Artificial Intelligence (AI) In Games Market 2025-2029
The artificial intelligence (AI) in games market is forecasted to grow by USD 27474 mn during 2024-2029, accelerating at a CAGR of 42.3% during the forecast period. The report on the artificial intelligence (AI) in games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing adoption of ar and vr games, increasing adoption of free-to-play models, and diversifying gaming population.
Technavio's artificial intelligence (AI) in games market is segmented as below:
By Type
- AI enabled platforms
- AI enabled games
By Technology
- Machine learning
- Natural language processing
- Computer vision
- Robotics
By Geographical Landscape
- North America
- APAC
- Europe
- South America
- Middle East and Africa
By Game
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By AI Type
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This study identifies the increasing emergence of cloud gaming as one of the prime reasons driving the artificial intelligence (AI) in games market growth during the next few years. Also, rising preference for realistic graphics and animations and advancements in ai characters and npcs in gaming will lead to sizable demand in the market.
The report on the artificial intelligence (AI) in games market covers the following areas:
- Artificial Intelligence (AI) In Games Market sizing
- Artificial Intelligence (AI) In Games Market forecast
- Artificial Intelligence (AI) In Games Market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading artificial intelligence (AI) in games market vendors that include Capcom Co. Ltd., Charisma Entertainment Ltd., COGNOSPHERE PTE. LTD., Electronic Arts Inc., Gameloft SE, Google LLC, Konami Group Corp., Latitude, Microsoft Corp., NetEase Inc., Nintendo Co., Ltd., NVIDIA Corp., PrometheanAI Inc., Side Effects Software Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Theai Inc., Ubisoft Entertainment SA, and Unity Technologies Inc.. Also, the artificial intelligence (AI) in games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.