Europe Move To Earn Fitness Apps Market Size, Share & Industry Trends Analysis Report By Platform (iOS, Android and Others), By Device (Smart phones, Tablets and Wearable Devices), By Country and Growth Forecast, 2022 - 2028

Europe Move To Earn Fitness Apps Market Size, Share & Industry Trends Analysis Report By Platform (iOS, Android and Others), By Device (Smart phones, Tablets and Wearable Devices), By Country and Growth Forecast, 2022 - 2028

The Europe Move To Earn Fitness Apps Market would witness market growth of 18.3% CAGR during the forecast period (2022-2028).

Walking briskly for 30 minutes burns 200 calories which can cause weight loss over time. A study reported in the Journal of Clinical Outcomes Management indicated that resistance training programs and aerobic walking may help adults over 65 with symptomatic osteoarthritis (OA) experience less handicap in their everyday activities. One other study also mentioned those older people who walked more than 0.25 miles each day had half the incidence of dementia and Alzheimer's disease compared to those who walked less. These along with numerous other benefits of walking have resulted in the influx of move to earn fitness apps.

Accuracy in fitness monitoring applications is important, since the app works seamlessly with the built-in sensors on a device. Smartphone sensors track movement, light levels, and air pressure. The most relevant sensor needed for these apps is an accelerometer sensor, a sensor that gauges the speed of a body in motion. Tracking applications determine steps, pace, and direction based on their data.

Along with these, these move to earn fitness apps also require access to the gadget's GPS, and camera. GPS is needed to incorporate any map service to offer a feature that lets users select the best courses for particular activities. This is necessary for the move to earn fitness apps that link users to the nearby gymnasium or a park or a running group. Additionally, the application displays user journeys on a useful, shared map.

The health technology sector across this region can be led by the United Kingdom. They currently have several of the most successful health technology companies in the world, which contribute to innovative innovations and improve the country's reputation abroad with strong research and scientific base. The populace in this region is extremely aware of the health benefits of exercise and walking as well as the move to earn phenomena of fitness apps. The development of the move to earn the fitness apps market in this region is being aided by innovations in the healthcare sector.

The Germany market dominated the Europe Move To Earn Fitness Apps Market by Country in 2021; thereby, achieving a market value of $79.9 million by 2028. The UK market is anticipated to grow at a CAGR of 17.3% during (2022 - 2028). Additionally, The France market would obtain a CAGR of 19.2% during (2022 - 2028).

Based on Platform, the market is segmented into iOS, Android and Others. Based on Device, the market is segmented into Smart phones, Tablets and Wearable Devices. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Higi SH LLC (Babylon Holdings Limited), Vitality Group International, Inc. (Discovery Limited), Under Armour, Inc. (MayMyFitness), Sweat Coin, Fitmint, Evidation Health, Inc., HealthyWage LLC, Diet Bet (WayBetter, Inc.) and Charity Miles LLC

Scope of the Study

Market Segments covered in the Report:

By Platform

  • iOS
  • Android
  • Others
By Device
  • Smart phones
  • Tablets
  • Wearable Devices
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
Companies Profiled
  • Higi SH LLC (Babylon Holdings Limited)
  • Vitality Group International, Inc. (Discovery Limited)
  • Under Armour, Inc. (MayMyFitness)
  • Sweat Coin
  • Fitmint
  • Evidation Health, Inc.
  • HealthyWage LLC
  • Diet Bet (WayBetter, Inc.)
  • Charity Miles LLC
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Move To Earn Fitness Apps Market, by Platform
1.4.2 Europe Move To Earn Fitness Apps Market, by Device
1.4.3 Europe Move To Earn Fitness Apps Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Europe Move To Earn Fitness Apps Market by Platform
3.1 Europe iOS Market by Country
3.2 Europe Android Market by Country
3.3 Europe Others Market by Country
Chapter 4. Europe Move To Earn Fitness Apps Market by Device
4.1 Europe Smart phones Market by Country
4.2 Europe Tablets Market by Country
4.3 Europe Wearable Devices Market by Country
Chapter 5. Europe Move To Earn Fitness Apps Market by Country
5.1 Germany Move To Earn Fitness Apps Market
5.1.1 Germany Move To Earn Fitness Apps Market by Platform
5.1.2 Germany Move To Earn Fitness Apps Market by Device
5.2 UK Move To Earn Fitness Apps Market
5.2.1 UK Move To Earn Fitness Apps Market by Platform
5.2.2 UK Move To Earn Fitness Apps Market by Device
5.3 France Move To Earn Fitness Apps Market
5.3.1 France Move To Earn Fitness Apps Market by Platform
5.3.2 France Move To Earn Fitness Apps Market by Device
5.4 Russia Move To Earn Fitness Apps Market
5.4.1 Russia Move To Earn Fitness Apps Market by Platform
5.4.2 Russia Move To Earn Fitness Apps Market by Device
5.5 Spain Move To Earn Fitness Apps Market
5.5.1 Spain Move To Earn Fitness Apps Market by Platform
5.5.2 Spain Move To Earn Fitness Apps Market by Device
5.6 Italy Move To Earn Fitness Apps Market
5.6.1 Italy Move To Earn Fitness Apps Market by Platform
5.6.2 Italy Move To Earn Fitness Apps Market by Device
5.7 Rest of Europe Move To Earn Fitness Apps Market
5.7.1 Rest of Europe Move To Earn Fitness Apps Market by Platform
5.7.2 Rest of Europe Move To Earn Fitness Apps Market by Device
Chapter 6. Company Profiles
6.1 Higi SH LLC (Babylon Holdings Limited)
6.1.1 Company Overview
6.1.2 Financial Analysis
6.1.3 Segmental and Regional Analysis
6.1.4 Research & Development Expenses
6.2 Vitality Group International, Inc. (Discovery Limited)
6.2.1 Company Overview
6.2.2 Financial Analysis
6.2.3 Segmental Analysis
6.3 Under Armour, Inc. (MayMyFitness)
6.3.1 Company Overview
6.3.2 Financial Analysis
6.3.3 Segmental Analysis
6.4 Sweat Coin
6.4.1 Company Overview
6.4.2 Recent strategies and developments:
6.4.2.1 Partnerships, Collaborations, and Agreements:
6.5 Fitmint
6.5.1 Company Overview
6.5.2 Recent strategies and developments:
6.5.2.1 Partnerships, Collaborations, and Agreements:
6.6 Evidation Health, Inc.
6.6.1 Company Overview
6.7 HealthyWage LLC
6.7.1 Company Overview
6.8 Diet Bet (WayBetter, Inc.)
6.8.1 Company Overview
6.9 Charity Miles LLC
6.9.1 Company Overview

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