Player Tracking Market Report by Component (Solutions, Services), Type (Wearables, Optical, Application-Based), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), End User (Team Sport, Individual Sport), and Region 2024-

Player Tracking Market Report by Component (Solutions, Services), Type (Wearables, Optical, Application-Based), Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety), End User (Team Sport, Individual Sport), and Region 2024-2032


The global player tracking market size reached US$ 6.2 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 32.8 Billion by 2032, exhibiting a growth rate (CAGR) of 19.6% during 2024-2032.

Player tracking is used to track and record the location of players, the ball, or sports equipment via camera or chip-based technologies. It is also utilized for curating tactics and decisions and augmenting the performance of individuals and the overall team. Additionally, it provides basic information on important events that occurred during a game, including players involved, event time, and player substitution. At present, key players are innovating player tracking devices by integrating advanced technologies like global positioning systems (GPS) that can track, analyze, and improve the performance of athletics with personalized insights and training exercises.

Player Tracking Market Trends:
The increasing number of sporting events and tournaments worldwide, in confluence with the escalating demand for real-time information to improve the decision-making process of the games, represents one of the key factors strengthening the growth of the market. Besides this, sports associations are adopting advanced technological solutions and services to analyze and monitor the player performance and health and help team management keep track of fraudulent activities during the game. Moreover, the rising adoption of fitness tracking wearable devices, such as smartwatches and fitness bands, which can monitor fitness-related activities of the professionals is contributing to the market growth. Apart from this, leading players operating in the industry are launching customizable player tracking applications integrated with radio frequency identification (RFID) technology. These devices also allow trainers to enhance the performance of athletes by using real-time data for developing training plans based on individual metrics and fatigue thresholds. Such innovations undertaken by market players are anticipated to offer lucrative opportunities for player tracking market growth across the globe in the coming years.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global player tracking market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on component, type, application and end user.

Breakup by Component:

Solutions
Services

Breakup by Type:

Wearables
Optical
Application-Based

Breakup by Application:

Fitness Tracking
Performance Tracking
Fraud Detection
Player Safety

Breakup by End User:

Team Sport
Individual Sport

Breakup by Region:

North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Catapult Group International Limited, JOHAN Sports (Demcon), Kinexon, PlayGineering Systems Ltd, Polar Electro Oy, SPT Group Pty Ltd, Stats Perform, STATSports Group, The Chyron Corporation, Xampion and Zebra Technologies Corporation.

Key Questions Answered in This Report

1. How big is the global player tracking market?
2. What is the expected growth rate of the global player tracking market during 2024-2032?
3. What are the key factors driving the global player tracking market?
4. What has been the impact of COVID-19 on the global player tracking market?
5. What is the breakup of the global player tracking market based on the component?
6. What is the breakup of the global player tracking market based on the type?
7. What is the breakup of the global player tracking market based on the application?
8. What is the breakup of the global player tracking market based on the end user?
9. What are the key regions in the global player tracking market?
10. Who are the key players/companies in the global player tracking market?


1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Player Tracking Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Solutions
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Services
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Type
7.1 Wearables
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Optical
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Application-Based
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Application
8.1 Fitness Tracking
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Performance Tracking
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Fraud Detection
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Player Safety
8.4.1 Market Trends
8.4.2 Market Forecast
9 Market Breakup by End User
9.1 Team Sport
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Individual Sport
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
10.1 North America
10.1.1 United States
10.1.1.1 Market Trends
10.1.1.2 Market Forecast
10.1.2 Canada
10.1.2.1 Market Trends
10.1.2.2 Market Forecast
10.2 Asia-Pacific
10.2.1 China
10.2.1.1 Market Trends
10.2.1.2 Market Forecast
10.2.2 Japan
10.2.2.1 Market Trends
10.2.2.2 Market Forecast
10.2.3 India
10.2.3.1 Market Trends
10.2.3.2 Market Forecast
10.2.4 South Korea
10.2.4.1 Market Trends
10.2.4.2 Market Forecast
10.2.5 Australia
10.2.5.1 Market Trends
10.2.5.2 Market Forecast
10.2.6 Indonesia
10.2.6.1 Market Trends
10.2.6.2 Market Forecast
10.2.7 Others
10.2.7.1 Market Trends
10.2.7.2 Market Forecast
10.3 Europe
10.3.1 Germany
10.3.1.1 Market Trends
10.3.1.2 Market Forecast
10.3.2 France
10.3.2.1 Market Trends
10.3.2.2 Market Forecast
10.3.3 United Kingdom
10.3.3.1 Market Trends
10.3.3.2 Market Forecast
10.3.4 Italy
10.3.4.1 Market Trends
10.3.4.2 Market Forecast
10.3.5 Spain
10.3.5.1 Market Trends
10.3.5.2 Market Forecast
10.3.6 Russia
10.3.6.1 Market Trends
10.3.6.2 Market Forecast
10.3.7 Others
10.3.7.1 Market Trends
10.3.7.2 Market Forecast
10.4 Latin America
10.4.1 Brazil
10.4.1.1 Market Trends
10.4.1.2 Market Forecast
10.4.2 Mexico
10.4.2.1 Market Trends
10.4.2.2 Market Forecast
10.4.3 Others
10.4.3.1 Market Trends
10.4.3.2 Market Forecast
10.5 Middle East and Africa
10.5.1 Market Trends
10.5.2 Market Breakup by Country
10.5.3 Market Forecast
11 SWOT Analysis
11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats
12 Value Chain Analysis
13 Porters Five Forces Analysis
13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Catapult Group International Limited
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.1.3 Financials
15.3.2 JOHAN Sports (Demcon)
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Kinexon
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.4 PlayGineering Systems Ltd
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.5 Polar Electro Oy
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.6 SPT Group Pty Ltd
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Stats Perform
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 STATSports Group
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.9 The Chyron Corporation
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 Xampion
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.11 Zebra Technologies Corporation
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.11.3 Financials
15.3.11.4 SWOT Analysis

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