Europe Virtual Tour Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, and Non-immersive), By Component, By Application, By Country and Growth Forecast, 2024 - 2031

The Europe Virtual Tour Market would witness market growth of 29.6% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Virtual Tour Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $484.5 million by 2031. The UK market is exhibiting a CAGR of 28.6% during (2024 - 2031). Additionally, The France market would experience a CAGR of 30.7% during (2024 - 2031).

Hotels, resorts, and travel agencies use these tours to showcase destinations and accommodations. Travelers can explore rooms, amenities, and nearby attractions, leading to more confident bookings. Destination marketing organizations (DMOs) also employ these tours to promote cultural and natural landmarks. These tours transform educational experiences, particularly in history, science, and art.

Hospitals and clinics use these tours to familiarize patients with their facilities. This reduces anxiety for first-time visitors and improves the overall patient experience. These tours also play a role in medical training, allowing students to interactively explore complex anatomy or clinical environments. Companies use these tours for employee onboarding, safety training, and operational walkthroughs of complex machinery or facilities.

Europe’s VR/AR ecosystem is rapidly expanding, offering significant potential for the growth of this market. With a dynamic mix of small and medium enterprises (SMEs) and a few large market players, the European VR/AR industry is fostering innovation and driving the adoption of immersive technologies across various sectors. The growth of the VR/AR industry in Europe is expected to continue at a robust pace, with an estimated 37% growth rate from 2021 to 2026. This trajectory positions these tours to become a significant part of the VR/AR ecosystem, especially as industries recognize their potential to improve customer experiences. The continuous growth of the VR/AR sector will further refine these technologies, making virtual tours more accessible, realistic, and engaging for consumers across Europe. In conclusion, the thriving VR/AR ecosystem in Europe, led by innovative SMEs and bolstered by a strong market growth rate, provides fertile ground for the expansion of this market. In conclusion, the thriving VR/AR ecosystem in Europe, led by innovative SMEs and bolstered by a strong market growth rate, provides fertile ground for the expansion of this market.

Based on Technology, the market is segmented into Semi & Fully Immersive, and Non-immersive. Based on Component, the market is segmented into Hardware, Software, and Services. Based on Application, the market is segmented into Real Estate, Tourism & Hospitality, Art Galleries & Museums, and Other Application. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Matterport, Inc.
  • Kuula, Inc.
  • RTV, Inc.
  • Concept3D, Inc.
  • Eye Revolution Ltd.
  • CloudPano
  • Eyespy360 Ltd.
  • Blue Raven Studios
  • 360 Pano VR Solutions Private Limited
Europe Virtual Tour Market Report Segmentation

By Technology
  • Semi & Fully Immersive
  • Non-immersive
By Component
  • Hardware
  • Software
  • Services
By Application
  • Real Estate
  • Tourism & Hospitality
  • Art Galleries & Museums
  • Other Application
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Virtual Tour Market, by Technology
1.4.2 Europe Virtual Tour Market, by Component
1.4.3 Europe Virtual Tour Market, by Application
1.4.4 Europe Virtual Tour Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Europe Virtual Tour Market by Technology
4.1 Europe Semi & Fully Immersive Market by Country
4.2 Europe Non-immersive Market by Country
Chapter 5. Europe Virtual Tour Market by Component
5.1 Europe Hardware Market by Country
5.2 Europe Software Market by Country
5.3 Europe Services Market by Country
Chapter 6. Europe Virtual Tour Market by Application
6.1 Europe Real Estate Market by Country
6.2 Europe Tourism & Hospitality Market by Country
6.3 Europe Art Galleries & Museums Market by Country
6.4 Europe Other Application Market by Country
Chapter 7. Europe Virtual Tour Market by Country
7.1 Germany Virtual Tour Market
7.1.1 Germany Virtual Tour Market by Technology
7.1.2 Germany Virtual Tour Market by Component
7.1.3 Germany Virtual Tour Market by Application
7.2 UK Virtual Tour Market
7.2.1 UK Virtual Tour Market by Technology
7.2.2 UK Virtual Tour Market by Component
7.2.3 UK Virtual Tour Market by Application
7.3 France Virtual Tour Market
7.3.1 France Virtual Tour Market by Technology
7.3.2 France Virtual Tour Market by Component
7.3.3 France Virtual Tour Market by Application
7.4 Russia Virtual Tour Market
7.4.1 Russia Virtual Tour Market by Technology
7.4.2 Russia Virtual Tour Market by Component
7.4.3 Russia Virtual Tour Market by Application
7.5 Spain Virtual Tour Market
7.5.1 Spain Virtual Tour Market by Technology
7.5.2 Spain Virtual Tour Market by Component
7.5.3 Spain Virtual Tour Market by Application
7.6 Italy Virtual Tour Market
7.6.1 Italy Virtual Tour Market by Technology
7.6.2 Italy Virtual Tour Market by Component
7.6.3 Italy Virtual Tour Market by Application
7.7 Rest of Europe Virtual Tour Market
7.7.1 Rest of Europe Virtual Tour Market by Technology
7.7.2 Rest of Europe Virtual Tour Market by Component
7.7.3 Rest of Europe Virtual Tour Market by Application
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Regional Analysis
8.1.4 Research & Development Expenses
8.2 Kuula, Inc.
8.2.1 Company Overview
8.3 RTV, Inc.
8.3.1 Company Overview
8.4 Concept3D, Inc.
8.4.1 Company Overview
8.5 Eye Revolution Ltd.
8.5.1 Company Overview
8.6 CloudPano
8.6.1 Company Overview
8.7 EyeSpy360 Ltd.
8.7.1 Company Overview
8.8 Blue Raven Studios
8.8.1 Company Overview
8.9 360Pano VR Solutions Private Limited
8.9.1 Company Overview

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