Virtual Events Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

Virtual Events Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028


Market Overview:

The global virtual events market size reached US$ 140.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 468.9 Billion by 2028, exhibiting a growth rate (CAGR) of 22.6% during 2023-2028.

Virtual events are web-based events that involve the virtual interaction of individuals at different locations through connected devices, including smartphones, laptops, desktop computers, and tablets. They include business conferences, sales meetings, summits, academic classes, job fairs, and trade shows. They allow employees to communicate, share feedback and ideas in meetings, and enjoy a shared experience. They offer flexibility, live chat options, and downloadable resource sections that help improve the work efficiency of individuals. Besides this, they are highly interactive and friendly, create a fun learning experience, and eliminate the need for a physical venue. Moreover, as they assist organizations in saving on staff, setup, meals, and travel costs, virtual events are increasingly being organized across healthcare, education, corporate, hospitality, and banking, financial services and insurance (BFSI) industries.

Virtual Events Market Trends:



At present, rapid urbanization and the widespread adoption of virtual infrastructure, tools, and services by enterprises across the globe are among the key factors positively influencing the market. In addition, numerous small and large-scale organizations are shifting towards virtual platforms for event marketing, event outsourcing and analytics, content and social media development, and access management. This is creating a positive outlook for the market. Apart from this, the rising adoption of work-from-home (WFH) policy and shifting employer inclination towards audio and video conferencing for recruitment purposes are contributing to the market growth. Furthermore, the usage of various interactive tools, such as polling, announcements, live chats, and live questions and answers (Q&A) columns, to enhance event efficiency, is favoring the market growth. Moreover, the integration of advanced technologies, such as artificial intelligence (AI), virtual reality (VR), and augmented reality (AR), to provide improved user experience is offering a favorable market outlook.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global virtual events market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on type, solution type, application and end-use.

Breakup by Type:

Video Conferencing and Unified Communications & Collaborations
Web Conferencing

Video conferencing and unified communications and collaborations segment dominates the market due to its increasing utilization for recruitment and real-time operational purposes.

Breakup by Solution Type:

Webinars and Enterprise Streaming
Networking and Collaborations
Content Sharing and Media Development
Event Marketing
Others

Based on the solution type, the market has been classified into webinars and enterprise streaming, networking and collaborations, content sharing and media development, event marketing, and others.

Breakup by Application:

Virtual Conferences 
Virtual Tradeshows
Online Education Programs
Virtual Reality Exhibitions
Others

Based on the application, the market has been segmented into virtual conferences, virtual tradeshows, online education programs, virtual reality exhibitions, and others.

Breakup by End-Use:

Corporate
Education
Healthcare
Finance and Banking
Government
Others

The corporate sector accounts for the majority of the market share due to the shifting preferences of corporate companies towards virtual event management platforms to maintain a smooth workflow across multiple geographical locations.

Breakup by Region:

North America

United States
Canada

Asia Pacific

China
Japan
India
South Korea
Australia
Indonesia
Others

Europe

Germany
France
United Kingdom
Italy
Spain
Russia
Others

Latin America

Brazil
Mexico
Others

Middle East and Africa

North America exhibits a clear dominance in the market due to the early adoption of advanced video technologies, coupled with the advanced infrastructure in the region.

Competitive Landscape:

The report has also analysed the competitive landscape of the market with some of the key players being Adobe Inc., Alcatel-Lucent, Atlassian, Avaya Holdings Corp., Broadsoft Inc., Cisco Systems Inc., Citrix Systems Inc., Huawei, International Business Machines, Microsoft Corporation, Mitel Networks, Toshiba Corporation and Zoom Video Communications Inc., etc.

Key Questions Answered in This Report

1. What was the size of the global virtual events market in 2022?

2. What is the expected growth rate of the global virtual events market during 2023-2028?

3. What are the key factors driving the global virtual events market?

4. What has been the impact of COVID-19 on the global virtual events market?

5. What is the breakup of the global virtual events market based on the type?

6. What is the breakup of the global virtual events market based on the end use?

7. What are the key regions in the global virtual events market?

8. Who are the key players/companies in the global virtual events market?


1 Preface
2 Scope and Methodology 
  2.1 Objectives of the Study
  2.2 Stakeholders
  2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
  2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
  2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
  4.1 Overview
  4.2 Key Industry Trends
5 Global Virtual Events Market
  5.1 Market Overview
  5.2 Market Performance
  5.3 Impact of COVID-19
  5.4 Market Forecast
6 Market Breakup by Type 
  6.1 Video Conferencing and Unified Communications & Collaborations
6.1.1 Market Trends
6.1.2 Market Forecast
  6.2 Web Conferencing
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Solution Type
  7.1 Webinars and Enterprise Streaming
7.1.1 Market Trends
7.1.2 Market Forecast
  7.2 Networking and Collaborations
7.2.1 Market Trends
7.2.2 Market Forecast
  7.3 Content Sharing and Media Development
7.3.1 Market Trends
7.3.2 Market Forecast
  7.4 Event Marketing
7.4.1 Market Trends
7.4.2 Market Forecast
  7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast
8 Market Breakup by Application
  8.1 Virtual Conferences
8.1.1 Market Trends
8.1.2 Market Forecast
  8.2 Virtual Tradeshows
8.2.1 Market Trends
8.2.2 Market Forecast
  8.3 Online Education Programs
8.3.1 Market Trends
8.3.2 Market Forecast
  8.4 Virtual Reality Exhibitions
8.4.1 Market Trends
8.4.2 Market Forecast
  8.5 Others
8.5.1 Market Trends
8.5.2 Market Forecast
9 Market Breakup by End-Use
  9.1 Corporate
9.1.1 Market Trends
9.1.2 Market Forecast
  9.2 Education
9.2.1 Market Trends
9.2.2 Market Forecast
  9.3 Healthcare
9.3.1 Market Trends
9.3.2 Market Forecast
  9.4 Finance and Banking
9.4.1 Market Trends
9.4.2 Market Forecast
  9.5 Government
9.5.1 Market Trends
9.5.2 Market Forecast
  9.6 Others
9.6.1 Market Trends
9.6.2 Market Forecast
10  Market Breakup by Region
  10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
  10.2 Asia Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
  10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
  10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
  10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11  SWOT Analysis
  11.1 Overview
  11.2 Strengths
  11.3 Weaknesses
  11.4 Opportunities
  11.5 Threats
12  Value Chain Analysis
13  Porters Five Forces Analysis
  13.1 Overview
  13.2 Bargaining Power of Buyers
  13.3 Bargaining Power of Suppliers
  13.4 Degree of Competition
  13.5 Threat of New Entrants
  13.6 Threat of Substitutes
14  Price Indicators
15  Competitive Landscape
  15.1 Market Structure
  15.2 Key Players
  15.3 Profiles of Key Players
15.3.1 Adobe Inc.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio 
15.3.1.3 Financials
15.3.1.4 SWOT Analysis
15.3.2 Alcatel-Lucent
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.2.3 Financials
15.3.3 Atlassian
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio 
15.3.3.3 Financials
15.3.4 Avaya Holdings Corp.
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.4.3 Financials
15.3.4.4 SWOT Analysis
15.3.5 Broadsoft Inc.
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio 
15.3.5.3 Financials
15.3.6 Cisco Systems Inc.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio 
15.3.6.3 Financials
15.3.6.4 SWOT Analysis
15.3.7 Citrix Systems Inc.
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio 
15.3.7.3 Financials 
15.3.7.4 SWOT Analysis
15.3.8 Huawei
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio 
15.3.9 International Business Machines
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio 
15.3.9.3 Financials 
15.3.9.4 SWOT Analysis
15.3.10 Microsoft Corporation
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials 
15.3.10.4 SWOT Analysis
15.3.11 Mitel Networks
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio 
15.3.12 Toshiba Corporation
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio 
15.3.12.3 Financials 
15.3.12.4 SWOT Analysis 
15.3.13 Zoom Video Communications Inc.
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio 
15.3.13.3 Financials 
15.3.13.4 SWOT Analysis 

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