Publisher: IDATE
Category: Consumer Goods

Consumer Goods market research reports by IDATE

(9 reports matching your criteria)
    • Metavers

      Metavers The aim of this report is to investigate the potential industrial applications of the Metaverse It seeks to answer the following questions: What is the Industrial Metaverse? What technologies are behind the Industrial Metaverse? Which sectors will be impacted by the emergence of the Industr ... Read More

    • Evolution of Cloud Gaming

      Evolution of Cloud Gaming This report provides a comprehensive overview of cloud gaming, a promising area within the cloud computing sector. However, the cloud gaming market is complex and carries significant economic risks for those who do not master it. It examines the reasons why many companies a ... Read More

    • AI in Media & Entertainment - Impact of AI across the value chain

      AI in Media & Entertainment - Impact of AI across the value chain The aim of this study is to examine the impact of the arrival of AI in the media and entertainment sector. It seeks to answer the following questions: What disruptions can be expected as a result of the arrival of AI in the media sect ... Read More

    • In-home broadband - Technologies for in-home broadband

      In-home broadband – Technologies for in-home broadban d The outbreak of the pandemic has led to an inevitable surge in the use of digital technologies and placed broadband networks as a key enabler for various digital applications in home, including teleconference, online education, 4K / 8K ultra-hi ... Read More

    • Digital Markets Act: What impact on digital players?

      Digital Markets Act: what impact on digital players? As Internet usage has grown and tech companies have expanded considerably in the digital marketplace, the Digital Markets Act aims to regulate this market by establishing uniform rules to ensure contestability and fairness. In this report, we will ... Read More

    • Digital Services Act: What impact on the European digital market?

      Digital Services Act: What impact on the European digital market? The growth in Internet usage and the diversification of online activities have increased the risk of users being confronted with illegal content. Recognising the need to regulate Internet content at a European level, the Digital Servi ... Read More

    • Tech Giants in Digital Entertainment

      Tech Giants in Digital Entertainment Scale effect drives to leadership This report examines the digital entertainment market (video, music, games) from the specific perspective of the Tech Giants. The introductory section describes the market dynamics of digital entertainment revenues and consumptio ... Read More

    • Metaverse, a brave new world? Video gaming as the most advanced option

      Metaverse, a brave new world? Video gaming as the most advanced option In this study, we present the nature and main value proposition of the metaverse, as well as its key enablers and limitations. We address the potential impacts of metaverse on the gaming industry. Our analysis covers various conc ... Read More

    • Future TV - Where do European players fit into the future TV landscape?

      Future TV - Where do European players fit into the future TV landscape? The nature of the doubts surrounding the future of the TV sector is changing. It is now accepted that linear television channels will not disappear overnight, but they will be watched less and less as OTT becomes more popular. T ... Read More

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