Europe Live Streaming Market Size, Share & Trends Analysis Report By Component (Platforms, and Services), By Type (Video Streaming, and Audio Streaming), By End Use, By Revenue Model, By Country and Growth Forecast, 2024 - 2031

Europe Live Streaming Market Size, Share & Trends Analysis Report By Component (Platforms, and Services), By Type (Video Streaming, and Audio Streaming), By End Use, By Revenue Model, By Country and Growth Forecast, 2024 - 2031


The Europe Live Streaming Market would witness market growth of 22.7% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Live Streaming Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $26,197 million by 2031. The UK market is exhibiting a CAGR of 21.7% during (2024 - 2031). Additionally, The France market would experience a CAGR of 23.6% during (2024 - 2031).

The live streaming market has seen unprecedented growth in recent years, emerging as one of the digital economy's most dynamic and fast-evolving sectors. The appeal of live streaming lies in its immediacy, interactivity, and ability to engage audiences on a deeper level compared to traditional media formats. Whether for entertainment, education, marketing, or business, live streaming has become integral to the digital content ecosystem.

Launching platforms like YouTube Live, Facebook Live, Instagram Live, and, most notably, Twitch revolutionized how live streaming was perceived and consumed. The growth of these platforms, coupled with advancements in mobile technology, has allowed live streaming to become accessible to anyone with a smartphone, democratizing content creation and consumption.

Germany’s media and entertainment industry has also experienced notable growth, fueling an increased demand for live streaming infrastructure and services. This shift towards online content consumption has strengthened the live streaming industry, with younger Germans showing a preference for English-language content in its original format. This growing demand for high-quality live streaming, coupled with the media industry's expansion, positions Germany as a significant player in Europe's live streaming market. Thus, as live streaming continues to evolve and gain traction in gaming, entertainment, and professional sectors, Europe is poised to remain a significant driver of innovation and growth in the live streaming market.

Based on Component, the market is segmented into Solution and Services (Customer Information System Implementation Service, Support Service, and Legacy Extension Consulting Service). Based on Application, the market is segmented into Electricity & Power Management, Water & Wastewater Management, and Utility Gas Management. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled
  • Dacast Inc.
  • Vimeo, Inc.
  • IBM Corporation
  • Meta Platforms, Inc.
  • Pluto Inc. (Paramount Global)
  • Google LLC (Youtube, LLC)
  • Brightcove, Inc.
  • Kaltura, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Twitch Interactive, Inc. (Amazon.com, Inc.)
Europe Live Streaming Market Report Segmentation

By Component
  • Platforms
  • Services
By Type
  • Video Streaming
  • Audio Streaming
By End Use
  • Gaming
  • Media & Entertainment
  • Education & Professional
  • Sports
  • News & Events
  • Other End Uses
By Revenue Model
  • Ad-Supported
  • Subscription-Based
  • Pay-Per-View
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe


Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Live Streaming Market, by Component
1.4.2 Europe Live Streaming Market, by Type
1.4.3 Europe Live Streaming Market, by End Use
1.4.4 Europe Live Streaming Market, by Revenue Model
1.4.5 Europe Live Streaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 KBV Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2023
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2023, Jan-2024, Sep) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. Europe Live Streaming Market by Component
5.1 Europe Platforms Market by Country
5.2 Europe Services Market by Country
Chapter 6. Europe Live Streaming Market by Type
6.1 Europe Video Streaming Market by Country
6.2 Europe Audio Streaming Market by Country
Chapter 7. Europe Live Streaming Market by End Use
7.1 Europe Gaming Market by Country
7.2 Europe Media & Entertainment Market by Country
7.3 Europe Education & Professional Market by Country
7.4 Europe Sports Market by Country
7.5 Europe News & Events Market by Country
7.6 Europe Other End Uses Market by Country
Chapter 8. Europe Live Streaming Market by Revenue Model
8.1 Europe Ad-Supported Market by Country
8.2 Europe Subscription-Based Market by Country
8.3 Europe Pay-Per-View Market by Country
Chapter 9. Europe Live Streaming Market by Country
9.1 Germany Live Streaming Market
9.1.1 Germany Live Streaming Market by Component
9.1.2 Germany Live Streaming Market by Type
9.1.3 Germany Live Streaming Market by End Use
9.1.4 Germany Live Streaming Market by Revenue Model
9.2 UK Live Streaming Market
9.2.1 UK Live Streaming Market by Component
9.2.2 UK Live Streaming Market by Type
9.2.3 UK Live Streaming Market by End Use
9.2.4 UK Live Streaming Market by Revenue Model
9.3 France Live Streaming Market
9.3.1 France Live Streaming Market by Component
9.3.2 France Live Streaming Market by Type
9.3.3 France Live Streaming Market by End Use
9.3.4 France Live Streaming Market by Revenue Model
9.4 Russia Live Streaming Market
9.4.1 Russia Live Streaming Market by Component
9.4.2 Russia Live Streaming Market by Type
9.4.3 Russia Live Streaming Market by End Use
9.4.4 Russia Live Streaming Market by Revenue Model
9.5 Spain Live Streaming Market
9.5.1 Spain Live Streaming Market by Component
9.5.2 Spain Live Streaming Market by Type
9.5.3 Spain Live Streaming Market by End Use
9.5.4 Spain Live Streaming Market by Revenue Model
9.6 Italy Live Streaming Market
9.6.1 Italy Live Streaming Market by Component
9.6.2 Italy Live Streaming Market by Type
9.6.3 Italy Live Streaming Market by End Use
9.6.4 Italy Live Streaming Market by Revenue Model
9.7 Rest of Europe Live Streaming Market
9.7.1 Rest of Europe Live Streaming Market by Component
9.7.2 Rest of Europe Live Streaming Market by Type
9.7.3 Rest of Europe Live Streaming Market by End Use
9.7.4 Rest of Europe Live Streaming Market by Revenue Model
Chapter 10. Company Profiles
10.1 Dacast Inc.
10.1.1 Company Overview
10.1.2 SWOT Analysis
10.2 Vimeo, Inc.
10.2.1 Company Overview
10.2.2 Financial Analysis
10.2.3 Regional Analysis
10.2.4 Research & Development Expenses
10.2.5 Recent strategies and developments:
10.2.5.1 Product Launches and Product Expansions:
10.2.6 SWOT Analysis
10.3 IBM Corporation
10.3.1 Company Overview
10.3.2 Financial Analysis
10.3.3 Regional & Segmental Analysis
10.3.4 Research & Development Expenses
10.3.5 SWOT Analysis
10.4 Meta Platforms, Inc.
10.4.1 Company Overview
10.4.2 Financial Analysis
10.4.3 Segment and Regional Analysis
10.4.4 Research & Development Expense
10.4.5 Recent strategies and developments:
10.4.5.1 Partnerships, Collaborations, and Agreements:
10.4.6 SWOT Analysis
10.5 Pluto Inc. (Paramount Global)
10.5.1 Company Overview
10.5.2 Financial Analysis
10.5.3 Segmental and Regional Analysis
10.5.4 Recent strategies and developments:
10.5.4.1 Partnerships, Collaborations, and Agreements:
10.5.4.2 Product Launches and Product Expansions:
10.5.5 SWOT Analysis
10.6 Google LLC (Youtube, LLC)
10.6.1 Company Overview
10.6.2 Financial Analysis
10.6.3 Segmental and Regional Analysis
10.6.4 Research & Development Expense
10.6.5 Recent strategies and developments:
10.6.5.1 Partnerships, Collaborations, and Agreements:
10.6.6 SWOT Analysis
10.7 Brightcove, Inc.
10.7.1 Company Overview
10.7.2 Financial Analysis
10.7.3 Regional Analysis
10.7.4 Research & Development Expenses
10.7.5 Recent strategies and developments:
10.7.5.1 Partnerships, Collaborations, and Agreements:
10.7.5.2 Product Launches and Product Expansions:
10.7.5.3 Acquisition and Mergers:
10.7.6 SWOT Analysis
10.8 Kaltura, Inc.
10.8.1 Company Overview
10.8.2 Recent strategies and developments:
10.8.2.1 Partnerships, Collaborations, and Agreements:
10.8.2.2 Acquisition and Mergers:
10.8.3 SWOT Analysis
10.9 Hulu, LLC (The Walt Disney Company)
10.9.1 Company Overview
10.9.2 Financial Analysis
10.9.3 Segmental and Regional Analysis
10.10. Twitch Interactive, Inc. (Amazon.com, Inc.)
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental Analysis
10.10.4 Recent strategies and developments:
10.10.4.1 Partnerships, Collaborations, and Agreements:
10.10.4.2 Product Launches and Product Expansions:
10.10.4.3 Acquisition and Mergers:
10.10.5 SWOT Analysis

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