IDC FutureScape: Worldwide Media and Entertainment 2025 Predictions

IDC FutureScape: Worldwide Media and Entertainment 2025 Predictions


This IDC study provides IDC's top 10 predictions for the media and entertainment industry for 2025 and beyond. "The media and entertainment industry has embraced modernization of production, distribution, and monetization for streaming applications through the adoption of a hybrid model consisting of both facility and cloud-based services," said Alex Holtz, research director, Worldwide Media and Entertainment Digital Strategies at IDC. "As M&E organizations continue to transition to cloud services, they have the unique opportunity to adopt advanced technologies including generative artificial intelligence, machine learning, and data analytics to improve workflow automation with intelligent decisioning while unleashing the business cycle flywheel effect delivering higher levels of efficiency and productivity and superior user experiences, culminating in higher monetization, lower costs, and a focus on profitability."


IDC FutureScape Figure

Executive Summary

IDC FutureScape Predictions

Summary of External Drivers

Predictions: Impact on Technology Buyers

Prediction 1: By the End of 2025, GenAI-Driven Automated and Personalized Ad Creation with Intelligent Decisioning for Content, Placement, and Localization Will Be Implemented by 25% of All Brands and Ad Agencies

Associated Drivers

IT Impact

Guidance

Prediction 2: By the End of 2025, 25% of All Major Media Technology Vendors with Revenue Greater than $100 Million Will Expand Services Across All Five Ecosystem Business Cycle Pillars

Associated Drivers

IT Impact

Guidance

Prediction 3: By the End of 2026, 20% of Media Companies Will Adopt GenAI-Driven Media Operations That Aggregate Performance Metrics and Automatically Execute Improvements or Present Options for Human Decisioning

Associated Drivers

IT Impact

Guidance

Prediction 4: By the End of 2026, GenAI-Based Self-Determined Viewing Experiences Based on Intelligent Profiles Will Be Adopted by 50% of All Sports-Focused, Over-the-Top Streaming Service Providers

Associated Drivers

IT Impact

Guidance

Prediction 5: By the End of 2027, Unified Application Programming Interface Standards for Cloud Media Services Will Be Approved by Standards Committees and Deployed by 80% of Major Worldwide Cloud-Based M&E Vendors

Associated Drivers

IT Impact

Guidance

Prediction 6: By the End of 2027, Virtual Production with Cloud-Based Media Asset Linking and Management Will Be Adopted by 50% of Motion Pictures and 25% of the Broadcast Industries

Associated Drivers

IT Impact

Guidance

Prediction 7: By the End of 2028, the Automated Assembly of Suggested Scenes, Compiling Camera Views, Audio, Graphics, and Other Sources for Director Selection Will Be Implemented by 25% of All Live Productions

Associated Drivers

IT Impact

Guidance

Prediction 8: By the End of 2028, Automated Editing via the Assembly of Raw Video into Scenes That Best Represent a Script and Applying Technical Attributes Will Be Implemented by 20% of the Postproduction Industry

Associated Drivers

IT Impact

Guidance

Prediction 9: By the End of 2029, CTV Operating Systems That Facilitate and Automate Interactive Social and Gaming Services into a Unified UX/UI Will Represent 33% of the Worldwide CTV Installed Base

Associated Drivers

IT Impact

Guidance

Prediction 10: By the End of 2029, 100% of Cloud-Based Media Factories for Content Creation, Production, Distribution, and Monetization Will Be Adopted by 25% of the Broadcast Industry

Associated Drivers

IT Impact

Guidance

Advice for Technology Buyers

People

Process

Technology

External Drivers: Detail

AI-Driven Business Models — Moving from AI Experimentation to Monetization

The Drive to Automate — Toward a Data-Driven Future

AI-Driven Workplace Transformation — Building Tomorrow's Workforce Today

Battling Against Technical Debt — Overcoming Hurdles to IT Modernization

Connected TV Adoption — Free Ad-Supported Streaming TV, UX/UI Advancements in Connected TV, and Interactive Services Acting as Key Drivers

Media and Entertainment Cloud Adoption and Convergence — Hybrid Adoption of Both Facility and Cloud-Based Services and Ecosystem Consolidation

Remote Production Adoption — Leveraging Media Creative Experts Globally

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