Global Virtual Reality (VR) In Gaming Market 2024-2028
Technavio has been monitoring the virtual reality (VR) in gaming market and is forecast to grow by USD 36147.9 mn during 2023-2028, accelerating at a CAGR of 38.19% during the forecast period. Our report on the virtual reality (VR) in gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing adoption of VR in interactive home entertainment industry, introduction of digital downloading in gaming consoles, and rising adoption of AR games.
Technavio's virtual reality (VR) in gaming market is segmented as below:
By Application
- PCs
- Consoles
- Mobile devices
By Component
By Geography
- APAC
- North America
- Europe
- Middle East and Africa
- South America
This study identifies the growing popularity of 360-degree content as one of the prime reasons driving the virtual reality (VR) in gaming market growth during the next few years. Also, advancements in virtual gaming and growing popularity of smartphone-integrated VR headsets will lead to sizable demand in the market.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the virtual reality (VR) in gaming market covers the following areas:
- Virtual reality (VR) in gaming market sizing
- Virtual reality (VR) in gaming market forecast
- Virtual reality (VR) in gaming market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading virtual reality (VR) in gaming market vendors that include Advanced Micro Devices Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix Inc., and Wookey Technologies Inc.. Also, the virtual reality (VR) in gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.