Global Gaming Software Market 2024-2028

Global Gaming Software Market 2024-2028


The gaming software market is forecasted to grow by USD 50.1 mn during 2023-2028, accelerating at a CAGR of 6.07% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by revolutionary improvements in gaming engines, growing developments in cross-platform gaming support, and in-app purchases from freemium customers.

Technavio's gaming software market is segmented as below:

By Type
  • Mobile games
  • Console games
  • PC games
By Revenue Stream
  • Box/CD game
  • Shareware
  • Freeware
  • In-app purchases
By Geography
  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the growing popularity of esports as one of the prime reasons driving the gaming software market growth during the next few years. Also, integration with social media platforms and advent of 5g technology will lead to sizable demand in the market.

The report on the gaming software market covers the following areas:
  • Gaming software market sizing
  • Gaming software market forecast
  • Gaming software market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming software market vendors that include Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Unity Software Inc.. Also, the gaming software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.


  • Executive Summary
    • Market overview
      • Table Executive Summary - Data Table on Market Overview
      • Table Executive Summary - Data Table on Incremental Growth
  • Market Landscape
    • Market ecosystem
      • Table Data Table on - Parent Market
    • Market characteristics
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2023
    • Market outlook: Forecast for 2023-2028
      • Table Data Table on Global - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Historic Market Size
    • Global Gaming Software Market 2018 - 2022
      • Table Historic Market Size - Data Table on Global Gaming Software Market 2018 - 2022 ($ million)
    • Type segment analysis 2018 - 2022
    • Revenue Stream segment analysis 2018 - 2022
    • Geography segment analysis 2018 - 2022
    • Country segment analysis 2018 - 2022
  • Five Forces Analysis
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Type
    • Market segments
      • Table Data Table on Type - Market share 2023-2028 (%)
    • Comparison by Type
      • Table Data Table on Comparison by Type
    • Mobile games - Market size and forecast 2023-2028
      • Table Data Table on Mobile games - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Mobile games - Year-over-year growth 2023-2028 (%)
    • Console games - Market size and forecast 2023-2028
      • Table Data Table on Console games - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Console games - Year-over-year growth 2023-2028 (%)
    • PC games - Market size and forecast 2023-2028
      • Table Data Table on PC games - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on PC games - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Type
      • Table Data Table on Market opportunity by Type ($ million)
  • Market Segmentation by Revenue Stream
    • Market segments
      • Table Data Table on Revenue Stream - Market share 2023-2028 (%)
    • Comparison by Revenue Stream
      • Table Data Table on Comparison by Revenue Stream
    • Box/CD game - Market size and forecast 2023-2028
      • Table Data Table on Box/CD game - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Box/CD game - Year-over-year growth 2023-2028 (%)
    • Shareware - Market size and forecast 2023-2028
      • Table Data Table on Shareware - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Shareware - Year-over-year growth 2023-2028 (%)
    • Freeware - Market size and forecast 2023-2028
      • Table Data Table on Freeware - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Freeware - Year-over-year growth 2023-2028 (%)
    • In-app purchases - Market size and forecast 2023-2028
      • Table Data Table on In-app purchases - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on In-app purchases - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Revenue Stream
      • Table Data Table on Market opportunity by Revenue Stream ($ million)
  • Customer Landscape
    • Customer landscape overview
  • Geographic Landscape
    • Geographic segmentation
      • Table Data Table on Market share by geography 2023-2028 (%)
    • Geographic comparison
      • Table Data Table on Geographic comparison
    • APAC - Market size and forecast 2023-2028
      • Table Data Table on APAC - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • North America - Market size and forecast 2023-2028
      • Table Data Table on North America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on North America - Year-over-year growth 2023-2028 (%)
    • Europe - Market size and forecast 2023-2028
      • Table Data Table on Europe - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • South America - Market size and forecast 2023-2028
      • Table Data Table on South America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on South America - Year-over-year growth 2023-2028 (%)
    • Middle East and Africa - Market size and forecast 2023-2028
      • Table Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • China - Market size and forecast 2023-2028
      • Table Data Table on China - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on China - Year-over-year growth 2023-2028 (%)
    • US - Market size and forecast 2023-2028
      • Table Data Table on US - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on US - Year-over-year growth 2023-2028 (%)
    • Japan - Market size and forecast 2023-2028
      • Table Data Table on Japan - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • Germany - Market size and forecast 2023-2028
      • Table Data Table on Germany - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • UK - Market size and forecast 2023-2028
      • Table Data Table on UK - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on UK - Year-over-year growth 2023-2028 (%)
    • Market opportunity by geography
      • Table Data Tables on Market opportunity by geography ($ million)
  • Drivers, Challenges, and Opportunity/Restraints
    • Market drivers
      • Revolutionary improvements in gaming engines
      • Growing developments in cross-platform gaming support
      • In-app purchases from freemium customers
    • Market challenges
      • High capital requirement
      • Growth in online hacking and data breaches
      • Infrastructural challenges
    • Impact of drivers and challenges
    • Market opportunities/restraints
      • Growing popularity of eSports
      • Integration with social media platforms
      • Advent of 5G technology
  • Competitive Landscape
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
  • Competitive Analysis
    • Companies profiled
    • Market positioning of companies
    • Activision Blizzard Inc.
    • Aristocrat Leisure Ltd.
    • AT and T Inc.
    • Electronic Arts Inc.
    • Krafton Inc.
    • Microsoft Corp.
    • Nintendo Co. Ltd.
    • Playtika Holding Corp.
    • Roblox Corp.
    • Sega Sammy Holdings Inc.
    • Sony Group Corp.
    • Take Two Interactive Software Inc.
    • Tencent Holdings Ltd.
    • Ubisoft Entertainment SA
    • Unity Software Inc.
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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