Worldwide Mobile and Handheld Gaming Forecast, 2022–2026
This IDC study sizes and assesses the mobile and handheld console gaming marketplace through 2026. The forecast includes four regional breakouts: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Device installed bases (IBs), monthly active user (MAU) bases, storefront and operating system (OS) dynamics, average revenue per user (ARPU), mobile game download totals, and direct local game spending and in-game ad revenue are separately assessed in this study. Market drivers and inhibitors, M&A deals, and leading mobile game developer/publisher dynamics are additionally addressed."The COVID-19 pandemic continued to impact the mobile and handheld console gaming market in a variety of ways last year. We expect free-to-play games to continue to dominate the market and for in-game ads to help push industry revenue over the $225 billion mark worldwide by 2026." — Lewis Ward, research director, IDC's Gaming and VR/AR services
Please Note: Extended description available upon request.
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