Europe Online Microtransaction Market Size, Share & Trends Analysis Report By Device (PC, Mobile Phones, Gaming Console, and Other Device), By Payment Model, By Type, By Country and Growth Forecast, 2024 - 2031

Europe Online Microtransaction Market Size, Share & Trends Analysis Report By Device (PC, Mobile Phones, Gaming Console, and Other Device), By Payment Model, By Type, By Country and Growth Forecast, 2024 - 2031


The Europe Online Microtransaction Market would witness market growth of 12.7% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Online Microtransaction Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $12,858.1 million by 2031. The UK market is exhibiting a CAGR of 11.8% during (2024 - 2031). Additionally, The France market would experience a CAGR of 13.6% during (2024 - 2031).

The appeal of microtransactions stems from their ability to offer users the flexibility to customize their experience. Rather than paying a large amount of money upfront, users can gradually invest in their gaming or app experience by purchasing items like skins, power-ups, in-game currency, or even additional levels and characters.

Additionally, this flexibility is attractive because it allows them to control how much they spend, depending on their level of engagement with the platform. Microtransactions offer companies a sustainable revenue model, allowing them to continuously monetize their user base without relying on new game or app releases. In fact, games like Fortnite, League of Legends, and mobile apps like Clash of Clans have built entire economies around this model, offering free-to-play experiences supported almost entirely through in-game purchases.

Europe is a major region for the online microtransaction market, with a diverse and enthusiastic gaming community that spans multiple age groups and demographics. This community engages deeply with console, PC, and mobile gaming, reflecting the region's rich digital culture. Countries like the United Kingdom, Germany, and France are key players in the European gaming industry, each contributing in unique ways that collectively drive the growth of the online microtransaction market.

Based on Device, the market is segmented into PC, Mobile Phones, Gaming Console, and Other Device. Based on Payment Model, the market is segmented into Prepay, Pay-as-you-Go, and Post-Pay. Based on Type, the market is segmented into In-game Currencies, In-game Items, Random Chance Purchases, Expiration-based Purchases, and Other Type. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled
  • Epic Games, Inc.
  • Fandom, Inc.
  • Valve Corporation
  • Activision Blizzard, Inc. (Microsoft Corporation)
  • NEXON Co., Ltd.
  • NetEase, Inc.
  • Niantic, Inc.
  • Electronic Arts, Inc.
  • Nintendo Co., Ltd.
  • Wargaming.net
Europe Online Microtransaction Market Report Segmentation

By Device
  • PC
  • Mobile Phones
  • Gaming Console
  • Other Device
By Payment Model
  • Prepay
  • Pay-as-you-Go
  • Post-Pay
By Type
  • In-game Currencies
  • In-game Items
  • Random Chance Purchases
  • Expiration-based Purchases
  • Other Type
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Online Microtransaction Market, by Device
1.4.2 Europe Online Microtransaction Market, by Payment Model
1.4.3 Europe Online Microtransaction Market, by Type
1.4.4 Europe Online Microtransaction Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Europe Online Microtransaction Market by Device
4.1 Europe PC Market by Country
4.2 Europe Mobile Phones Market by Country
4.3 Europe Gaming Console Market by Country
4.4 Europe Other Device Market by Country
Chapter 5. Europe Online Microtransaction Market by Payment Model
5.1 Europe Prepay Market by Country
5.2 Europe Pay-as-you-Go Market by Country
5.3 Europe Post-Pay Market by Country
Chapter 6. Europe Online Microtransaction Market by Type
6.1 Europe In-game Currencies Market by Country
6.2 Europe In-game Items Market by Country
6.3 Europe Random Chance Purchases Market by Country
6.4 Europe Expiration-based Purchases Market by Country
6.5 Europe Other Type Market by Country
Chapter 7. Europe Online Microtransaction Market by Country
7.1 Germany Online Microtransaction Market
7.1.1 Germany Online Microtransaction Market by Device
7.1.2 Germany Online Microtransaction Market by Payment Model
7.1.3 Germany Online Microtransaction Market by Type
7.2 UK Online Microtransaction Market
7.2.1 UK Online Microtransaction Market by Device
7.2.2 UK Online Microtransaction Market by Payment Model
7.2.3 UK Online Microtransaction Market by Type
7.3 France Online Microtransaction Market
7.3.1 France Online Microtransaction Market by Device
7.3.2 France Online Microtransaction Market by Payment Model
7.3.3 France Online Microtransaction Market by Type
7.4 Russia Online Microtransaction Market
7.4.1 Russia Online Microtransaction Market by Device
7.4.2 Russia Online Microtransaction Market by Payment Model
7.4.3 Russia Online Microtransaction Market by Type
7.5 Spain Online Microtransaction Market
7.5.1 Spain Online Microtransaction Market by Device
7.5.2 Spain Online Microtransaction Market by Payment Model
7.5.3 Spain Online Microtransaction Market by Type
7.6 Italy Online Microtransaction Market
7.6.1 Italy Online Microtransaction Market by Device
7.6.2 Italy Online Microtransaction Market by Payment Model
7.6.3 Italy Online Microtransaction Market by Type
7.7 Rest of Europe Online Microtransaction Market
7.7.1 Rest of Europe Online Microtransaction Market by Device
7.7.2 Rest of Europe Online Microtransaction Market by Payment Model
7.7.3 Rest of Europe Online Microtransaction Market by Type
Chapter 8. Company Profiles
8.1 Epic Games, Inc.
8.1.1 Company Overview
8.1.2 Recent strategies and developments:
8.1.2.1 Product Launches and Product Expansions:
8.1.2.2 Acquisition and Mergers:
8.1.3 SWOT Analysis
8.2 Fandom, Inc.
8.2.1 Company Overview
8.3 Valve Corporation
8.3.1 Company Overview
8.4 Activision Blizzard, Inc. (Microsoft Corporation)
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Research & Development Expenses
8.4.5 Recent strategies and developments:
8.4.5.1 Product Launches and Product Expansions:
8.4.6 SWOT Analysis
8.5 NEXON Co., Ltd.
8.5.1 Company Overview
8.5.2 Financial Analysis
8.5.3 Regional Analysis
8.5.4 Research & Development Expenses
8.6 NetEase, Inc.
8.6.1 Company Overview
8.6.2 Financial Analysis
8.6.3 Segmental Analysis
8.6.4 Research & Development Expenses
8.7 Niantic, Inc.
8.7.1 Company Overview
8.8 Electronic Arts, Inc.
8.8.1 Company Overview
8.8.2 Financial Analysis
8.8.3 Research & Development Expenses
8.8.4 SWOT Analysis
8.9 Nintendo Co., Ltd.
8.9.1 Company Overview
8.9.2 Financial Analysis
8.9.3 Regional Analysis
8.9.4 Research & Development Expenses
8.9.5 SWOT Analysis
8.10. Wargaming.net
8.10.1 Company Overview

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