Europe Immersive Virtual Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software, and Services), By Device, By Technology, By End-use, By Country and Growth Forecast, 2024 - 2031
The Europe Immersive Virtual Reality Market would witness market growth of 25.1% CAGR during the forecast period (2024-2031).
The Germany market dominated the Europe Immersive Virtual Reality Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $5,618.5 million by 2031. UK market is exhibiting a CAGR of 24.1% during (2024 - 2031). Additionally, The France market would experience a CAGR of 26.1% during (2024 - 2031).
Social VR platforms are gaining popularity, allowing users to interact with others in shared virtual environments. These platforms support social gatherings, events, and casual interactions, fostering community-building and enhancing social connections in a virtual space.
Moreover, organizations are hosting virtual events, conferences, and exhibitions using VR technology. This trend provides an immersive alternative to physical events, enabling participation and offering unique networking opportunities.
The UK government has been investing in educational technology to enhance learning experiences and outcomes. This investment includes funding for innovative tools like VR, which create immersive learning environments and support interactive teaching methods in schools and universities. According to the Government of the United Kingdom, more than 1,000 companies are active in the EdTech industry in England. Some companies operate exclusively in this sector, while others are active in other sectors.
Based on Component, the market is segmented into Hardware, Software, and Services. Based on Device, the market is segmented into Head Mounted Display, Gesture Tracking Device, and Projectors & Display Wall. Based on Technology, the market is segmented into Semi & Fully Immersive, and Non-Immersive. Based on End-use, the market is segmented into Gaming, Media & Entertainment, Healthcare, Education, Automotive, Manufacturing, Retail & E-commerce, and Aerospace, Defense & others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
List of Key Companies Profiled
- Microsoft Corporation
- HTC Corporation
- Meta Platforms, Inc.
- Samsung Electronics Co., Ltd. (Samsung Group)
- Sony Corporation
- Unity Software Inc.
- Magic Leap, Inc.
- Apple, Inc.
- Qualcomm Incorporated (Qualcomm Technologies, Inc.)
- Google LLC
Europe Immersive Virtual Reality Market Report Segmentation
By Component
- Hardware
- Software
- Services
By Device
- Head Mounted Display
- Gesture Tracking Device
- Projectors & Display Wall
By Technology
- Semi & Fully Immersive
- Non-Immersive
By End-use
- Gaming
- Media & Entertainment
- Healthcare
- Education
- Automotive
- Manufacturing
- Retail & E-commerce
- Aerospace, Defense & others
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe