Global Cloud Gaming Market 2024-2028

Global Cloud Gaming Market 2024-2028


Technavio has been monitoring the cloud gaming market and is forecast to grow by USD 1493 mn during 2023-2028, accelerating at a CAGR of 9.22% during the forecast period. Our report on the cloud gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased availability of high-speed internet, cost-saving benefits of cloud gaming, and innovations in cloud gaming market.

Technavio's cloud gaming market is segmented as below:

By Application
  • Video streaming
  • File streaming
By Device
  • Gaming consoles
  • Computing devices
  • Smart TVs
  • Mobile devices
By Geographical Landscape
  • North America
  • APAC
  • Europe
  • South America
  • Middle East and Africa
This study identifies the growth in mobile cloud gaming as one of the prime reasons driving the cloud gaming market growth during the next few years. Also, integration with other services and exploration of new technologies will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the cloud gaming market covers the following areas:
  • Cloud gaming market sizing
  • Cloud gaming market forecast
  • Cloud gaming market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading cloud gaming market vendors that include Advanced Micro Devices Inc., Alibaba Group Holding Ltd., Alphabet Inc., Amazon.com Inc., Apple Inc., BLACKNUT, Cloudquest Pvt. Ltd., Crytek GmbH, Intel Corp., International Business Machines Corp., Loudplay, Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., OVH Groupe SA, Paperspace Co., Samsung Electronics Co. Ltd., Sony Group Corp., Ubitus KK, and Unity Software Inc.. Also, the cloud gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.


  • Executive Summary
    • Market overview
      • Table Executive Summary - Data Table on Market Overview
      • Table Executive Summary - Data Table on Incremental Growth
  • Market Landscape
    • Market ecosystem
      • Table Data Table on - Parent Market
    • Market characteristics
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2023
    • Market outlook: Forecast for 2023-2028
      • Table Data Table on Global - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Historic Market Size
    • Global Cloud Gaming Market 2018 - 2022
      • Table Historic Market Size - Data Table on Global Cloud Gaming Market 2018 - 2022 ($ million)
    • Application segment analysis 2018 - 2022
    • Device segment analysis 2018 - 2022
    • Geography segment analysis 2018 - 2022
    • Country segment analysis 2018 - 2022
  • Five Forces Analysis
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Application
    • Market segments
      • Table Data Table on Application - Market share 2023-2028 (%)
    • Comparison by Application
      • Table Data Table on Comparison by Application
    • Video streaming - Market size and forecast 2023-2028
      • Table Data Table on Video streaming - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Video streaming - Year-over-year growth 2023-2028 (%)
    • File streaming - Market size and forecast 2023-2028
      • Table Data Table on File streaming - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on File streaming - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Application
      • Table Data Table on Market opportunity by Application ($ million)
  • Market Segmentation by Device
    • Market segments
      • Table Data Table on Device - Market share 2023-2028 (%)
    • Comparison by Device
      • Table Data Table on Comparison by Device
    • Gaming consoles - Market size and forecast 2023-2028
      • Table Data Table on Gaming consoles - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Gaming consoles - Year-over-year growth 2023-2028 (%)
    • Computing devices - Market size and forecast 2023-2028
      • Table Data Table on Computing devices - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Computing devices - Year-over-year growth 2023-2028 (%)
    • Smart TVs - Market size and forecast 2023-2028
      • Table Data Table on Smart TVs - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Smart TVs - Year-over-year growth 2023-2028 (%)
    • Mobile devices - Market size and forecast 2023-2028
      • Table Data Table on Mobile devices - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Mobile devices - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Device
      • Table Data Table on Market opportunity by Device ($ million)
  • Customer Landscape
    • Customer landscape overview
  • Geographic Landscape
    • Geographic segmentation
      • Table Data Table on Market share by geography 2023-2028 (%)
    • Geographic comparison
      • Table Data Table on Geographic comparison
    • North America - Market size and forecast 2023-2028
      • Table Data Table on North America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on North America - Year-over-year growth 2023-2028 (%)
    • APAC - Market size and forecast 2023-2028
      • Table Data Table on APAC - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • Europe - Market size and forecast 2023-2028
      • Table Data Table on Europe - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • South America - Market size and forecast 2023-2028
      • Table Data Table on South America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on South America - Year-over-year growth 2023-2028 (%)
    • Middle East and Africa - Market size and forecast 2023-2028
      • Table Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • US - Market size and forecast 2023-2028
      • Table Data Table on US - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on US - Year-over-year growth 2023-2028 (%)
    • China - Market size and forecast 2023-2028
      • Table Data Table on China - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on China - Year-over-year growth 2023-2028 (%)
    • Germany - Market size and forecast 2023-2028
      • Table Data Table on Germany - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Germany - Year-over-year growth 2023-2028 (%)
    • Japan - Market size and forecast 2023-2028
      • Table Data Table on Japan - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • South Korea - Market size and forecast 2023-2028
      • Table Data Table on South Korea - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on South Korea - Year-over-year growth 2023-2028 (%)
    • Market opportunity by geography
      • Table Data Tables on Market opportunity by geography ($ million)
  • Drivers, Challenges, and Opportunity/Restraints
    • Market drivers
      • Increased availability of high-speed Internet
      • Cost-saving benefits of cloud gaming
      • Innovations in cloud gaming market
    • Market challenges
      • Infrastructural and bandwidth challenge
      • Issues related to game availability
      • Data privacy and security
    • Impact of drivers and challenges
    • Market opportunities/restraints
      • Growth in mobile cloud gaming
      • Integration with other services
      • Exploration of new technologies
  • Competitive Landscape
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
  • Competitive Analysis
    • Companies profiled
    • Market positioning of companies
    • Advanced Micro Devices Inc.
    • Alibaba Group Holding Ltd.
    • Alphabet Inc.
    • Amazon.com Inc.
    • Apple Inc.
    • BLACKNUT
    • International Business Machines Corp.
    • Microsoft Corp.
    • NVIDIA Corp.
    • OVH Groupe SA
    • Paperspace Co.
    • Samsung Electronics Co. Ltd.
    • Sony Group Corp.
    • Ubitus KK
    • Unity Software Inc.
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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