, 2024 - 2031
Europe Virtual Training & Simulation Market Size, Share & Trends Analysis Report By Component (Hardware and Software), By End User, By Offering (Solutions and Services), By Country and Growth Forecast, 2024 - 2031
The Europe Virtual Training & Simulation Market would witness market growth of 12.3% CAGR during the forecast period (2024-2031).
The Germany market dominated the Europe Virtual Training & Simulation Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $67,701.5 Million by 2031. The UK market is exhibiting a CAGR of 11.4% during (2024 - 2031). Additionally, The France market would experience a CAGR of 13.6% during (2024 - 2031).
In healthcare, these technologies train medical professionals in clinical procedures, patient care, and surgical techniques. VR-based simulators offer a safe environment for students and professionals to repeatedly practice surgeries or medical procedures, ensuring they are proficient before handling live patients.
They are used in manufacturing to train employees in operating complex machinery and manufacturing processes. Simulations help employees learn to operate industrial machines, robots, and other production equipment in a virtual environment before working with actual equipment, minimizing the risk of errors and accidents.
This market is poised for substantial growth, driven by technological advancements and increased demand for immersive training solutions. In Europe, the aerospace and space industries in France and the United Kingdom are major contributors to this trend. According to the International Trade Administration, the French civil aerospace industry recorded a modest revenue gain in 2021, reaching €35.66 billion out of a total of €55.2 billion in non-consolidated aerospace and defense revenues. Hence, the rising aerospace and space industries in France and the UK are poised to drive significant advancements in the Virtual Training & Simulation market.
Based on Component, the market is segmented into Hardware and Software. Based on End User, the market is segmented into Defense & Security, Civil Aviation, Education, Entertainment, and Other End User. Based on Offering, the market is segmented into Solutions and Services. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
List of Key Companies Profiled
CAE Inc.
L3Harris Technologies, Inc.
Lockheed Martin Corporation
BAE Systems PLC
RTX Corporation
ON24, Inc.
QinetiQ Group PLC (The Carlyle Group)
ANSYS, Inc.
Kratos Defense & Security Solutions, Inc.
The DiSTI Corporation
Europe Virtual Training & Simulation Market Report Segmentation
By Component
Hardware
Software
By End User
Defense & Security
Civil Aviation
Education
Entertainment
Other End User
By Offering
Solutions
Services
By Country
Germany
UK
France
Russia
Spain
Italy
Rest of Europe
Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Virtual Training & Simulation Market, by Component
1.4.2 Europe Virtual Training & Simulation Market, by End User
1.4.3 Europe Virtual Training & Simulation Market, by Offering
1.4.4 Europe Virtual Training & Simulation Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Nov – 2024, Oct) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Europe Virtual Training & Simulation Market by Component
5.1 Europe Hardware Market by Country
5.2 Europe Software Market by Country
Chapter 6. Europe Virtual Training & Simulation Market by End User
6.1 Europe Defense & Security Market by Country
6.2 Europe Civil Aviation Market by Country
6.3 Europe Education Market by Country
6.4 Europe Entertainment Market by Country
6.5 Europe Other End User Market by Country
Chapter 7. Europe Virtual Training & Simulation Market by Offering
7.1 Europe Solutions Market by Country
7.2 Europe Services Market by Country
Chapter 8. Europe Virtual Training & Simulation Market by Country
8.1 Germany Virtual Training & Simulation Market
8.1.1 Germany Virtual Training & Simulation Market by Component
8.1.2 Germany Virtual Training & Simulation Market by End User
8.1.3 Germany Virtual Training & Simulation Market by Offering
8.2 UK Virtual Training & Simulation Market
8.2.1 UK Virtual Training & Simulation Market by Component
8.2.2 UK Virtual Training & Simulation Market by End User
8.2.3 UK Virtual Training & Simulation Market by Offering
8.3 France Virtual Training & Simulation Market
8.3.1 France Virtual Training & Simulation Market by Component
8.3.2 France Virtual Training & Simulation Market by End User
8.3.3 France Virtual Training & Simulation Market by Offering
8.4 Russia Virtual Training & Simulation Market
8.4.1 Russia Virtual Training & Simulation Market by Component
8.4.2 Russia Virtual Training & Simulation Market by End User
8.4.3 Russia Virtual Training & Simulation Market by Offering
8.5 Spain Virtual Training & Simulation Market
8.5.1 Spain Virtual Training & Simulation Market by Component
8.5.2 Spain Virtual Training & Simulation Market by End User
8.5.3 Spain Virtual Training & Simulation Market by Offering
8.6 Italy Virtual Training & Simulation Market
8.6.1 Italy Virtual Training & Simulation Market by Component
8.6.2 Italy Virtual Training & Simulation Market by End User
8.6.3 Italy Virtual Training & Simulation Market by Offering
8.7 Rest of Europe Virtual Training & Simulation Market
8.7.1 Rest of Europe Virtual Training & Simulation Market by Component
8.7.2 Rest of Europe Virtual Training & Simulation Market by End User
8.7.3 Rest of Europe Virtual Training & Simulation Market by Offering
Chapter 9. Company Profiles
9.1 CAE Inc.
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Product Launches and Product Expansions:
9.1.6 SWOT Analysis
9.2 L3Harris Technologies, Inc.
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Recent strategies and developments:
9.2.4.1 Product Launches and Product Expansions:
9.2.5 SWOT Analysis
9.3 Lockheed Martin Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 BAE Systems PLC
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expenses
9.4.5 Recent strategies and developments:
9.4.5.1 Partnerships, Collaborations, and Agreements:
9.4.5.2 Product Launches and Product Expansions:
9.4.5.3 Acquisition and Mergers:
9.4.6 SWOT Analysis
9.5 RTX Corporation
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental and Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.6 SWOT Analysis
9.6 ON24, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Regional Analysis
9.6.4 Research & Development Expenses
9.7 QinetiQ Group PLC (The Carlyle Group)
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Regional Analysis
9.7.4 Research and Development Expense
9.8 ANSYS, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Regional Analysis
9.8.4 Research & Development Expenses
9.8.5 Recent strategies and developments:
9.8.5.1 Partnerships, Collaborations, and Agreements:
9.8.5.2 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Kratos Defense & Security Solutions, Inc.
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Segmental Analysis
9.9.4 Research & Development Expenses
9.9.5 Recent strategies and developments:
9.9.5.1 Partnerships, Collaborations, and Agreements: