Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-Immersive), By Device (HMD, GTD), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2023 - 2030

Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-Immersive), By Device (HMD, GTD), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2023 - 2030


Virtual Reality Market Growth & Trends


The global virtual reality market size is expected to reach USD 87.0 billion by 2030, growing at a CAGR of 13.8% from 2023 to 2030, according to a new study by Grand View Research, Inc. The increasing adoption of user immersion technology in industries such as education, industrial training, and healthcare, is expected to drive the growth. Additionally, internet penetration in the form of high-speed 5G networks has positively impacted the adoption of virtual reality technology due to fast and low-latency internet connections.

The growing demand for training and research across industries such as education, aerospace & defense, automotive, and more is also driving the growth of the virtual reality industry. For instance, in October 2022, Meta Platforms, Inc. launched the Meta Quest Pro VR headset with the Snapdragon Qualcomm XR2+ chipset. According to the company, the headset is targeted toward professionals and creators looking for high-end VR headsets.

Moreover, virtual reality has enabled e-commerce companies to let users shop virtually. This technology creates an interactive environment and helps improve the overall shopping experience for users. Similarly, the demand for virtual reality in the education sector is growing as teachers can conduct interactive academic sessions on VR-based online platforms to facilitate better collaboration.

North America is anticipated to hold a significant share of the virtual reality industry over the forecast period owing to the dominance of technology companies in the region. The region’s rapid technology penetration and availability of new VR products are expected to increase the demand. Additionally, the emergence of various start-ups related to VR is expected to help create opportunities for the market.

Virtual Reality Market Report Highlights

  • Based on device, the gesture tracking device (GTD) is expected to grow at the highest CAGR of around 15% over the forecast period due to the trend of gesture tracing for enhanced immersion
  • Based on technology, the semi & fully immersive segment recorded the largest revenue share of over 80% due to the realistic experience provided by the technology that closely simulates real-world scenarios
  • Based on component, the software segment is expected to grow at the highest CAGR of over 15% during the forecast period, attributed to the growing demand for VR applications in gaming and entertainment
  • Asia Pacific accounted for the largest revenue share of around 40.0% in 2022 due to the presence of leading VR equipment manufacturers and encouraging initiatives by the governments for use of advanced technologies
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Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information analysis
1.3.2 Market formulation & data visualization
1.3.3 Data validation & publishing
1.4 Research Scope and Assumptions
1.4.1 List data sources
Chapter 2 Executive Summary
2.1 Market Snapshot
2.2 Segment Snapshot
2.3 Competitive Landscape Snapshot
Chapter 3 Industry Outlook
3.1 Market Lineage Outlook
3.2 Industry Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market driver analysis
3.3.1.1 Evolving applications in the entertainment and medical sectors
3.3.1.2 Growing VR penetration in consumer electronics
3.3.2 Market challenge analysis
3.3.2.1 High initial investments and device compatibility restrictions
3.3.2.2 Spatial discomfort and risk of other ailments
3.4 Industry Opportunities & Challenges
3.5 Industry Analysis Tools
3.5.1 PORTER’s Analysis
3.5.2 Macroeconomic Analysis
Chapter 4 Virtual Reality Market Device Outlook
4.1 Virtual Reality Market Share By Device, 2018 - 2030 (USD Million)
4.2 Device Movement Analysis & Market Share, 2022 & 2030
4.3 Virtual Reality Market Estimates & Forecast, By Device (USD Million)
4.3.1 Head-Mounted Display (HMD)
4.3.2 Gesture-Tracking Device (GTD)
4.3.3 Projectors & Display Wall (PDW)
Chapter 5 Virtual Reality Market Technology Outlook
5.1 Virtual Reality Market Share By Technology, 2018 - 2030 (USD Million)
5.2 Technology Movement Analysis & Market Share, 2022 & 2030
5.3 Virtual Reality Market Estimates & Forecast, By Technology (USD Million)
5.3.1 Semi & Fully Immersive
5.3.2 Non-Immersive
Chapter 6 Virtual Reality Market Component Outlook
6.1 Virtual Reality Market Share By Component, 2018 - 2030 (USD Million)
6.2 Component Movement Analysis & Market Share, 2022 & 2030
6.3 Virtual Reality Market Estimates & Forecast, By Component (USD Million)
6.3.1 Hardware
6.3.2 Software
Chapter 7 Virtual Reality Market Application Outlook
7.1 Virtual Reality Market Share By Application, 2018 - 2030 (USD Million)
7.2 Application Movement Analysis & Market Share, 2022 & 2030
7.3 Virtual Reality Market Estimates & Forecast, By Application (USD Million)
7.3.1 Aerospace & Defense
7.3.2 Consumer
7.3.3 Commercial
7.3.4 Enterprise
7.3.5 Healthcare
7.3.6 Others
Chapter 8 Virtual Reality Regional Outlook
8.1 Virtual Reality Market Share By Region, 2022 & 2030
8.2 North America
8.2.1 North America virtual reality market, 2018 - 2030
8.2.2 U.S.
8.2.2.1 U.S. virtual reality market, 2018 - 2030 (USD Million)
8.2.3 Canada
8.2.3.1 Canada virtual reality market, 2018 - 2030 (USD Million)
8.2.4 Mexico
8.2.4.1 Canada virtual reality market, 2018 - 2030 (USD Million)
8.3 Europe
8.3.1 Europe virtual reality market, 2018 - 2030
8.3.2 U.K.
8.3.2.1 U.K. virtual reality market, 2018 - 2030 (USD Million)
8.3.3 Germany
8.3.3.1 Germany virtual reality market, 2018 - 2030 (USD Million)
8.3.4 Italy
8.3.4.1 Italy virtual reality market, 2018 - 2030 (USD Million)
8.3.5 France
8.3.5.1 France virtual reality market, 2018 - 2030 (USD Million) 
8.4 Asia Pacific
8.4.1 Asia Pacific virtual reality market, 2018 - 2030
8.4.2 China
8.4.2.1 China virtual reality market, 2018 - 2030 (USD Million)
8.4.3 Japan
8.4.3.1 Japan virtual reality market, 2018 - 2030 (USD Million)
8.4.4 South Korea
8.4.4.1 South Korea virtual reality market, 2018 - 2030 (USD Million)
8.4.5 India
8.4.5.1 India virtual reality market, 2018 - 2030 (USD Million)
8.5 South America
8.5.1 South America virtual reality market, 2018 - 2030
8.5.2 Brazil
8.5.2.1 Brazil virtual reality market, 2018 - 2030 (USD Million)
8.5.3 Argentina
8.5.3.1 Argentina virtual reality market, 2018 - 2030 (USD Million)
8.6 MEA
8.6.1 MEA virtual reality market, 2018 - 2030
8.6.2 Saudi Arabia
8.6.2.1 Saudi Arabia virtual reality market, 2018 - 2030 (USD Million)
8.6.3 South Africa
8.6.3.1 South Africa virtual reality market, 2018 - 2030 (USD Million)
Chapter 9 Competitive Landscape
9.1 Key Market Participants
9.1.1 Alphabet Inc.
9.1.2 Barco NV
9.1.3 CyberGlove Systems Inc.
9.1.4 Meta Platforms, Inc.
9.1.5 HTC Corporation
9.1.6 Microsoft Corporation
9.1.7 Samsung Electronics Co., Ltd
9.1.8 Sensics, Inc.
9.1.9 Sixense Enterprises Inc. (Penumbra, Inc.)
9.1.10 Ultraleap Limited
9.2 Recent Developments & Impact Analysis, By Key Market Participants
9.3 Company Categorization
9.4 Participant’s Overview
9.5 Financial Performance
9.6 Product Benchmarking
9.7 Company Heat Map Analysis
9.8 Company Market Share Analysis, 2022 
9.9 Strategy Mapping
9.9.1 Expansion
9.9.2 Mergers & acquisitions
9.9.3 Collaborations
9.9.4 New product launches
9.9.5 Research & development

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