Video Game Market in US 2024-2028

Video Game Market In US 2024-2028


The video game market in us is forecasted to grow by USD 29.9 bn during 2023-2028, accelerating at a CAGR of 12.7% during the forecast period. The report on the video game market in us provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising penetration of smartphones and improving internet access, evolution of pc and console gaming industry, and increasing popularity of e-sports tournaments.

Technavio's video game market in us is segmented as below:
  • By Platform
  • Mobile devices
  • Consoles
  • Computing devices
  • By Type
  • Offline
  • Online
  • By Geographical Landscape
  • North America
This study identifies the increasing popularity of gaming among women as one of the prime reasons driving the video game market in us growth during the next few years. Also, prominence of gaas and increasing adoption of cross-platform play will lead to sizable demand in the market.

The report on the video game market in us covers the following areas:
  • Video Game Market in US sizing
  • Video Game Market in US forecast
  • Video Game Market in US industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading video game market in us vendors that include Activision Blizzard Inc., Apple Inc., Bandai Namco Holdings Inc., CyberAgent Inc., Electronic Arts Inc., Embracer Group AB, Epic Games Inc., Microsoft Corp., NetEase Inc., NEXON Co. Ltd., Nintendo Co. Ltd., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., The Walt Disney Co., Ubisoft Entertainment SA, Valve Corp., and Warner Bros Discovery Inc.. Also, the video game market in us analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.


1 Executive Summary
1.1 Market overview
Executive Summary - Chart on Market Overview
Executive Summary - Data Table on Market Overview
Executive Summary - Chart on Country Market Characteristics
Executive Summary - Chart on Market Segmentation by Platform
Executive Summary - Chart on Market Segmentation by Type
Executive Summary - Chart on Company Market Positioning
2 Market Landscape
2.1 Market ecosystem
Parent Market
Data Table on - Parent Market
2.2 Market characteristics
Market characteristics analysis
2.3 Value chain analysis
Value Chain Analysis
3 Market Sizing
3.1 Market definition
Offerings of companies included in the market definition
3.2 Market segment analysis
Market segments
3.3 Market size 2023
3.4 Market outlook: Forecast for 2023-2028
Chart on US - Market size and forecast 2023-2028 ($ billion)
Data Table on US - Market size and forecast 2023-2028 ($ billion)
Chart on US: Year-over-year growth 2023-2028 (%)
Data Table on US: Year-over-year growth 2023-2028 (%)
4 Historic Market Size
4.1 Video Game Market in US 2018 - 2022
Historic Market Size - Data Table on Video Game Market in US 2018 - 2022 ($ billion)
4.2 Platform segment analysis 2018 - 2022
Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
4.3 Type segment analysis 2018 - 2022
Historic Market Size - Type Segment 2018 - 2022 ($ billion)
5 Five Forces Analysis
5.1 Five forces summary
Five forces analysis - Comparison between 2023 and 2028
5.2 Bargaining power of buyers
Bargaining power of buyers - Impact of key factors 2023 and 2028
5.3 Bargaining power of suppliers
Bargaining power of suppliers - Impact of key factors in 2023 and 2028
5.4 Threat of new entrants
Threat of new entrants - Impact of key factors in 2023 and 2028
5.5 Threat of substitutes
Threat of substitutes - Impact of key factors in 2023 and 2028
5.6 Threat of rivalry
Threat of rivalry - Impact of key factors in 2023 and 2028
5.7 Market condition
Chart on Market condition - Five forces 2023 and 2028
6 Market Segmentation by Platform
6.1 Market segments
Chart on Platform - Market share 2023-2028 (%)
Data Table on Platform - Market share 2023-2028 (%)
6.2 Comparison by Platform
Chart on Comparison by Platform
Data Table on Comparison by Platform
6.3 Mobile devices - Market size and forecast 2023-2028
Chart on Mobile devices - Market size and forecast 2023-2028 ($ billion)
Data Table on Mobile devices - Market size and forecast 2023-2028 ($ billion)
Chart on Mobile devices - Year-over-year growth 2023-2028 (%)
Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
6.4 Consoles - Market size and forecast 2023-2028
Chart on Consoles - Market size and forecast 2023-2028 ($ billion)
Data Table on Consoles - Market size and forecast 2023-2028 ($ billion)
Chart on Consoles - Year-over-year growth 2023-2028 (%)
Data Table on Consoles - Year-over-year growth 2023-2028 (%)
6.5 Computing devices - Market size and forecast 2023-2028
Chart on Computing devices - Market size and forecast 2023-2028 ($ billion)
Data Table on Computing devices - Market size and forecast 2023-2028 ($ billion)
Chart on Computing devices - Year-over-year growth 2023-2028 (%)
Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
6.6 Market opportunity by Platform
Market opportunity by Platform ($ billion)
Data Table on Market opportunity by Platform ($ billion)
7 Market Segmentation by Type
7.1 Market segments
Chart on Type - Market share 2023-2028 (%)
Data Table on Type - Market share 2023-2028 (%)
7.2 Comparison by Type
Chart on Comparison by Type
Data Table on Comparison by Type
7.3 Offline - Market size and forecast 2023-2028
Chart on Offline - Market size and forecast 2023-2028 ($ billion)
Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
Chart on Offline - Year-over-year growth 2023-2028 (%)
Data Table on Offline - Year-over-year growth 2023-2028 (%)
7.4 Online - Market size and forecast 2023-2028
Chart on Online - Market size and forecast 2023-2028 ($ billion)
Data Table on Online - Market size and forecast 2023-2028 ($ billion)
Chart on Online - Year-over-year growth 2023-2028 (%)
Data Table on Online - Year-over-year growth 2023-2028 (%)
7.5 Market opportunity by Type
Market opportunity by Type ($ billion)
Data Table on Market opportunity by Type ($ billion)
8 Customer Landscape
8.1 Customer landscape overview
Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Drivers, Challenges, and Opportunity/Restraints
9.1 Market drivers
9.2 Market challenges
9.3 Impact of drivers and challenges
Impact of drivers and challenges in 2023 and 2028
9.4 Market opportunities/restraints
10 Competitive Landscape
10.1 Overview
10.2 Competitive Landscape
Overview on criticality of inputs and factors of differentiation
10.3 Landscape disruption
Overview on factors of disruption
10.4 Industry risks
Impact of key risks on business
11 Competitive Analysis
11.1 Companies profiled
Companies covered
11.2 Market positioning of companies
Matrix on companies position and classification
11.3 Activision Blizzard Inc.
Activision Blizzard Inc. - Overview
Activision Blizzard Inc. - Business segments
Activision Blizzard Inc. - Key news
Activision Blizzard Inc. - Key offerings
Activision Blizzard Inc. - Segment focus
11.4 Apple Inc.
Apple Inc. - Overview
Apple Inc. - Business segments
Apple Inc. - Key news
Apple Inc. - Key offerings
Apple Inc. - Segment focus
11.5 Bandai Namco Holdings Inc.
Bandai Namco Holdings Inc. - Overview
Bandai Namco Holdings Inc. - Business segments
Bandai Namco Holdings Inc. - Key offerings
Bandai Namco Holdings Inc. - Segment focus
11.6 Electronic Arts Inc.
Electronic Arts Inc. - Overview
Electronic Arts Inc. - Product / Service
Electronic Arts Inc. - Key offerings
11.7 Epic Games Inc.
Epic Games Inc. - Overview
Epic Games Inc. - Product / Service
Epic Games Inc. - Key offerings
11.8 Microsoft Corp.
Microsoft Corp. - Overview
Microsoft Corp. - Business segments
Microsoft Corp. - Key news
Microsoft Corp. - Key offerings
Microsoft Corp. - Segment focus
11.9 NetEase Inc.
NetEase Inc. - Overview
NetEase Inc. - Business segments
NetEase Inc. - Key offerings
NetEase Inc. - Segment focus
11.10 Nintendo Co. Ltd.
Nintendo Co. Ltd. - Overview
Nintendo Co. Ltd. - Product / Service
Nintendo Co. Ltd. - Key offerings
11.11 Roblox Corp.
Roblox Corp. - Overview
Roblox Corp. - Product / Service
Roblox Corp. - Key offerings
11.12 Sony Group Corp.
Sony Group Corp. - Overview
Sony Group Corp. - Business segments
Sony Group Corp. - Key offerings
Sony Group Corp. - Segment focus
11.13 Take Two Interactive Software Inc.
Take Two Interactive Software Inc. - Overview
Take Two Interactive Software Inc. - Product / Service
Take Two Interactive Software Inc. - Key news
Take Two Interactive Software Inc. - Key offerings
11.14 The Walt Disney Co.
The Walt Disney Co. - Overview
The Walt Disney Co. - Business segments
The Walt Disney Co. - Key news
The Walt Disney Co. - Key offerings
The Walt Disney Co. - Segment focus
11.15 Ubisoft Entertainment SA
Ubisoft Entertainment SA - Overview
Ubisoft Entertainment SA - Business segments
Ubisoft Entertainment SA - Key news
Ubisoft Entertainment SA - Key offerings
Ubisoft Entertainment SA - Segment focus
11.16 Valve Corp.
Valve Corp. - Overview
Valve Corp. - Product / Service
Valve Corp. - Key offerings
11.17 Warner Bros Discovery Inc.
Warner Bros Discovery Inc. - Overview
Warner Bros Discovery Inc. - Business segments
Warner Bros Discovery Inc. - Key news
Warner Bros Discovery Inc. - Key offerings
Warner Bros Discovery Inc. - Segment focus
12 Appendix
12.1 Scope of the report
12.2 Inclusions and exclusions checklist
Inclusions checklist
Exclusions checklist
12.3 Currency conversion rates for US$
Currency conversion rates for US$
12.4 Research methodology
Research methodology
12.5 Data procurement
Information sources
12.6 Data validation
Data validation
12.7 Validation techniques employed for market sizing
Validation techniques employed for market sizing
12.8 Data synthesis
Data synthesis
12.9 360 degree market analysis
360 degree market analysis
12.10 List of abbreviations
List of abbreviations
Exhibits:
Exhibits1: Executive Summary - Chart on Market Overview
Exhibits2: Executive Summary - Data Table on Market Overview
Exhibits3: Executive Summary - Chart on Country Market Characteristics
Exhibits4: Executive Summary - Chart on Market Segmentation by Platform
Exhibits5: Executive Summary - Chart on Market Segmentation by Type
Exhibits6: Executive Summary - Chart on Company Market Positioning
Exhibits7: Parent Market
Exhibits8: Data Table on - Parent Market
Exhibits9: Market characteristics analysis
Exhibits10: Value Chain Analysis
Exhibits11: Offerings of companies included in the market definition
Exhibits12: Market segments
Exhibits13: Chart on US - Market size and forecast 2023-2028 ($ billion)
Exhibits14: Data Table on US - Market size and forecast 2023-2028 ($ billion)
Exhibits15: Chart on US: Year-over-year growth 2023-2028 (%)
Exhibits16: Data Table on US: Year-over-year growth 2023-2028 (%)
Exhibits17: Historic Market Size - Data Table on Video Game Market in US 2018 - 2022 ($ billion)
Exhibits18: Historic Market Size - Platform Segment 2018 - 2022 ($ billion)
Exhibits19: Historic Market Size - Type Segment 2018 - 2022 ($ billion)
Exhibits20: Five forces analysis - Comparison between 2023 and 2028
Exhibits21: Bargaining power of buyers - Impact of key factors 2023 and 2028
Exhibits22: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
Exhibits23: Threat of new entrants - Impact of key factors in 2023 and 2028
Exhibits24: Threat of substitutes - Impact of key factors in 2023 and 2028
Exhibits25: Threat of rivalry - Impact of key factors in 2023 and 2028
Exhibits26: Chart on Market condition - Five forces 2023 and 2028
Exhibits27: Chart on Platform - Market share 2023-2028 (%)
Exhibits28: Data Table on Platform - Market share 2023-2028 (%)
Exhibits29: Chart on Comparison by Platform
Exhibits30: Data Table on Comparison by Platform
Exhibits31: Chart on Mobile devices - Market size and forecast 2023-2028 ($ billion)
Exhibits32: Data Table on Mobile devices - Market size and forecast 2023-2028 ($ billion)
Exhibits33: Chart on Mobile devices - Year-over-year growth 2023-2028 (%)
Exhibits34: Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
Exhibits35: Chart on Consoles - Market size and forecast 2023-2028 ($ billion)
Exhibits36: Data Table on Consoles - Market size and forecast 2023-2028 ($ billion)
Exhibits37: Chart on Consoles - Year-over-year growth 2023-2028 (%)
Exhibits38: Data Table on Consoles - Year-over-year growth 2023-2028 (%)
Exhibits39: Chart on Computing devices - Market size and forecast 2023-2028 ($ billion)
Exhibits40: Data Table on Computing devices - Market size and forecast 2023-2028 ($ billion)
Exhibits41: Chart on Computing devices - Year-over-year growth 2023-2028 (%)
Exhibits42: Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
Exhibits43: Market opportunity by Platform ($ billion)
Exhibits44: Data Table on Market opportunity by Platform ($ billion)
Exhibits45: Chart on Type - Market share 2023-2028 (%)
Exhibits46: Data Table on Type - Market share 2023-2028 (%)
Exhibits47: Chart on Comparison by Type
Exhibits48: Data Table on Comparison by Type
Exhibits49: Chart on Offline - Market size and forecast 2023-2028 ($ billion)
Exhibits50: Data Table on Offline - Market size and forecast 2023-2028 ($ billion)
Exhibits51: Chart on Offline - Year-over-year growth 2023-2028 (%)
Exhibits52: Data Table on Offline - Year-over-year growth 2023-2028 (%)
Exhibits53: Chart on Online - Market size and forecast 2023-2028 ($ billion)
Exhibits54: Data Table on Online - Market size and forecast 2023-2028 ($ billion)
Exhibits55: Chart on Online - Year-over-year growth 2023-2028 (%)
Exhibits56: Data Table on Online - Year-over-year growth 2023-2028 (%)
Exhibits57: Market opportunity by Type ($ billion)
Exhibits58: Data Table on Market opportunity by Type ($ billion)
Exhibits59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits60: Impact of drivers and challenges in 2023 and 2028
Exhibits61: Overview on criticality of inputs and factors of differentiation
Exhibits62: Overview on factors of disruption
Exhibits63: Impact of key risks on business
Exhibits64: Companies covered
Exhibits65: Matrix on companies position and classification
Exhibits66: Activision Blizzard Inc. - Overview
Exhibits67: Activision Blizzard Inc. - Business segments
Exhibits68: Activision Blizzard Inc. - Key news
Exhibits69: Activision Blizzard Inc. - Key offerings
Exhibits70: Activision Blizzard Inc. - Segment focus
Exhibits71: Apple Inc. - Overview
Exhibits72: Apple Inc. - Business segments
Exhibits73: Apple Inc. - Key news
Exhibits74: Apple Inc. - Key offerings
Exhibits75: Apple Inc. - Segment focus
Exhibits76: Bandai Namco Holdings Inc. - Overview
Exhibits77: Bandai Namco Holdings Inc. - Business segments
Exhibits78: Bandai Namco Holdings Inc. - Key offerings
Exhibits79: Bandai Namco Holdings Inc. - Segment focus
Exhibits80: Electronic Arts Inc. - Overview
Exhibits81: Electronic Arts Inc. - Product / Service
Exhibits82: Electronic Arts Inc. - Key offerings
Exhibits83: Epic Games Inc. - Overview
Exhibits84: Epic Games Inc. - Product / Service
Exhibits85: Epic Games Inc. - Key offerings
Exhibits86: Microsoft Corp. - Overview
Exhibits87: Microsoft Corp. - Business segments
Exhibits88: Microsoft Corp. - Key news
Exhibits89: Microsoft Corp. - Key offerings
Exhibits90: Microsoft Corp. - Segment focus
Exhibits91: NetEase Inc. - Overview
Exhibits92: NetEase Inc. - Business segments
Exhibits93: NetEase Inc. - Key offerings
Exhibits94: NetEase Inc. - Segment focus
Exhibits95: Nintendo Co. Ltd. - Overview
Exhibits96: Nintendo Co. Ltd. - Product / Service
Exhibits97: Nintendo Co. Ltd. - Key offerings
Exhibits98: Roblox Corp. - Overview
Exhibits99: Roblox Corp. - Product / Service
Exhibits100: Roblox Corp. - Key offerings
Exhibits101: Sony Group Corp. - Overview
Exhibits102: Sony Group Corp. - Business segments
Exhibits103: Sony Group Corp. - Key offerings
Exhibits104: Sony Group Corp. - Segment focus
Exhibits105: Take Two Interactive Software Inc. - Overview
Exhibits106: Take Two Interactive Software Inc. - Product / Service
Exhibits107: Take Two Interactive Software Inc. - Key news
Exhibits108: Take Two Interactive Software Inc. - Key offerings
Exhibits109: The Walt Disney Co. - Overview
Exhibits110: The Walt Disney Co. - Business segments
Exhibits111: The Walt Disney Co. - Key news
Exhibits112: The Walt Disney Co. - Key offerings
Exhibits113: The Walt Disney Co. - Segment focus
Exhibits114: Ubisoft Entertainment SA - Overview
Exhibits115: Ubisoft Entertainment SA - Business segments
Exhibits116: Ubisoft Entertainment SA - Key news
Exhibits117: Ubisoft Entertainment SA - Key offerings
Exhibits118: Ubisoft Entertainment SA - Segment focus
Exhibits119: Valve Corp. - Overview
Exhibits120: Valve Corp. - Product / Service
Exhibits121: Valve Corp. - Key offerings
Exhibits122: Warner Bros Discovery Inc. - Overview
Exhibits123: Warner Bros Discovery Inc. - Business segments
Exhibits124: Warner Bros Discovery Inc. - Key news
Exhibits125: Warner Bros Discovery Inc. - Key offerings
Exhibits126: Warner Bros Discovery Inc. - Segment focus
Exhibits127: Inclusions checklist
Exhibits128: Exclusions checklist
Exhibits129: Currency conversion rates for US$
Exhibits130: Research methodology
Exhibits131: Information sources
Exhibits132: Data validation
Exhibits133: Validation techniques employed for market sizing
Exhibits134: Data synthesis
Exhibits135: 360 degree market analysis
Exhibits136: List of abbreviations

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