Global Location-based Virtual Reality (VR) Market 2024-2028
Global Location-Based Virtual Reality (VR) Market 2024-2028
The location-based virtual reality (VR) market is forecasted to grow by USD 22709.2 mn during 2023-2028, accelerating at a CAGR of 52.65% during the forecast period. The report on the location-based virtual reality (VR) market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by penetration of head-mounted displays in gaming and entertainment sector, growing popularity of 360-degree content, and growing advancements in VR gaming.
Technavio's location-based virtual reality (VR) market is segmented as below:
- By Application
- VR arcades
- VR cinemas
- VR theme parks
- By Type
- Hardware
- Software
- By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
This study identifies the use of inside-out tracking technology in VR headsets as one of the prime reasons driving the location-based virtual reality (VR) market growth during the next few years. Also, new product launches by market vendors and end-users deploying location-based VR will lead to sizable demand in the market.
The report on the location-based virtual reality (VR) market covers the following areas:
- Location-based virtual reality (VR) market sizing
- Location-based virtual reality (VR) market forecast
- Location-based virtual reality (VR) market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading location-based virtual reality (VR) market vendors that include Dreamscape Immersive Inc., Embracer Group AB, EXIT Adventures GmbH, Groove Jones LLC, HOLOGATE GmbH, HTC Corp., Intel Corp., Meta Platforms Inc., Neurogaming Ltd., Next Now, NVIDIA Corp., Positron, Sandbox VR Inc., Survios Inc., TETRA Studios, The VOID, Tiffon Co. Ltd., VRstudios Inc., WHO VR, and Zero Latency Pty Ltd.. Also, the location-based virtual reality (VR) market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.