Global Consumer Virtual Reality Market 2022-2026

Global Consumer Virtual Reality Market 2022-2026

Technavio has been monitoring the consumer virtual reality market and it is poised to grow by $ 52.77 bn during 2022-2026, progressing at a CAGR of 60.80% during the forecast period. Our report on the consumer virtual reality market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing demand for VR technology and the growing adoption of a head-mounted display (HMD) in the gaming sector. In addition, increasing demand for VR technology is anticipated to boost the growth of the market as well.

The consumer virtual reality market analysis includes the component segment and geographic landscape.

Technavio's consumer virtual reality market is segmented as below:

By Component

  • Hardware
  • Software
By Geographical Landscape
  • APAC
  • North America
  • Europe
  • MEA
  • South America
This study identifies the rising product launchesas one of the prime reasons driving the consumer virtual reality market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on consumer virtual reality market covers the following areas:
  • Consumer virtual reality market sizing
  • Consumer virtual reality market forecast
  • Consumer virtual reality market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading consumer virtual reality market vendors that include Alphabet Inc., Bitmovin Inc., Firsthand Technology Inc., HTC Corp., Manus Machinae BV, Microsoft Corp., NVIDIA Corp., Sony Group Corp., Ultraleap Ltd., and Unity Technologies Inc. Also, the consumer virtual reality market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Companies Mentioned

Alphabet Inc., Bitmovin Inc., Firsthand Technology Inc., HTC Corp., Manus Machinae BV, Microsoft Corp., NVIDIA Corp., Sony Group Corp., Ultraleap Ltd., Unity Technologies Inc.


  • Executive Summary
  • Market Landscape
    • Market ecosystem
      • Parent Market
        • Table Parent market
        • Table Market characteristics
    • Value chain analysis
  • Market Sizing
    • Market definition
      • Table Offerings of vendors included in the market definition
    • Market segment analysis
      • Table Market segments
    • Market size 2021
    • Market outlook: Forecast for 2021 - 2026
      • Estimating growth rates for emerging and high-growth markets
      • Estimating growth rates for mature markets
        • Table Global - Market size and forecast 2021 - 2026 ($ million)
        • Table Global market: Year-over-year growth 2021 - 2026 (%)
  • Five Forces Analysis
    • Five forces summary
      • Table Five forces analysis 2021 & 2026
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2021
  • Market Segmentation by Component
    • Market segments
      • Table Component - Market share 2021-2026 (%)
    • Comparison by Component
      • Table Comparison by Component
    • Hardware - Market size and forecast 2021-2026
      • Table Hardware - Market size and forecast 2021-2026 ($ million)
      • Table Hardware - Year-over-year growth 2021-2026 (%)
    • Software - Market size and forecast 2021-2026
      • Table Software - Market size and forecast 2021-2026 ($ million)
      • Table Software - Year-over-year growth 2021-2026 (%)
    • Market opportunity by Component
      • Table Market opportunity by Component
  • Customer landscape
    • Table Customer landscape
  • Geographic Landscape
    • Geographic segmentation
      • Table Market share by geography 2021-2026 (%)
    • Geographic comparison
      • Table Geographic comparison
    • APAC - Market size and forecast 2021-2026
      • Table APAC - Market size and forecast 2021-2026 ($ million)
      • Table APAC - Year-over-year growth 2021-2026 (%)
    • North America - Market size and forecast 2021-2026
      • Table North America - Market size and forecast 2021-2026 ($ million)
      • Table North America - Year-over-year growth 2021-2026 (%)
    • Europe - Market size and forecast 2021-2026
      • Table Europe - Market size and forecast 2021-2026 ($ million)
      • Table Europe - Year-over-year growth 2021-2026 (%)
    • MEA - Market size and forecast 2021-2026
      • Table MEA - Market size and forecast 2021-2026 ($ million)
      • Table MEA - Year-over-year growth 2021-2026 (%)
    • South America - Market size and forecast 2021-2026
      • Table South America - Market size and forecast 2021-2026 ($ million)
      • Table South America - Year-over-year growth 2021-2026 (%)
    • Key leading countries
      • Table Key leading countries
    • Market opportunity by geography
      • Table Market opportunity by geography ($ million)
  • Drivers, Challenges, and Trends
    • Market drivers
      • Increasing demand for VR technology
      • Growing adoption of a head-mounted display (HMD) in the gaming sector
    • Market challenges
      • High development cost of consumer virtual reality solution
      • Rising competition from augmented reality (AR) products
        • Table Impact of drivers and challenges
    • Market trends
      • Investments in new start ups
      • Emergence of mixed reality (MR)
  • Vendor Landscape
    • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
      • Table Industry risks
  • Vendor Analysis
    • Vendors covered
      • Table Vendors covered
    • Market positioning of vendors
      • Table Market positioning of vendors
    • Alphabet Inc.
      • Table Alphabet Inc. - Overview
      • Table Alphabet Inc. - Business segments
      • Table Alphabet Inc. - Key offerings
      • Table Alphabet Inc. - Segment focus
    • Bitmovin Inc.
      • Table Bitmovin Inc. - Overview
      • Table Bitmovin Inc. - Product and service
      • Table Bitmovin Inc. - Key offerings
    • Firsthand Technology Inc.
      • Table Firsthand Technology Inc. - Overview
      • Table Firsthand Technology Inc. - Product and service
      • Table Firsthand Technology Inc. - Key offerings
    • HTC Corp.
      • Table HTC Corp. - Overview
      • Table HTC Corp. - Business segments
      • Table HTC Corp. - Key offerings
      • Table HTC Corp. - Segment focus
    • Manus Machinae BV
      • Table Manus Machinae BV - Overview
      • Table Manus Machinae BV - Product and service
      • Table Manus Machinae BV - Key offerings
    • Microsoft Corp.
      • Table Microsoft Corp. - Overview
      • Table Microsoft Corp. - Business segments
      • Table Microsoft Corp. - Key offerings
      • Table Microsoft Corp. - Segment focus
    • NVIDIA Corp.
      • Table NVIDIA Corp. - Overview
      • Table NVIDIA Corp. - Business segments
      • Table NVIDIA Corp. - Key offerings
      • Table NVIDIA Corp. - Segment focus
    • Sony Group Corp.
      • Table Sony Group Corp. - Overview
      • Table Sony Group Corp. - Business segments
      • Table Sony Group Corp. - Key offerings
      • Table Sony Group Corp. - Segment focus
    • Ultraleap Ltd.
      • Table Ultraleap Ltd. - Overview
      • Table Ultraleap Ltd. - Product and service
      • Table Ultraleap Ltd. - Key offerings
    • Unity Technologies Inc.
      • Table Unity Technologies Inc. - Overview
      • Table Unity Technologies Inc. - Product and service
      • Table Unity Technologies Inc. - Key news
      • Table Unity Technologies Inc. - Key offerings
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Currency conversion rates for US$
      • Table Currency conversion rates for US$
    • Research methodology
      • Table Research Methodology
      • Table Validation techniques employed for market sizing
      • Table Information sources
    • List of abbreviations
      • Table List of abbreviations

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