Europe Connected Living Room Market Size, Share & Industry Trends Analysis Report By Application, By Device Type (Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers), By Country and Growth Forecast, 2022 - 2028

Europe Connected Living Room Market Size, Share & Industry Trends Analysis Report By Application, By Device Type (Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers), By Country and Growth Forecast, 2022 - 2028

The Europe Connected Living Room Market would witness market growth of 8.5% CAGR during the forecast period (2022-2028).

The most demanded feature for smart items, according to many surveys, is the ability to access or operate objects remotely. The remote connections offer consumers a peace of where by enabling them to check on systems without moving to check on the device. The rising demand for living room connected devices (LRCDs) appears to be motivated by customer expectations regarding look, functionality, and accessibility.

Most Consumers purchase a smart TV because they required a new television that featured the latest technology. Similarly, streaming devices are gaining more attraction since these can be hooked into a television to download internet-based programming. According to the media research firm, new televisions feature unique service features that increase the customer experience, making it comparable to what consumers enjoy on a computer, tablet, or mobile device.

New TVs are wireless (eliminating the need for the consumer to physically attach them) and immediately request wireless credentials upon activation (encouraging immediate connection), which increases their accessibility to users. The primary purpose of the gadgets in a connected living room is to consume entertainment, such as music, games, or videos. It is even feasible to use some LRCDs without a second computer to access the entire range of Internet services, including social media sites like Facebook.

Nowadays, smart TVs and smart speakers have been gaining popularity in the United Kingdom. Countries, such as Germany, have shown an increase in consumer demand for tablet computers and smartphones. Similarly, Germany, France, and the United Kingdom are among the earliest adopters of contemporary technology and are anticipated to contribute to the growth of the European region for connected living rooms.

The Germany market dominated the Europe Connected Living Room Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $4,711.9 million by 2028. The UK market is experiencing a CAGR of 7.6% during (2022 - 2028). Additionally, The France market would display a CAGR of 9.3% during (2022 - 2028).

Based on Application, the market is segmented into Video Streaming, Audio Streaming, and Gaming. Based on Device Type, the market is segmented into Smart TVs, Gaming Consoles, PC/Laptop, Smart phones, Tablets, and Smart Speakers. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Hitachi, Ltd., Toshiba Corporation, Koninklijke Philips N.V., LG Electronics, Inc. (LG Corporation), Panasonic Corporation, Netflix, Inc., Google LLC, Apple, Inc., Amazon Web Services, Inc., and Motorola Mobility Holdings. Inc.(Lenovo Group Limited).

Scope of the Study

Market Segments covered in the Report:

By Application

  • Video Streaming
  • Audio Streaming
  • Gaming
By Device Type
  • Smart TVs
  • Gaming Consoles
  • PC/Laptop
  • Smart phones
  • Tablets
  • Smart Speakers
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
Companies Profiled
  • Hitachi, Ltd.
  • Toshiba Corporation
  • Koninklijke Philips N.V.
  • LG Electronics, Inc. (LG Corporation)
  • Panasonic Corporation
  • Netflix, Inc.
  • Google LLC
  • Apple, Inc.
  • Amazon Web Services, Inc.
  • Motorola Mobility Holdings. Inc.(Lenovo Group Limited)
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Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Connected Living Room Market, by Application
1.4.2 Europe Connected Living Room Market, by Device Type
1.4.3 Europe Connected Living Room Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis - Global
3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Product Launches and Product Expansions
3.2.2 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2018-2022)
3.3.2 Key Strategic Move: (Acquisitions and Mergers: 2020, Jun – 2022, Jul) Leading Players
Chapter 4. Europe Connected Living Room Market by Application
4.1 Europe Video Streaming Market by Country
4.2 Europe Audio Streaming Market by Country
4.3 Europe Gaming Market by Country
Chapter 5. Europe Connected Living Room Market by Device Type
5.1 Europe Smart TVs Market by Country
5.2 Europe Gaming Consoles Market by Country
5.3 Europe PC/Laptop Market by Country
5.4 Europe Smart phones Market by Country
5.5 Europe Tablets Market by Country
5.6 Europe Smart Speakers Market by Country
Chapter 6. Europe Connected Living Room Market by Country
6.1 Germany Connected Living Room Market
6.1.1 Germany Connected Living Room Market by Application
6.1.2 Germany Connected Living Room Market by Device Type
6.2 UK Connected Living Room Market
6.2.1 UK Connected Living Room Market by Application
6.2.2 UK Connected Living Room Market by Device Type
6.3 France Connected Living Room Market
6.3.1 France Connected Living Room Market by Application
6.3.2 France Connected Living Room Market by Device Type
6.4 Russia Connected Living Room Market
6.4.1 Russia Connected Living Room Market by Application
6.4.2 Russia Connected Living Room Market by Device Type
6.5 Spain Connected Living Room Market
6.5.1 Spain Connected Living Room Market by Application
6.5.2 Spain Connected Living Room Market by Device Type
6.6 Italy Connected Living Room Market
6.6.1 Italy Connected Living Room Market by Application
6.6.2 Italy Connected Living Room Market by Device Type
6.7 Rest of Europe Connected Living Room Market
6.7.1 Rest of Europe Connected Living Room Market by Application
6.7.2 Rest of Europe Connected Living Room Market by Device Type
Chapter 7. Company Profiles
7.1 Google LLC
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Segmental and Regional Analysis
7.1.4 Research & Development Expense
7.1.5 Recent strategies and developments:
7.1.5.1 Acquisition and Mergers:
7.1.6 SWOT Analysis
7.2 Apple, Inc.
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Regional Analysis
7.2.4 Research & Development Expense
7.2.5 Recent strategies and developments:
7.2.5.1 Product Launches and Product Expansions:
7.2.6 SWOT Analysis
7.3 Hitachi, Ltd.
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental and Regional Analysis
7.3.4 Research & Development Expenses
7.3.5 Recent strategies and developments:
7.3.5.1 Acquisition and Mergers:
7.4 Toshiba Corporation
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental and Regional Analysis
7.4.4 Research and Development Expense
7.4.5 SWOT Analysis
7.5 Koninklijke Philips N.V.
7.5.1 Company Overview
7.5.2 Financial Analysis
7.5.3 Segmental and Regional Analysis
7.5.4 Research & Development Expense
7.6 LG Electronics, Inc. (LG Corporation)
7.6.1 Company Overview
7.6.2 Financial Analysis
7.6.3 Regional & Segmental Analysis
7.6.4 Research & Development Expenses
7.6.5 Recent strategies and developments:
7.6.5.1 Product Launches and Product Expansions:
7.6.6 SWOT Analysis
7.7 Panasonic Corporation
7.7.1 Company Overview
7.7.2 Financial Analysis
7.7.3 Segmental and Regional Analysis
7.7.4 Research & Development Expense
7.7.5 Recent strategies and developments:
7.7.5.1 Acquisition and Mergers:
7.7.6 SWOT Analysis
7.8 Amazon Web Services, Inc. (Amazon.com, Inc.)
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental Analysis
7.8.4 SWOT Analysis
7.9 Netflix, Inc.
7.9.1 Company Overview
7.9.2 Financial Analysis
7.9.3 Recent strategies and developments:
7.9.3.1 Acquisition and Mergers:
7.9.4 SWOT Analysis
7.10. Motorola Mobility Holdings, Inc. (Lenovo Group Limited)
7.10.1 Company Overview
7.10.2 Financial Analysis
7.10.3 Segmental and Regional Analysis
7.10.4 Research & Development Expense

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