Global Anime Market 2024-2028

Global Anime Market 2024-2028


Global Anime Market 2024-2028

The anime market is forecasted to grow by USD 18601.9 mn during 2023-2028, accelerating at a CAGR of 8.75% during the forecast period. The report on the anime market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by continuous rollout of high-speed internet is driving popularity of anime video games, rising penetration of smartphones, and rising popularity of media shows and growth in spending on online shows and video.

Technavio's anime market is segmented as below:
  • By Content Type
  • Shows or series
  • Movie
  • Music
  • Live entertainment
  • By Type
  • Merchandising
  • Theatrical
  • Internet
  • Others
  • By Geographical Landscape
  • APAC
  • Europe
  • North America
  • South America
  • Middle East and Africa
This study identifies the growing advanced technologies like artificial intelligence (ai) and blockchain as one of the prime reasons driving the anime market growth during the next few years. Also, increase in better customer experience in movie industry and growing number of wearables manufacturers with music functionality will lead to sizable demand in the market.

The report on the anime market covers the following areas:
  • Anime market sizing
  • Anime market forecast
  • Anime market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading anime market vendors that include Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, and Zerochan. Also, the anime market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.


  • Executive Summary
    • Market overview
      • Table Executive Summary - Data Table on Market Overview
      • Table Executive Summary - Data Table on Incremental Growth
  • Market Landscape
    • Market ecosystem
      • Table Data Table on - Parent Market
    • Market characteristics
    • Value chain analysis
  • Market Sizing
    • Market definition
    • Market segment analysis
    • Market size 2023
    • Market outlook: Forecast for 2023-2028
      • Table Data Table on Global - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Historic Market Size
    • Global Anime Market 2018 - 2022
      • Table Historic Market Size - Data Table on Global Anime Market 2018 - 2022 ($ million)
    • Content Type segment analysis 2018 - 2022
    • Type segment analysis 2018 - 2022
    • Geography segment analysis 2018 - 2022
    • Country segment analysis 2018 - 2022
  • Five Forces Analysis
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
  • Market Segmentation by Content Type
    • Market segments
      • Table Data Table on Content Type - Market share 2023-2028 (%)
    • Comparison by Content Type
      • Table Data Table on Comparison by Content Type
    • Shows or series - Market size and forecast 2023-2028
      • Table Data Table on Shows or series - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Shows or series - Year-over-year growth 2023-2028 (%)
    • Movie - Market size and forecast 2023-2028
      • Table Data Table on Movie - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Movie - Year-over-year growth 2023-2028 (%)
    • Music - Market size and forecast 2023-2028
      • Table Data Table on Music - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Music - Year-over-year growth 2023-2028 (%)
    • Live entertainment - Market size and forecast 2023-2028
      • Table Data Table on Live entertainment - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Live entertainment - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Content Type
      • Table Data Table on Market opportunity by Content Type ($ million)
  • Market Segmentation by Type
    • Market segments
      • Table Data Table on Type - Market share 2023-2028 (%)
    • Comparison by Type
      • Table Data Table on Comparison by Type
    • Merchandising - Market size and forecast 2023-2028
      • Table Data Table on Merchandising - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Merchandising - Year-over-year growth 2023-2028 (%)
    • Theatrical - Market size and forecast 2023-2028
      • Table Data Table on Theatrical - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Theatrical - Year-over-year growth 2023-2028 (%)
    • Internet - Market size and forecast 2023-2028
      • Table Data Table on Internet - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Internet - Year-over-year growth 2023-2028 (%)
    • Others - Market size and forecast 2023-2028
      • Table Data Table on Others - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Others - Year-over-year growth 2023-2028 (%)
    • Market opportunity by Type
      • Table Data Table on Market opportunity by Type ($ million)
  • Customer Landscape
    • Customer landscape overview
  • Geographic Landscape
    • Geographic segmentation
      • Table Data Table on Market share by geography 2023-2028 (%)
    • Geographic comparison
      • Table Data Table on Geographic comparison
    • APAC - Market size and forecast 2023-2028
      • Table Data Table on APAC - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on APAC - Year-over-year growth 2023-2028 (%)
    • Europe - Market size and forecast 2023-2028
      • Table Data Table on Europe - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Europe - Year-over-year growth 2023-2028 (%)
    • North America - Market size and forecast 2023-2028
      • Table Data Table on North America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on North America - Year-over-year growth 2023-2028 (%)
    • South America - Market size and forecast 2023-2028
      • Table Data Table on South America - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on South America - Year-over-year growth 2023-2028 (%)
    • Middle East and Africa - Market size and forecast 2023-2028
      • Table Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Japan - Market size and forecast 2023-2028
      • Table Data Table on Japan - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on Japan - Year-over-year growth 2023-2028 (%)
    • China - Market size and forecast 2023-2028
      • Table Data Table on China - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on China - Year-over-year growth 2023-2028 (%)
    • US - Market size and forecast 2023-2028
      • Table Data Table on US - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on US - Year-over-year growth 2023-2028 (%)
    • India - Market size and forecast 2023-2028
      • Table Data Table on India - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on India - Year-over-year growth 2023-2028 (%)
    • UK - Market size and forecast 2023-2028
      • Table Data Table on UK - Market size and forecast 2023-2028 ($ million)
      • Table Data Table on UK - Year-over-year growth 2023-2028 (%)
    • Market opportunity by geography
      • Table Data Tables on Market opportunity by geography ($ million)
  • Drivers, Challenges, and Opportunity/Restraints
    • Market drivers
      • Continuous rollout of high-speed Internet is driving popularity of anime video games
      • Rising penetration of smartphones
      • Rising popularity of media shows and growth in spending on online shows and video
    • Market challenges
      • Lack of skilled professionals in anime industry
      • Availability of pirated video content on online platforms
      • Growing threat of cyberattacks
    • Impact of drivers and challenges
    • Market opportunities/restraints
      • Growing advanced technologies like artificial intelligence (AI) and blockchain
      • Increase in better customer experience in movie industry
      • Growing number of wearables manufacturers with music functionality
  • Competitive Landscape
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
  • Competitive Analysis
    • Companies profiled
    • Market positioning of companies
    • Bandai Namco Filmworks Inc.
    • Bones Inc.
    • Discotek Media
    • Kyoto Animation Co. Ltd.
    • PA Works Co. Ltd.
    • Pierrot Co. Ltd.
    • Production IG Inc.
    • Sony Group Corp.
    • The Walt Disney Co.
    • TOEI ANIMATION Co. Ltd.
    • VIZ Media LLC
    • Zerochan
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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