Worldwide Home Video Game Console Forecast, 2022–2026

Worldwide Home Video Game Console Forecast, 2022–2026

This IDC study estimates home video game console hardware, software, and related service use and spending through 2026. 7th-, 8th-, 9th-, and 10th-gen consoles are considered in grouped categories. Packaged game discs/cards are broken out from digital game spending. Gaming network subscription service revenue and cloud-streamed gaming service revenue is additionally broken out worldwide through 2026."One of the most interesting developments in the home game console market in the past year has been the emergence of a clearer philosophical difference between Sony's and Microsoft's approach to digital console game monetization. The former is betting heavily on live service F2P games, while the latter is banking on live service games that will play nicely inside subscription-based business models. It won't be an 'either/or' choice here for most gamers, and we're forecasting significant growth in both business models through 2026, but if gamers clearly come down preferring one over the other, that will have significant effects on the 9th-gen dynamic between these two platform providers." — Lewis Ward, research director, Gaming and AR/VR at IDC

Please Note: Extended description available upon request.


IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
Worldwide Forecast
Market Context
Drivers and Inhibitors
Drivers
PlayStation 5, Xbox Series X/S, and "Switch 2"
Permanent Post-Pandemic Behavioral Shifts
Inhibitors
Component Shortages and Supply Chain Logistical Bottlenecks
The Russia-Ukraine War
Inflation
Significant Market Developments
Changes from Prior Forecast
Market Definition
Methodology
Related Research

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