The Video Game, DVD and Recorded Music Retailing industry have faced difficult trading conditions over the past decade. Intensifying external competition from streaming platforms and online-only retailers diverted demand away from traditional retailers, contributing to a steady erosion in industry-wide turnover. These trends have shifted the structure of the industry, as many large-scale retailers that traditionally dominated the industry have either exited the industry or rationalised their physical store presence. The COVID-19 outbreak accelerated a consumer shift to digital channels, further threatening the viability of traditional retailers. JB Hi-Fi has responded to these trends by reducing its involvement in the industry, focusing on retailing products that are less threatened by online substitutes. These trends were partially offset by a temporary jump in video game demand in 2020-21 and a steady rise in the popularity of vinyl records. Overall, industry revenue is expected to decrease at an annualised 4.3% over the five years through 2023-24, to total $1.0 billion. This includes an anticipated decline of 5.9% in 2023-24, as consumers continue their decade-long shift to online substitutes.
Industry firms primarily sell video games, DVDs and recorded music. Digital downloads from industry retailers with bricks-and-mortar stores are also included. Businesses that only operate online are excluded from the industry.
This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.
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