Europe Creative Software Market Size, Share & Industry Trends Analysis Report By Deployment (Cloud and On-premise), By Type, By Country and Growth Forecast, 2022 - 2028

Europe Creative Software Market Size, Share & Industry Trends Analysis Report By Deployment (Cloud and On-premise), By Type, By Country and Growth Forecast, 2022 - 2028

The Europe Creative Software Market would witness market growth of 5.8% CAGR during the forecast period (2022-2028).

Digital media creation is the process of creating, encoding, and distributing digital files such as video, music, photos, and video games utilizing computer hardware and software. Graphic design, web design, animations, and other applications are all available with digital media creation software.

Increasing demand for online video games, rising ICT investment, and increased demand for website design are projected to drive the creative software market forward in the near future.

Motion graphics are used to create illusions of motion with animation design tools. Virtual reality, character development, modeling, simulation, rendering, and environments are all included. This software employs computer 3D graphics for high-definition projections, giving the motions a more realistic appearance. The software has configurable characters that can be dragged and dropped to meet the needs of the user.

The entire contribution of YouTube's creative ecosystem to EU27 GDP was €2.38 billion in 2020; behind that figure are stories of people making a career and supporting their families in this new economy. YouTube is the cradle of the creator economy, which consists of a varied group of people from all over the world who use the open platform to promote their passions while also earning a living. Every day, they serve a global audience of two billion people with community, entertainment, connection, and new skills.

YouTube began sharing money directly with producers through the YouTube Partner Program in 2007, kicking off the creative economy (YPP). In just 14 years, YPP has grown to over two million creators all around the world. In the European Union, YouTube's creative ecosystem supplied 142,000 full-time equivalent jobs. In reality, YouTube's creative ecosystem contributed €2.38 billion to the EU27 GDP, almost as much as the EU's generous Creative Europe budget. The popularity of making content for YouTube as a career in the region has thus increased the demand for creative software like video editing and image editing.

The Germany market dominated the Europe Creative Software Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $775.7 Million by 2028. The UK market is estimated to grow at a CAGR of 4.9% during (2022 - 2028). Additionally, The France market would display a CAGR of 6.6% during (2022 - 2028).

Based on Deployment, the market is segmented into Cloud and On-premise. Based on Type, the market is segmented into Sound & Video Recording Software, Image & Video Editing Software, Graphics & Illustration Software, Desktop Publishing Software, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Adobe, Inc., Sony Corporation, Artlist Limited, Nero AG, Movavi Software Limited, Magix Software GmbH, Wondershare Technology Group Co. Ltd., TechSmith Corporation, CyberLink Corporation, and Corel Corporation.

Scope of the Study

Market Segments covered in the Report:

By Deployment

  • Cloud
  • On-premise
By Type
  • Sound & Video Recording Software
  • Image & Video Editing Software
  • Graphics & Illustration Software
  • Desktop Publishing Software
  • Others
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
Companies Profiled
  • Adobe, Inc.
  • Sony Corporation
  • Artlist Limited
  • Nero AG
  • Movavi Software Limited
  • Magix Software GmbH
  • Wondershare Technology Group Co. Ltd.
  • TechSmith Corporation
  • CyberLink Corporation
  • Corel Corporation
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Creative Software Market, by Deployment
1.4.2 Europe Creative Software Market, by Type
1.4.3 Europe Creative Software Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Strategies Deployed in Creative Software Market
Chapter 4. Europe Creative Software Market by Deployment
4.1 Europe Cloud Market by Country
4.2 Europe On-premise Market by Country
Chapter 5. Europe Creative Software Market by Type
5.1 Europe Sound & Video Recording Software Market by Country
5.2 Europe Image & Video Editing Software Market by Country
5.3 Europe Graphics & Illustration Software Market by Country
5.4 Europe Desktop Publishing Software Market by Country
5.5 Europe Others Market by Country
Chapter 6. Europe Creative Software Market by Country
6.1 Germany Creative Software Market
6.1.1 Germany Creative Software Market by Deployment
6.1.2 Germany Creative Software Market by Type
6.2 UK Creative Software Market
6.2.1 UK Creative Software Market by Deployment
6.2.2 UK Creative Software Market by Type
6.3 France Creative Software Market
6.3.1 France Creative Software Market by Deployment
6.3.2 France Creative Software Market by Type
6.4 Russia Creative Software Market
6.4.1 Russia Creative Software Market by Deployment
6.4.2 Russia Creative Software Market by Type
6.5 Spain Creative Software Market
6.5.1 Spain Creative Software Market by Deployment
6.5.2 Spain Creative Software Market by Type
6.6 Italy Creative Software Market
6.6.1 Italy Creative Software Market by Deployment
6.6.2 Italy Creative Software Market by Type
6.7 Rest of Europe Creative Software Market
6.7.1 Rest of Europe Creative Software Market by Deployment
6.7.2 Rest of Europe Creative Software Market by Type
Chapter 7. Company Profiles
7.1 Adobe, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent Strategies and Developments:
7.1.5.1 Partnerships, Collaborations and Agreements:
7.1.5.2 Acquisitions and Mergers:
7.1.5.3 Product Launches and Product Expansions:
7.2 Sony Corporation
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.3 Artlist Limited (FXhome)
7.3.1 Company Overview
7.3.2 Recent Strategies and Developments:
7.3.2.1 Product Launches and Product Expansions
7.4 Nero AG
7.4.1 Company Overview
7.5 Movavi Software Limited
7.5.1 Company Overview
7.6 Magix Software GmbH
7.6.1 Company Overview
7.6.2 Recent Strategies and Developments:
7.6.2.1 Product Launches and Product Expansions
7.7 Wondershare Technology Group Co., Ltd.
7.7.1 Company Overview
7.8 TechSmith Corporation
7.8.1 Company Overview
7.8.2 Recent Strategies and Developments:
7.8.2.1 Partnerships, Collaborations and Agreements:
7.9 CyberLink Corporation
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Research & Development Expense
7.9.4 Recent Strategies and Developments:
7.9.4.1 Partnerships, Collaborations and Agreements:
7.9.4.2 Product Launches and Product Expansions
7.10. Corel Corporation (KKR Capitals)
7.10.1 Company Overview

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