Category: Virtual Reality
Virtual Reality market research reports by IMARC Services Pvt. Ltd.
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Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032
Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032 The global game-based learning market size reached US$ 18.4 Billion in 2023. Looking forward, ... Read More
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Online Lottery Market Report by Product Type (The Lotto, Quizzes Type Lottery, Numbers Game, Scratch-off Instant Games, and Others), Platform (Desktop, Mobile/App-based), and Region 2024-2032
Online Lottery Market Report by Product Type (The Lotto, Quizzes Type Lottery, Numbers Game, Scratch-off Instant Games, and Others), Platform (Desktop, Mobile/App-based), and Region 2024-2032 The global online lottery market size reached US$ 11.0 Billion in 2023. Looking forward, IMARC Group expects ... Read More
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Machine Learning as a Service (MLaaS) Market Report by Component (Software, Services), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), Application (Marketing and Advertising, Fraud Detection and Risk Management, Predictive Analytics, Augmented and Virtual Reality, Natural Language Processin, Computer Vision, Security and Surveillance, and Others), End User (IT and Telecom, Automotive, Healthcare, Aerospace and Defense, Retail, Government, BFSI, and Others), and Region 2024-2032
Machine Learning as a Service (MLaaS) Market Report by Component (Software, Services), Organization Size (Small and Medium-sized Enterprises, Large Enterprises), Application (Marketing and Advertising, Fraud Detection and Risk Management, Predictive Analytics, Augmented and Virtual Reality, Natural ... Read More
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Virtual Reality Headset Market Report by Product (PC Based, Console Based, Smartphone Based, Standalone), Material (Plastic, Paper, Others), End-User (Consumer Electronics, Healthcare, Games and Entertainment, Automobile, Education, Real Estate, Military), and Region 2024-2032
Virtual Reality Headset Market Report by Product (PC Based, Console Based, Smartphone Based, Standalone), Material (Plastic, Paper, Others), End-User (Consumer Electronics, Healthcare, Games and Entertainment, Automobile, Education, Real Estate, Military), and Region 2024-2032 The global virtual rea ... Read More
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MEMS Microphones Market Report by Signal Type (Analog, Digital), Technology (Capacitive, Piezoelectric), Application (Mobile Phones, Hearing Aids, IoT and VR, Consumer Electronics, and Others), and Region 2024-2032
MEMS Microphones Market Report by Signal Type (Analog, Digital), Technology (Capacitive, Piezoelectric), Application (Mobile Phones, Hearing Aids, IoT and VR, Consumer Electronics, and Others), and Region 2024-2032 The global MEMS microphones market size reached US$ 2.0 Billion in 2023. Looking forw ... Read More
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Audio CODEC Market Report by Function (With DSP, Without DSP), Component (Hardware, Software), End Use (Computer, Phones, Tablets, Over-Ear Headphones, TWS, Home Entertainment, Commercial, Automotive, Portable, Smart Home, IoT, Wearable, AR/VR), and Region 2024-2032
Audio CODEC Market Report by Function (With DSP, Without DSP), Component (Hardware, Software), End Use (Computer, Phones, Tablets, Over-Ear Headphones, TWS, Home Entertainment, Commercial, Automotive, Portable, Smart Home, IoT, Wearable, AR/VR), and Region 2024-2032 The global audio CODEC market siz ... Read More
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Digital Twin Market Report by Type (Product Digital Twin, Process Digital Twin, System Digital Twin), Technology (IoT and IIoT, Blockchain, Artificial Intelligence and Machine Learning, Augmented Reality, Virtual Reality and Mixed Reality, Big Data Analytics, 5G), End Use (Aerospace and Defense, Automotive and Transportation, Healthcare, Energy and Utilities, Oil and Gas, Agriculture, Residential and Commercial, Retail and Consumer Goods, Telecommunication, and Others), and Region 2024-2032
Digital Twin Market Report by Type (Product Digital Twin, Process Digital Twin, System Digital Twin), Technology (IoT and IIoT, Blockchain, Artificial Intelligence and Machine Learning, Augmented Reality, Virtual Reality and Mixed Reality, Big Data Analytics, 5G), End Use (Aerospace and Defense, Aut ... Read More
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Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, and Others), and Region 2024-2032
Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, ... Read More
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In-flight Entertainment and Connectivity Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
In-flight Entertainment and Connectivity Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global in-flight entertainment and connectivity market size reached US$ 4.7 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 8.0 Billion b ... Read More
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Fantasy Sports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Fantasy Sports Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 Market Overview: The global fantasy sports market size reached US$ 23.6 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 47.6 Billion by 2028, exhibiting a growth rate ... Read More
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Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global virtual reality gaming market size reached US$ 28.9 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 136.8 Billion by 2028, exhibiting a growth rate ... Read More
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Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Virtual Reality Headset Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global virtual reality headset market size reached US$ 9.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 33.1 Billion by 2028, exhibiting a growth rate ... Read More
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Pro AV Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Pro AV Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global pro AV market size reached US$ 2.8 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 3.6 Billion by 2028, exhibiting a growth rate (CAGR) of 4.34% during 2023-2028. P ... Read More
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Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global augmented reality gaming market size reached US$ 8.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 43.1 Billion by 2028, exhibiting a growth rat ... Read More