Global AI In Games Market 2024-2028
The AI in games market is forecasted to grow by USD 4,501.72 mn during 2023-2028, accelerating at a CAGR of 24.65% during the forecast period. The report on the AI in games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the growing adoption of AR and VR games, the increasing adoption of free-to-play models, and the diversifying gaming population.
Technavio's AI in the games market is segmented as below:
By Type
- AI-enabled platforms
- AI-enabled games
By Technology
- Machine learning
- Natural language processing
- Computer vision
- Robotics
By Geography
- North America
- APAC
- Europe
- South America
- Middle East and Africa
This study identifies the increasing emergence of cloud gaming as one of the prime reasons driving the AI in games market growth during the next few years. Also, rising preference for realistic graphics and animations and advancements in AI characters and NPCs in gaming will lead to sizable demand in the market.
The report on the AI in games market covers the following areas:
- AI in games market sizing
- AiIin games market forecast
- AI in games market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading AI in games market vendors that include Alphabet Inc., Capcom Co. Ltd., Charisma Entertainment Ltd., COGNOSPHERE PTE. LTD., Electronic Arts Inc., Konami Group Corp., Latitude, Microsoft Corp., NetEase Inc., Nintendo Co. Ltd., NVIDIA Corp., PrometheanAI Inc., Side Effects Software Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Theai Inc., Ubisoft Entertainment SA, Unity Software Inc., and Vivendi SE. Also, the AI in games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.