Worldwide Mobile and Handheld Gaming Forecast, 2022–2026

Worldwide Mobile and Handheld Gaming Forecast, 2022–2026

This IDC study sizes and assesses the mobile and handheld console gaming marketplace through 2026. The forecast includes four regional breakouts: North America, Western Europe, Asia/Pacific, and the rest of the world (ROW). Device installed bases (IBs), monthly active user (MAU) bases, storefront and operating system (OS) dynamics, average revenue per user (ARPU), mobile game download totals, and direct local game spending and in-game ad revenue are separately assessed in this study. Market drivers and inhibitors, M&A deals, and leading mobile game developer/publisher dynamics are additionally addressed."The COVID-19 pandemic continued to impact the mobile and handheld console gaming market in a variety of ways last year. We expect free-to-play games to continue to dominate the market and for in-game ads to help push industry revenue over the $225 billion mark worldwide by 2026." — Lewis Ward, research director, IDC's Gaming and VR/AR services

Please Note: Extended description available upon request.


IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
Worldwide Forecast
Local Mobile and Handheld Gaming Revenue
Worldwide Mobile Gaming Device Installed Bases, Gamers, ARPU, and Hours of Gameplay
Worldwide Handheld Console Shipments, Installed Bases, Gamers, and ARPU
North America Forecast
Western Europe Forecast
Asia/Pacific Forecast
Rest of World Forecast
Market Context
Drivers and Inhibitors
Drivers
5G Devices, Networks, and Services
The IAA Business Model
Inhibitors
China's Gaming Crackdown
App Security and Cheating Challenges
Significant Market Developments
Changes from Prior Forecast
Market Definition
Methodology
Related Research

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