Global Gaming Market Forecast 2023-2032
KEY FINDINGSThe global gaming market is anticipated to register a CAGR of 11.60% during the forecast years of 2023-2032. Some of the top factors augmenting the growth of the market include the emergence of next-generation consoles, the growing internet penetration, the surging number of smartphone users, the easy availability of free games, and a significant customer base for digital games.
MARKET INSIGHTSGames available on Google Play Store, Windows App Store, over the Internet or the gaming company’s website free of cost are boosting the global gaming market. Moreover, games that are available free of cost have different business models. In this regard, the free-to-play (FTP) business model is gaining increasing popularity among gamers owing to their availability without the price.
In addition, as per the Google Play store, companies with a free-to-play (FTP) business model dominate the chart; games such as Zynga PUBG that enable users to download their game for free in comparison to games which are paid are one of the most downloaded. Although these games let users create an account for free, they may need to pay for additional or premium features. However, it is possible to continue playing using the existing free business model. As a result, the availability of free-of-cost gaming plays an essential role in fueling the global gaming market growth.
REGIONAL INSIGHTSThe global gaming market growth is evaluated through the assessment of North America, the Asia-Pacific, Europe, and Rest of World. North America is expected to be the fastest-growing region during the forecast period. The market growth of the region is primarily fueled by the increasing number of smartphone users, improvements in hardware and software, as well as the emergence of the organized e-sports business.
COMPETITIVE INSIGHTSThe intensity of industry rivalry in the global gaming market is set to rise during the forecast period. Furthermore, major enterprises operating in the global market include Activision Blizzard, Electronic Arts Inc, Nintendo Co Ltd, etc.
Our report offerings include:
• Explore key findings of the overall market
• Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
• Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
• Market Segmentation caters to a thorough assessment of key segments with their market estimations
• Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
• Key analytics: Porter’s Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
• The competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
• Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments