Interactive Projector Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

Interactive Projector Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028


The global interactive projector market size reached US$ 3.2 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 9.8 Billion by 2028, exhibiting a growth rate (CAGR) of 20.5% during 2022-2028.



An interactive projector refers to an advanced image output device that can make surfaces, such as whiteboards, projector screens or walls, interactable. It enables the user to control the projection activities through a pen, mechanical stylus or a finger and is operated through a camera to track the movements. The projectors are commonly used in educational institutes and collaborative organizational settings for improving real-time understanding of the participants and enabling the presenter to actively participate with the projected images. They also offer various advantages, such as convenient multi-touch collaboration, multi-user compatibility and computer-independent interactivity.



Significant growth in the education sector, along with the rising demand for efficient e-learning and presentation solutions, is one of the key factors driving the growth of the market. Furthermore, increasing utilization of interactive projectors across the corporate and healthcare sectors for conducting presentations and communicating information to the patients, are favoring the market growth. Moreover, game developers are using these projectors to offer an immersive gaming experience to the consumer. Interactive projectors enable the gamer to customize the gaming area and interact with the walls, floors and tables for elaborate gameplay. Additionally, various technological advancements, such as product integration with cloud computing, the internet of things (IoT) and artificial intelligence (AI), are contributing to the market growth. Other factors, including improvements in sensor technologies and the implementation of favorable policies to promote digital learning solutions, along with increasing automation and digitization across the education sector, are expected to drive the market further.



Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global interactive projector market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on technology, projection distance, dimension, resolution and application.



Breakup by Technology:



DLP

LCD

LCoS



Breakup by Projection Distance:



Standard Throw

Short Throw

Ultra-Short Throw



Breakup by Dimension:



2D Interactive Projectors

3D Interactive Projectors



Breakup by Resolution:



XGA (Extended Graphis Display)

WXGA (Wide- XGA)

WUXGA (Wide- Ultra XGA)

HD (High Definition)



Breakup by Application:



Education

Business

Healthcare

Others



Breakup by Region:



North America

United States

Canada

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa



Competitive Landscape:

The competitive landscape of the industry has also been examined with some of the key players being BenQ Corporation (Qisda Corporation), Boxlight, Casio Computer Co. Ltd., Dell Technologies Inc., Delta Electronics Inc., Hitachi Digital Media Group, NEC Display Solutions Ltd. (NEC Corporation), Optoma Technology, Inc. (Coretronic Corporation), Panasonic Corp., Seiko Epson Corp. and Touchjet Inc.



Key Questions Answered in This Report

1. What was the size of the global interactive projector market in 2022?

2. What is the expected growth rate of the global interactive projector market during 2023-2028?

3. What are the key factors driving the global interactive projector market?

4. What has been the impact of COVID-19 on the global interactive projector market?

5. What is the breakup of the global interactive projector market based on the technology?

6. What is the breakup of the global interactive projector market based on the projection distance?

7. What is the breakup of the global interactive projector market based on application?

8. What are the key regions in the global interactive projector market?

9. Who are the key players/companies in the global interactive projector market?


1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Interactive Projector Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Technology
6.1 DLP
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 LCD
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 LCoS
6.3.1 Market Trends
6.3.2 Market Forecast
7 Market Breakup by Projection Distance
7.1 Standard Throw
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Short Throw
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Ultra-Short Throw
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Dimension
8.1 2D Interactive Projectors
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 3D Interactive Projectors
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Resolution
9.1 XGA (Extended Graphis Display)
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 WXGA (Wide- XGA)
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 WUXGA (Wide- Ultra XGA)
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 HD (High Definition)
9.4.1 Market Trends
9.4.2 Market Forecast
10 Market Breakup by Application
10.1 Education
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Business
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Healthcare
10.3.1 Market Trends
10.3.2 Market Forecast
10.4 Others
10.4.1 Market Trends
10.4.2 Market Forecast
11 Market Breakup by Region
11.1 North America
11.1.1 United States
11.1.1.1 Market Trends
11.1.1.2 Market Forecast
11.1.2 Canada
11.1.2.1 Market Trends
11.1.2.2 Market Forecast
11.2 Asia Pacific
11.2.1 China
11.2.1.1 Market Trends
11.2.1.2 Market Forecast
11.2.2 Japan
11.2.2.1 Market Trends
11.2.2.2 Market Forecast
11.2.3 India
11.2.3.1 Market Trends
11.2.3.2 Market Forecast
11.2.4 South Korea
11.2.4.1 Market Trends
11.2.4.2 Market Forecast
11.2.5 Australia
11.2.5.1 Market Trends
11.2.5.2 Market Forecast
11.2.6 Indonesia
11.2.6.1 Market Trends
11.2.6.2 Market Forecast
11.2.7 Others
11.2.7.1 Market Trends
11.2.7.2 Market Forecast
11.3 Europe
11.3.1 Germany
11.3.1.1 Market Trends
11.3.1.2 Market Forecast
11.3.2 France
11.3.2.1 Market Trends
11.3.2.2 Market Forecast
11.3.3 United Kingdom
11.3.3.1 Market Trends
11.3.3.2 Market Forecast
11.3.4 Italy
11.3.4.1 Market Trends
11.3.4.2 Market Forecast
11.3.5 Spain
11.3.5.1 Market Trends
11.3.5.2 Market Forecast
11.3.6 Russia
11.3.6.1 Market Trends
11.3.6.2 Market Forecast
11.3.7 Others
11.3.7.1 Market Trends
11.3.7.2 Market Forecast
11.4 Latin America
11.4.1 Brazil
11.4.1.1 Market Trends
11.4.1.2 Market Forecast
11.4.2 Mexico
11.4.2.1 Market Trends
11.4.2.2 Market Forecast
11.4.3 Others
11.4.3.1 Market Trends
11.4.3.2 Market Forecast
11.5 Middle East and Africa
11.5.1 Market Trends
11.5.2 Market Breakup by Country
11.5.3 Market Forecast
12 SWOT Analysis
12.1 Overview
12.2 Strengths
12.3 Weaknesses
12.4 Opportunities
12.5 Threats
13 Value Chain Analysis
14 Porters Five Forces Analysis
14.1 Overview
14.2 Bargaining Power of Buyers
14.3 Bargaining Power of Suppliers
14.4 Degree of Competition
14.5 Threat of New Entrants
14.6 Threat of Substitutes
15 Price Indicators
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 BenQ Corporation (Qisda Corporation)
16.3.1.1 Company Overview
16.3.1.2 Product Portfolio
16.3.2 Boxlight
16.3.2.1 Company Overview
16.3.2.2 Product Portfolio
16.3.2.3 Financials
16.3.3 Casio Computer Co. Ltd.
16.3.3.1 Company Overview
16.3.3.2 Product Portfolio
16.3.3.3 Financials
16.3.3.4 SWOT Analysis
16.3.4 Dell Technologies Inc.
16.3.4.1 Company Overview
16.3.4.2 Product Portfolio
16.3.4.3 Financials
16.3.4.4 SWOT Analysis
16.3.5 Delta Electronics Inc.
16.3.5.1 Company Overview
16.3.5.2 Product Portfolio
16.3.5.3 Financials
16.3.5.4 SWOT Analysis
16.3.6 Hitachi Digital Media Group
16.3.6.1 Company Overview
16.3.6.2 Product Portfolio
16.3.7 NEC Display Solutions Ltd. (NEC Corporation)
16.3.7.1 Company Overview
16.3.7.2 Product Portfolio
16.3.8 Optoma Technology Inc. (Coretronic Corporation)
16.3.8.1 Company Overview
16.3.8.2 Product Portfolio
16.3.9 Panasonic Corporation
16.3.9.1 Company Overview
16.3.9.2 Product Portfolio
16.3.9.3 Financials
16.3.9.4 SWOT Analysis
16.3.10 Seiko Epson Corp.
16.3.10.1 Company Overview
16.3.10.2 Product Portfolio
16.3.10.3 Financials
16.3.10.4 SWOT Analysis
16.3.11 Touchjet Inc.
16.3.11.1 Company Overview
16.3.11.2 Product Portfolio

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