Fantasy Sports Market Report by Sports Type (Football, Baseball, Basketball, Hockey, Cricket, and Others), Platform (Website, Mobile Application), Demographics (Under 25 Years, 25-40 Years, Above 40 Years), and Region 2024-2032

Fantasy Sports Market Report by Sports Type (Football, Baseball, Basketball, Hockey, Cricket, and Others), Platform (Website, Mobile Application), Demographics (Under 25 Years, 25-40 Years, Above 40 Years), and Region 2024-2032


The global fantasy sports market size reached US$ 26.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 62.6 Billion by 2032, exhibiting a growth rate (CAGR) of 9.78% during 2024-2032.


Fantasy sports refer to online games that allow participants to assemble virtual teams of real sports players. The participants compete by playing as managers of their teams, building the roster through drafts and trades, and making line-ups in pursuit of producing the best team statistically. Football, baseball, soccer, cricket, hockey, and basketball are some commonly played fantasy sports. They are widely used as an interactive and engaging activity to compete with friends, colleagues, and family over friendly leagues. Fantasy sports help increase the learning ability, enhance decision-making, provide a realistic feeling while playing, and improve sports knowledge.

Fantasy Sports Market Trends:
The rapid expansion of digital infrastructure, coupled with increasing internet penetration, is one of the key factors driving the market growth. Fantasy sports are online prediction games based on websites and mobile applications played using smartphones, laptops, and tablets. In addition, the rising popularity of fantasy sports due to the widespread adoption of social media platforms where individuals can share their scores and standings is acting as another growth-inducing factor. Furthermore, increasing demand for fantasy sports as active fan engagement tools due to the rising popularity of various sports leagues, such as the national football league (NFL), English premier league (EPL), and national basketball association (NBA), is providing a considerable boost to the market growth. Additionally, the integration of blockchain technology to enhance user experience, prevent abuses, and improve transparency by tracking data associated with teams, winners, and prizes are creating a positive outlook for the market. Moreover, increasing initiatives by several governments to promote fantasy sports and create a favorable ecosystem by setting regulatory frameworks are providing an impetus to the market growth. Other factors, including the launch of new applications, extensive research and development (R&D) activities, and rising investments in fantasy sports platforms, are anticipated to drive market growth.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global fantasy sports market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on sports type, platform and demographics.

Breakup by Sports Type:

Football
Baseball
Basketball
Hockey
Cricket
Others

Breakup by Platform:

Website
Mobile Application

Breakup by Demographics:

Under 25 Years
25-40 Years
Above 40 Years

Breakup by Region:

North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being Apollo Global Management Inc., CBS Sports Network (CBS Broadcasting, Inc.), Dream Sports Inc., Fantasy Power 11, FantasyPros, Fantrax, Flutter Entertainment plc, Fsport, Galactus Funware Technology Private Limited, Gameskraft Technologies, RealTime Fantasy Sports Inc., RotoBash and Sachar Gaming Private Limited.

Key Questions Answered in This Report

1. How big is the global fantasy sports market?
2. What is the expected growth rate of the global fantasy sports market during 2024-2032?
3. What are the key factors driving the global fantasy sports market?
4. What has been the impact of COVID-19 on the global fantasy sports market?
5. What is the breakup of the global fantasy sports market based on the platform?
6. What is the breakup of the global fantasy sports market based on the demographics?
7. What are the key regions in the global fantasy sports market?
8. Who are the key players/companies in the global fantasy sports market?


1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Fantasy Sports Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Sports Type
6.1 Football
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Baseball
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Basketball
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Hockey
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Cricket
6.5.1 Market Trends
6.5.2 Market Forecast
6.6 Others
6.6.1 Market Trends
6.6.2 Market Forecast
7 Market Breakup by Platform
7.1 Website
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Mobile Application
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Demographics
8.1 Under 25 Years
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 25-40 Years
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 Above 40 Years
8.3.1 Market Trends
8.3.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 United States
9.1.1.1 Market Trends
9.1.1.2 Market Forecast
9.1.2 Canada
9.1.2.1 Market Trends
9.1.2.2 Market Forecast
9.2 Asia-Pacific
9.2.1 China
9.2.1.1 Market Trends
9.2.1.2 Market Forecast
9.2.2 Japan
9.2.2.1 Market Trends
9.2.2.2 Market Forecast
9.2.3 India
9.2.3.1 Market Trends
9.2.3.2 Market Forecast
9.2.4 South Korea
9.2.4.1 Market Trends
9.2.4.2 Market Forecast
9.2.5 Australia
9.2.5.1 Market Trends
9.2.5.2 Market Forecast
9.2.6 Indonesia
9.2.6.1 Market Trends
9.2.6.2 Market Forecast
9.2.7 Others
9.2.7.1 Market Trends
9.2.7.2 Market Forecast
9.3 Europe
9.3.1 Germany
9.3.1.1 Market Trends
9.3.1.2 Market Forecast
9.3.2 France
9.3.2.1 Market Trends
9.3.2.2 Market Forecast
9.3.3 United Kingdom
9.3.3.1 Market Trends
9.3.3.2 Market Forecast
9.3.4 Italy
9.3.4.1 Market Trends
9.3.4.2 Market Forecast
9.3.5 Spain
9.3.5.1 Market Trends
9.3.5.2 Market Forecast
9.3.6 Russia
9.3.6.1 Market Trends
9.3.6.2 Market Forecast
9.3.7 Others
9.3.7.1 Market Trends
9.3.7.2 Market Forecast
9.4 Latin America
9.4.1 Brazil
9.4.1.1 Market Trends
9.4.1.2 Market Forecast
9.4.2 Mexico
9.4.2.1 Market Trends
9.4.2.2 Market Forecast
9.4.3 Others
9.4.3.1 Market Trends
9.4.3.2 Market Forecast
9.5 Middle East and Africa
9.5.1 Market Trends
9.5.2 Market Breakup by Country
9.5.3 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Apollo Global Management Inc.
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 CBS Sports Network (CBS Broadcasting Inc.)
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Dream Sports Inc.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.4 Fantasy Power 11
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.5 FantasyPros
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 Fantrax
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 Flutter Entertainment plc
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.7.3 Financials
14.3.8 Fsport
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.9 Galactus Funware Technology Private Limited
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.10 Gameskraft Technologies
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.11 RealTime Fantasy Sports Inc.
14.3.11.1 Company Overview
14.3.11.2 Product Portfolio
14.3.12 RotoBash
14.3.12.1 Company Overview
14.3.12.2 Product Portfolio
14.3.13 Sachar Gaming Private Limited
14.3.13.1 Company Overview
14.3.13.2 Product Portfolio

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