Asia-pacific VR In Healthcare Market Forecast 2022-2030

Asia-pacific VR In Healthcare Market Forecast 2022-2030

KEY FINDINGS

The Asia-Pacific VR in healthcare market is predicted to grow with a CAGR of 32.10% across the forecasting years of 2022 to 2030. The market growth of the region is facilitated by the expansion opportunities in developing nations like China and India, the presence of innovative start-ups and research organizations, and the high population base.

MARKET INSIGHTS

The Asia-Pacific VR in healthcare market growth analysis entails the review of South Korea, Indonesia, Thailand, China, Japan, India, Vietnam, Australia & New Zealand, and Rest of Asia-Pacific. According to a 2019 report published by Statistics Indonesia, the state-owned institute in charge of economic and social surveys, Indonesia is expected to have more than 12 million individuals aged 65 and above. The country’s geriatric population is anticipated to rise by over 40% by the year 2025, thereby making Indonesia one of the fastest aging nations across Asia. This factor is set to have a significant impact on a societal as well as economic level, primarily in the healthcare sector.

Some of the most commonly reported disorders reported among elderly Indonesians include stroke, arthritis, oral health problems, diabetes, hypertension, and chronic pulmonary diseases. The World Health Organization (WHO) also released a recent report indicating that ischemic heart disease, stroke, and diabetes are among the top killers of aged Indonesians. Hence, medical technology advancements in the healthcare sector, including virtual reality, are set to strengthen the country’s medical infrastructure. As a result, these factors are anticipated to proliferate the Asia-Pacific VR in healthcare market growth during the forecasting years.

COMPETITIVE INSIGHTS

Some of the top firms operating in the market are MediVR, Beijing Ned Ltd, 8chili Inc, Sony Corporation, etc.

Our report offerings include:
Explore key findings of the overall market
Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
Market Segmentation cater to a thorough assessment of key segments with their market estimations
Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
Key analytics: Porter’s Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments


1. Research Scope & Methodology
1.1. Study Objectives
1.2. Scope Of Study
1.3. Methodology
1.4. Assumptions & Limitations
2. Executive Summary
2.1. Market Size & Estimates
2.2. Market Overview
3. Market Dynamics
3.1. Parent Market Analysis: VR (Virtual Reality) Market
3.2. Key Drivers
3.2.1. Increasing Use Of VR Technology For Training Purposes
3.2.2. Growth In The Number Of VR Based Start-ups
3.2.3. Increasing Aging Population
3.2.4. Improving Spending On Healthcare
3.2.5. Upgradation Of Technology In Healthcare
3.3. Key Restraints
3.3.1. Shortage Of Skilled Labor And Required Infrastructure
3.3.2. Data Security
4. Key Analytics
4.1. Impact Of Covid-19 On VR In Healthcare Market
4.2. Key Market Trends
4.3. Porter’s Five Forces Analysis
4.3.1. Buyers Power
4.3.2. Suppliers Power
4.3.3. Substitution
4.3.4. New Entrants
4.3.5. Industry Rivalry
4.4. Opportunity Matrix
4.5. Vendor Landscape
4.6. Value Chain Analysis
5. Market By End-user
5.1. Hospitals & Clinics
5.2. Research Laboratories
5.3. Others
6. Market By Application
6.1. Surgical Planning
6.2. Behavioral Neurology/Rehabilitation
6.3. Pain Management
6.4. Other Applications
7. Market By Component
7.1. Hardware
7.2. Software
8. Market By Product Type
8.1. VR Semiconductor Components
8.2. VR Devices
8.3. VR Sensors
8.4. Others
9. Market By Technology
9.1. Head Mounted
9.2. Gesture Tracking
9.3. Projectors And Displays
10. Geographical Analysis
10.1. Asia-pacific
10.1.1. Market Size & Estimates
10.1.2. Key Growth Enablers
10.1.3. Key Challenges
10.1.4. Key Players
10.1.5. Country Analysis
10.1.5.1. China
10.1.5.2. Japan
10.1.5.3. India
10.1.5.4. South Korea
10.1.5.5. Indonesia
10.1.5.6. Thailand
10.1.5.7. Vietnam
10.1.5.8. Australia & New Zealand
10.1.5.9. Rest Of Asia-pacific
11. Competitive Landscape
11.1. Key Strategic Developments
11.1.1. Mergers & Acquisitions
11.1.2. Product Launches & Developments
11.1.3. Partnerships & Agreements
11.2. Company Profiles
11.2.1. Alphabet Inc (Google)
11.2.2. Appliedvr Inc
11.2.3. Firsthand Technology Inc
11.2.4. General Electric
11.2.5. Koninklijke Philips Nv
11.2.6. Microsoft Corporation
11.2.7. Orca Health
11.2.8. Siemens Ag
11.2.9. Sony Corporation
11.2.10. Syncthink Inc

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