Worldwide Home Video Game Console Forecast, 2022–2026
This IDC study estimates home video game console hardware, software, and related service use and spending through 2026. 7th-, 8th-, 9th-, and 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital game spending. Gaming network subscription service revenue and cloud-streamed gaming service revenue is additionally broken out worldwide through 2026."One of the most interesting developments in the home game console market in the past year has been the emergence of a clearer philosophical difference between Sony's and Microsoft's approach to digital console game monetization. The former is betting heavily on live service F2P games, while the latter is banking on live service games that will play nicely inside subscription-based business models. It won't be an 'either/or' choice here for most gamers, and we're forecasting significant growth in both business models through 2026, but if gamers clearly come down preferring one over the other, that will have significant effects on the 9th-gen dynamic between these two platform providers." — Lewis Ward, research director, Gaming and AR/VR at IDC
Please Note: Extended description available upon request.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook