Europe Gaming Hardware Market 2023-2027

Gaming Hardware Market In Europe 2023-2027

Technavio has been monitoring the gaming hardware market in Europe and is forecast to grow by $3577.97 mn during 2022-2027, accelerating at a CAGR of 4.81% during the forecast period. Our report on the gaming hardware market in Europe provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of e-sports games in Europe, the introduction of digital downloading in gaming consoles, and the emergence of ultra-HD TVs and PCs.

Technavio's gaming hardware market in Europe is segmented as below:

By Product

  • Consoles
  • PC
  • Accessories
This study identifies the rising popularity of multiplayer video games as one of the prime reasons driving the gaming hardware market in Europe's growth during the next few years. Also, technological advances in hardware and growth in the free-to-play model will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the gaming hardware market in Europe covers the following areas:
  • Gaming hardware market sizing in Europe
  • Gaming hardware market forecast in Europe
  • Gaming hardware industry analysis in Europe
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming hardware market vendors in Europe that include Antec Inc., Apple Inc., Biostar Microtech Int'l Corp., Corsair Gaming Inc., COUGAR, Dell Technologies Inc., Electronic Arts Inc., GAMDIAS Technology Co. Ltd., HTC Corp., Lenovo Group Ltd., Logitech International SA, Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NZXT Inc., Razer Inc., Sony Group Corp., Tencent Holdings Ltd., Thermaltake Technology Co. Ltd., and Zotac Technology Ltd. Also, the gaming hardware market in Europe analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.


  • Executive Summary
    • Market overview
      • Table Executive Summary – Chart on Market Overview
      • Table Executive Summary – Data Table on Market Overview
      • Table Executive Summary – Chart on Country Market Characteristics
      • Table Executive Summary – Chart on Market by Geography
      • Table Executive Summary – Chart on Market Segmentation by Product
      • Table Executive Summary – Chart on Incremental Growth
      • Table Executive Summary – Data Table on Incremental Growth
      • Table Executive Summary – Chart on Vendor Market Positioning
  • Market Landscape
    • Market ecosystem
      • Table Parent market
      • Table Market Characteristics
  • Market Sizing
    • Market definition
      • Table Offerings of vendors included in the market definition
    • Market segment analysis
      • Table Market segments
    • Market size 2022
    • Market outlook: Forecast for 2022-2027
      • Table Chart on Europe - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on Regional - Market size and forecast 2022-2027 ($ million)
      • Table Chart on Europe: Year-over-year growth 2022-2027 (%)
      • Table Data Table on Regional - Market size and forecast 2022-2027 ($ million)
  • Historic Market Size
    • Gaming hardware market in Europe 2017 - 2021
      • Table Historic market size – Data table on gaming hardware market in Europe 2017 - 2021 ($ million)
    • Product Segment Analysis 2017 - 2021
      • Table Historic market size – Product segment 2017 - 2021 ($ million)
    • Geography Segment Analysis 2017 - 2021
      • Table Historic market size – Geography segment 2017 - 2021 ($ million)
  • Five Forces Analysis
    • Five forces summary
      • Table Five forces analysis - Comparison between 2022 and 2027
    • Bargaining power of buyers
      • Table Chart on Bargaining power of buyers – Impact of key factors 2022 and 2027
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers – Impact of key factors in 2022 and 2027
    • Threat of new entrants
      • Table Threat of new entrants – Impact of key factors in 2022 and 2027
    • Threat of substitutes
      • Table Threat of substitutes – Impact of key factors in 2022 and 2027
    • Threat of rivalry
      • Table Threat of rivalry – Impact of key factors in 2022 and 2027
    • Market condition
      • Table Chart on Market condition - Five forces 2022 and 2027
  • Market Segmentation by Product
    • Market segments
      • Table Chart on Product - Market share 2022-2027 (%)
      • Table Data Table on Product - Market share 2022-2027 (%)
    • Comparison by Product
      • Table Chart on Comparison by Product
      • Table Data Table on Comparison by Product
    • Consoles - Market size and forecast 2022-2027
      • Table Chart on Consoles - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on Consoles - Market size and forecast 2022-2027 ($ million)
      • Table Chart on Consoles - Year-over-year growth 2022-2027 (%)
      • Table Data Table on Consoles - Year-over-year growth 2022-2027 (%)
    • PC - Market size and forecast 2022-2027
      • Table Chart on PC - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on PC - Market size and forecast 2022-2027 ($ million)
      • Table Chart on PC - Year-over-year growth 2022-2027 (%)
      • Table Data Table on PC - Year-over-year growth 2022-2027 (%)
    • Accessories - Market size and forecast 2022-2027
      • Table Chart on Accessories - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on Accessories - Market size and forecast 2022-2027 ($ million)
      • Table Chart on Accessories - Year-over-year growth 2022-2027 (%)
      • Table Data Table on Accessories - Year-over-year growth 2022-2027 (%)
    • Market opportunity by Product
      • Table Market opportunity by Product ($ million)
  • Customer Landscape
    • Customer landscape overview
      • Table Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Geographic Landscape
    • Geographic segmentation
      • Table Chart on Market share by geography - 2022-2027 (%)
      • Table Data Table on Market share by geography - 2022-2027 (%)
    • Geographic comparison
      • Table Chart on Geographic comparison
      • Table Data Table on Geographic comparison
    • Germany - Market size and forecast 2022-2027
      • Table Chart on Germany - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on Germany - Market size and forecast 2022-2027 ($ million)
      • Table Chart on Germany - Year-over-year growth 2022-2027 (%)
      • Table Data Table on Germany - Year-over-year growth 2022-2027 (%)
    • UK - Market size and forecast 2022-2027
      • Table Chart on UK - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on UK - Market size and forecast 2022-2027 ($ million)
      • Table Chart on UK - Year-over-year growth 2022-2027 (%)
      • Table Data Table on UK - Year-over-year growth 2022-2027 (%)
    • France - Market size and forecast 2022-2027
      • Table Chart on France - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on France - Market size and forecast 2022-2027 ($ million)
      • Table Chart on France - Year-over-year growth 2022-2027 (%)
      • Table Data Table on France - Year-over-year growth 2022-2027 (%)
    • Rest of Europe - Market size and forecast 2022-2027
      • Table Chart on Rest of Europe - Market size and forecast 2022-2027 ($ million)
      • Table Data Table on Rest of Europe - Market size and forecast 2022-2027 ($ million)
      • Table Chart on Rest of Europe - Year-over-year growth 2022-2027 (%)
      • Table Data Table on Rest of Europe - Year-over-year growth 2022-2027 (%)
    • Market opportunity by geography
      • Table Market opportunity by geography ($ million)
  • Drivers, Challenges, and Trends
    • Market drivers
      • Rising popularity of e-sports games in Europe
      • Introduction of digital downloading in gaming consoles
      • Emergence of ultra-HD TVs and PCs
    • Market challenges
      • Easy availability of counterfeit products
      • High price of gaming peripherals
      • Online pricing control and vendor competition
    • Impact of drivers and challenges
      • Table Impact of drivers and challenges in 2022 and 2027
    • Market trends
      • Rising popularity of multiplayer video games
      • Technological advances in hardware
      • Growth in the free-to-play model
  • Vendor Landscape
    • Overview
    • Vendor landscape
      • Table Overview on Criticality of inputs and Factors of differentiation
    • Landscape disruption
      • Table Overview on factors of disruption
    • Industry risks
      • Table Impact of key risks on business
  • Vendor Analysis
    • Vendors covered
      • Table Vendors covered
    • Market positioning of vendors
      • Table Matrix on vendor position and classification
    • Antec Inc.
      • Table Antec Inc. - Overview
      • Table Antec Inc. - Product / Service
      • Table Antec Inc. - Key offerings
    • Apple Inc.
      • Table Apple Inc. - Overview
      • Table Apple Inc. - Business segments
      • Table Apple Inc. - Key news
      • Table Apple Inc. - Key offerings
      • Table Apple Inc. - Segment focus
    • Corsair Gaming Inc.
      • Table Corsair Gaming Inc. - Overview
      • Table Corsair Gaming Inc. - Business segments
      • Table Corsair Gaming Inc. - Key news
      • Table Corsair Gaming Inc. - Key offerings
      • Table Corsair Gaming Inc. - Segment focus
    • Dell Technologies Inc.
      • Table Dell Technologies Inc. - Overview
      • Table Dell Technologies Inc. - Business segments
      • Table Dell Technologies Inc. - Key news
      • Table Dell Technologies Inc. - Key offerings
      • Table Dell Technologies Inc. - Segment focus
    • Electronic Arts Inc.
      • Table Electronic Arts Inc. - Overview
      • Table Electronic Arts Inc. - Product / Service
      • Table Electronic Arts Inc. - Key offerings
    • GAMDIAS Technology Co. Ltd.
      • Table GAMDIAS Technology Co. Ltd. - Overview
      • Table GAMDIAS Technology Co. Ltd. - Product / Service
      • Table GAMDIAS Technology Co. Ltd. - Key offerings
    • HTC Corp.
      • Table HTC Corp. - Overview
      • Table HTC Corp. - Product / Service
      • Table HTC Corp. - Key offerings
    • Lenovo Group Ltd.
      • Table Lenovo Group Ltd. - Overview
      • Table Lenovo Group Ltd. - Business segments
      • Table Lenovo Group Ltd. - Key offerings
      • Table Lenovo Group Ltd. - Segment focus
    • Logitech International SA
      • Table Logitech International SA - Overview
      • Table Logitech International SA - Product / Service
      • Table Logitech International SA - Key offerings
    • Meta Platforms Inc.
      • Table Meta Platforms Inc. - Overview
      • Table Meta Platforms Inc. - Product / Service
      • Table Meta Platforms Inc. - Key offerings
    • Microsoft Corp.
      • Table Microsoft Corp. - Overview
      • Table Microsoft Corp. - Business segments
      • Table Microsoft Corp. - Key news
      • Table Microsoft Corp. - Key offerings
      • Table Microsoft Corp. - Segment focus
    • Nintendo Co. Ltd.
      • Table Nintendo Co. Ltd. - Overview
      • Table Nintendo Co. Ltd. - Product / Service
      • Table Nintendo Co. Ltd. - Key offerings
    • Sony Group Corp.
      • Table Sony Group Corp. - Overview
      • Table Sony Group Corp. - Business segments
      • Table Sony Group Corp. - Key news
      • Table Sony Group Corp. - Key offerings
      • Table Sony Group Corp. - Segment focus
    • Tencent Holdings Ltd.
      • Table Tencent Holdings Ltd. - Overview
      • Table Tencent Holdings Ltd. - Business segments
      • Table Tencent Holdings Ltd. - Key offerings
      • Table Tencent Holdings Ltd. - Segment focus
    • Zotac Technology Ltd.
      • Table Zotac Technology Ltd. - Overview
      • Table Zotac Technology Ltd. - Product / Service
      • Table Zotac Technology Ltd. - Key offerings
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Inclusions and exclusions checklist
      • Table Inclusions checklist
      • Table Exclusions checklist
    • Currency conversion rates for US$
      • Table Currency conversion rates for US$
    • Research methodology
      • Table Research methodology
      • Table Validation techniques employed for market sizing
      • Table Information sources
    • List of abbreviations
      • Table List of abbreviations

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