Category: Video Games
Video Games market research reports by IMARC Services Pvt. Ltd.
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Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2025-2033
The global gaming market size reached USD 241.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 535.3 Billion by 2033, exhibiting a growth rate (CAGR) of 8.3% during 2025-2033. The rising popularity of gaming especially among young individuals, the emergence of e-sports ... Read More
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Gaming Peripherals Market Report by Product Type (Headsets, Keyboards, Joysticks, Mice, Gamepads, and Others), Gaming Device Type (PC (Desktop/Laptop), Gaming Consoles), Technology (Wired, Wireless), Distribution Channel (Online, Offline), and Region 2025-2033
The global gaming peripherals market size reached USD 5.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 9.6 Billion by 2033, exhibiting a growth rate (CAGR) of 6.88% during 2025-2033. The increasing advent of over-the-ear headphones, the easy availability of the produ ... Read More
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Archery Equipment Market Report by Product (Bows and Bow Accessories, Arrows, and Others), End User (Individual Consumer, Clubs and Gaming Zones, Sports Organizers), Distribution Channel (Speciality and Sports Shops, Departmental and Discount Stores, Online Stores, and Others), and Region 2025-2033
Archery Equipment Market Report by Product (Bows and Bow Accessories, Arrows, and Others), End User (Individual Consumer, Clubs and Gaming Zones, Sports Organizers), Distribution Channel (Speciality and Sports Shops, Departmental and Discount Stores, Online Stores, and Others), and Region 2025-2033 ... Read More
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Visualization and 3D Rendering Software Market Report by Product Type (Plugin, Stand-alone), Deployment Mode (On-premises, Cloud-based), Application (Architectural and Visualization, Research and Training, Gaming, Marketing and Advertisement, and Others), End Use Industry (Construction and Real Estate, Energy and Utilities, Media and Entertainment, Education, Healthcare and Life Science, and Others), and Region 2024-2032
Visualization and 3D Rendering Software Market Report by Product Type (Plugin, Stand-alone), Deployment Mode (On-premises, Cloud-based), Application (Architectural and Visualization, Research and Training, Gaming, Marketing and Advertisement, and Others), End Use Industry (Construction and Real Esta ... Read More
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In-app Advertising Market Report by Advertising Type (Banner Ads, Interstitial Ads, Rich Media Ads, Video Ads, and Others), Platform (Android, iOS, and Others), Application (Messaging, Entertainment, Gaming, Online Shopping, Payment and Ticketing, and Others), and Region 2024-2032
In-app Advertising Market Report by Advertising Type (Banner Ads, Interstitial Ads, Rich Media Ads, Video Ads, and Others), Platform (Android, iOS, and Others), Application (Messaging, Entertainment, Gaming, Online Shopping, Payment and Ticketing, and Others), and Region 2024-2032 The global in-app ... Read More
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Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032
Game-Based Learning Market Report by Platform (Online, Offline), Revenue Type (Game Purchase, Advertising, and Others), End-User (K-12 Game-Based Learning, Higher Game-Based Learning), and Region 2024-2032 The global game-based learning market size reached US$ 18.4 Billion in 2023. Looking forward, ... Read More
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3D Motion Capture Market Report by Type (Hardware, Software, Service), Application (Media and Entertainment, Biomechanical Research and Medical, Engineering and Design, Industrial, Education, and Others), System (Optical 3D Motion Capture Systems, Non-Optical 3D Motion Capture Systems), and Region 2024-2032
3D Motion Capture Market Report by Type (Hardware, Software, Service), Application (Media and Entertainment, Biomechanical Research and Medical, Engineering and Design, Industrial, Education, and Others), System (Optical 3D Motion Capture Systems, Non-Optical 3D Motion Capture Systems), and Region 2 ... Read More
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System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthcare, and Others), and Region 2024-2032
System-on-Chip (SoC) Market Report by Type (Digital, Analog, Mixed Signal), Application (Smartphones, Networking Devices, PC/Laptops, Game Consoles, Digital Cameras, and Others), End Use Industry (Automotive, Aerospace and Defense, IT and Telecommunication, Consumer Electronics, Industrial, Healthca ... Read More
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Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, and Others), and Region 2024-2032
Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, ... Read More
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Cloud Gaming Market Report by Devices Type (Smartphones, Smart TVs, Consoles, Tablets, PCs), Genre (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Technology (Video Streaming, File Streaming), Gamers (Hardcore Gamers, Casual Gamers), and Region 2024-2032
Cloud Gaming Market Report by Devices Type (Smartphones, Smart TVs, Consoles, Tablets, PCs), Genre (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Technology (Video Streaming, File Streaming), Gamers (Hardcore Gamers, Casual Gamers), and Region 2024-2032 The ... Read More
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Graphics Add-in Board (AIB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Graphics Add-in Board (AIB) Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 Market Overview: The global graphics add-in board (AIB) market size reached US$ 15.9 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 44.6 Billion by 2028, ... Read More
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Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Virtual Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global virtual reality gaming market size reached US$ 28.9 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 136.8 Billion by 2028, exhibiting a growth rate ... Read More
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Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Gaming Peripherals Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 Market Overview: The global gaming peripherals market size reached US$ 4.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 7.1 Billion by 2028, exhibiting a growth ... Read More
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Mobile Cloud Market by Service (Infrastructure, Platform, Software), Deployment (Public, Private, Hybrid), User (Enterprise, Consumer), Application (Gaming, Finance and Business, Entertainment, Education, Healthcare, Travel, and Others), and Region 2023-2
Mobile Cloud Market by Service (Infrastructure, Platform, Software), Deployment (Public, Private, Hybrid), User (Enterprise, Consumer), Application (Gaming, Finance and Business, Entertainment, Education, Healthcare, Travel, and Others), and Region 2023-2028 The global mobile cloud market size reach ... Read More
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Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global gaming market size reached US$ 202.7 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 343.6 Billion by 2028, exhibiting a growth rate (CAGR) of 9.08% during 2023-202 ... Read More
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Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global cloud gaming market size reached US$ 1,286.6 Million in 2022. Looking forward, IMARC Group expects the market to reach US$ 13,581.3 Million by 2028, exhibiting a growth rate (CAGR) of 47.5 ... Read More
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Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
Augmented Reality Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 The global augmented reality gaming market size reached US$ 8.4 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 43.1 Billion by 2028, exhibiting a growth rat ... Read More