Global Virtual Reality Market in Education Sector 2024-2028

Virtual Reality Market In Education Sector 2024-2028


The virtual reality market in education sector is forecasted to grow by USD 47282.9 mn during 2023-2028, accelerating at a CAGR of 84.3% during the forecast period. The report on the virtual reality market in education sector provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased affordability of virtual reality (VR) gear, increasing need for experiential learning, and easy to use content creation platform.

Technavio's virtual reality market in education sector is segmented as below:
  • By Product
  • VR hardware
  • VR content
  • By End-user
  • Higher education
  • K-12
  • By Geographical Landscape
  • North America
  • Europe
  • APAC
  • South America
  • Middle East and Africa
This study identifies the increasing number of social vr spaces as one of the prime reasons driving the virtual reality market in education sector growth during the next few years. Also, innovation of 360-degree video cameras and increasing emphasis on foveated rendering will lead to sizable demand in the market.

The report on the virtual reality market in education sector covers the following areas:
  • Virtual Reality Market In Education Sector sizing
  • Virtual Reality Market In Education Sector forecast
  • Virtual Reality Market In Education Sector industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading virtual reality market in education sector vendors that include Acer Inc., Alchemy Immersive Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc.. Also, the virtual reality market in education sector analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.


  • Executive Summary
    • Market overview
      • Table Executive Summary - Data Table on Market Overview
      • Table Executive Summary - Data Table on Incremental Growth
  • Market Landscape
    • Market ecosystem
      • Table Data Table on - Parent Market
    • Market characteristics
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2023
    • Market outlook: Forecast for 2023-2028
      • Table Data Table on Global - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Historic Market Size
    • Global Virtual Reality Market In Education Sector 2018 - 2022
      • Table Historic Market Size - Data Table on Global Virtual Reality Market In Education Sector 2018 – 2022 ($ million)
    • Product segment analysis 2018 - 2022
    • End-user segment analysis 2018 - 2022
    • Geography segment analysis 2018 - 2022
    • Country segment analysis 2018 - 2022
  • Five Forces Analysis
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Product
    • Market segments
      • Table Data Table on Product - Market share 2023-2028 (%)
    • Comparison by Product
      • Table Data Table on Comparison by Product
    • VR hardware - Market size and forecast 2023-2028
      • Table Data Table on VR hardware - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on VR hardware - Year-over-year growth 2023-2028 (%)
    • VR content - Market size and forecast 2023-2028
      • Table Data Table on VR content - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on VR content - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Product
      • Table Data Table on Market opportunity by Product ($ million)
  • Market Segmentation by End-user
    • Market segments
      • Table Data Table on End-user - Market share 2023-2028 (%)
    • Comparison by End-user
      • Table Data Table on Comparison by End-user
    • Higher education - Market size and forecast 2023-2028
      • Table Data Table on Higher education - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Higher education - Year-over-year growth 2023-2028 (%)
    • K-12 - Market size and forecast 2023-2028
      • Table Data Table on K-12 - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on K-12 - Year-over-year growth 2023-2028 (%)
    • Market opportunity by End-user
      • Table Data Table on Market opportunity by End-user ($ million)
  • Customer Landscape
    • Customer landscape overview
  • Geographic Landscape
    • Geographic segmentation
      • Table Data Table on Market share by geography 2023-2028 (%)
    • Geographic comparison
      • Table Data Table on Geographic comparison
    • North America - Market size and forecast 2023-2028
      • Table Data Table on North America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on North America - Year-over-year growth 2023-2028 (%)
    • Europe - Market size and forecast 2023-2028
      • Table Data Table on Europe - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • APAC - Market size and forecast 2023-2028
      • Table Data Table on APAC - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • South America - Market size and forecast 2023-2028
      • Table Data Table on South America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on South America - Year-over-year growth 2023-2028 (%)
    • Middle East and Africa - Market size and forecast 2023-2028
      • Table Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • US - Market size and forecast 2023-2028
      • Table Data Table on US - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on US - Year-over-year growth 2023-2028 (%)
    • UK - Market size and forecast 2023-2028
      • Table Data Table on UK - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on UK - Year-over-year growth 2023-2028 (%)
    • Germany - Market size and forecast 2023-2028
      • Table Data Table on Germany - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • China - Market size and forecast 2023-2028
      • Table Data Table on China - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on China - Year-over-year growth 2023-2028 (%)
    • Australia - Market size and forecast 2023-2028
      • Table Data Table on Australia - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Australia - Year-over-year growth 2023-2028 (%)
    • Market opportunity by geography
      • Table Data Tables on Market opportunity by geography ($ million)
  • Drivers, Challenges, and Opportunity/Restraints
    • Market drivers
      • Increased affordability of virtual reality (VR) gear
      • Increasing need for experiential learning
      • Easy to use content creation platform
    • Market challenges
      • Lack of content
      • Implementation challenges of virtual reality (VR) solutions
      • Lack of technical expertise and infrastructure
    • Impact of drivers and challenges
    • Market opportunities/restraints
      • Increasing number of social VR spaces
      • Innovation of 360-degree video cameras
      • Increasing emphasis on foveated rendering
  • Competitive Landscape
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
  • Competitive Analysis
    • Companies profiled
    • Market positioning of companies
    • Alchemy Immersive Ltd.
    • Alphabet Inc.
    • Avantis Systems Ltd.
    • Eon Reality Inc.
    • HTC Corp.
    • Lenovo Group Ltd.
    • Meta Platforms Inc.
    • Microsoft Corp.
    • Sony Group Corp.
    • Virtalis Holdings Ltd.
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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