Europe Skill Gaming Market Size, Share & Industry Trends Analysis Report By Skill Type (Mental, and Physical), By Game Genre, By Country and Growth Forecast, 2023 - 2030
The Europe Skill Gaming Market would witness market growth of 13.0% CAGR during the forecast period (2023-2030).
Various new skill-based games have been made available on mobile devices, from competitive titles like Call of Duty and Modern Warfare to recreational games like Bejeweled 2 and Luxor. As a result, games of chance and skill are now separated by state legislation in most jurisdictions. States with historically severe rules are reconsidering their stance toward skill-based gaming as more players enter the esports/skill-based gaming industry.
The policies of internet retailers are also impacting how the market is changing. Google has modified its Play Store policy to allow gambling and betting through Android apps that use real money in various countries. With DraftKings, Sportsbook, and Casino Apps presently undergoing beta testing on the Google Play Store, Google is also investigating in the skill-based gaming genre. Google has been working in the skill-based gambling space since 2021. Real-money, skill-based gaming apps with the proper guidelines, licenses, and permissions are presently permitted in the Apple and Samsung app stores as well.
Germany's gaming industry has been expanding steadily, which is expected to continue. The International Trade Administration estimates the industry's size was $7.5 billion in 2019. Online services and in-game purchases are the main growth catalysts. The most favoured gaming genres for German gamers in 2020 were shooters, action-adventure, simulation, action, adventures, role-playing, and action. The demand for skill games in the region is increasing owing to these developments.
The Germany market dominated the Europe Skill Gaming Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $5,054.8 Million by 2030. The UK market is exhibiting a CAGR of 12% during (2023 - 2030). Additionally, The France market would experience a CAGR of 13.8% during (2023 - 2030).
Based on Skill Type, the market is segmented into Mental, and Physical. Based on Game Genre, the market is segmented into Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, and Puzzle Based & Animated Games. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)
Scope of the Study
Market Segments covered in the Report:
By Skill Type
By Game Genre
- Board Based
- Word & Number Based
- Card Based
- Tile Based
- Dice Based
- Puzzle Based & Animated Games
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Companies Profiled
- Skillz, Inc.
- Junglee Games (Flutter Entertainment plc)
- Big Fish Games, Inc. (Aristocrat Leisure Limited)
- Arkadium, Inc.
- AviaGames, Inc.
- Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
- Scopely, Inc. (Savvy Games Group)
- Dream11 (Sporta Technologies Private Limited)
- Triumph LLC
- Game Taco, Inc. (Platinum Equity Advisors, LLC.)
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