Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD, PDW), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2022 - 2030

Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD, PDW), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2022 - 2030

Virtual Reality Market Growth & Trends

The global virtual reality market size is expected to reach USD 87.0 billion by 2030, according to the latest report by Grand View Research, Inc. The market is expected to expand at a CAGR of 15.0% from 2022 to 2030. The rapid penetration of Head-Mounted Display (HMD) in various industries, particularly in entertainment and gaming, has led to significant market growth. Additionally, the advent of 5G technology has positively impacted the adoption of virtual technology.

The emerging demand for virtual training across industries such as education, aerospace and defense, automotive, and healthcare is driving the market. For instance, in October 2021, Accenture ordered 60,000 Oculus headsets to simplify its onboarding process and train new employees. The company considers VR to be an engaging and productive technology that provides a time-efficient solution for training.

With the deployment of VR technology, the e-commerce industry has enabled shoppers to virtually try new clothes and accessories. This supports buyers in making the right purchase choices. Furthermore, the temporary closure of educational institutions to combat the spread of coronavirus has forced them to conduct their academic sessions on VR-based online platforms to facilitate better collaboration.

The VR technology has also enabled medical personnel to deliver instructions and aid therapies through the audio-visual tool. The increasing use of automation and Artificial Intelligence (AI) across many industries is one of the primary growth drivers of the market. North America is anticipated to maintain its lead during the forecast period owing to the dominance of technology companies in the region. Additionally, the emergence of various start-ups related to advanced technology is expected to impact the growth of the market.

Virtual Reality Market Report Highlights

  • The market is expected to be driven by advances in smartphone hardware and cutting-edge virtual reality-compatible headsets during the forecast period
  • The HMD device segment accounted for the largest revenue share of over 60.0% in 2021
  • The semi and fully immersive technology segment accounted for the largest revenue share in 2021, which is expected to further increase throughout the forecast period. This can be attributed to the ability of the technology to bring a real-like dimension to a simulated domain
  • Asia Pacific accounted for the largest revenue share of over 40.0% in 2021 and is anticipated to dominate the market during the forecast period
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Chapter 1 Methodology and Scope
1.1 Information Procurement and Research Scope
1.2 Information Analysis
1.3 Market Formulation & Data Visualization
1.4 Market Scope and Assumptions
1.4.1 Secondary Sources
1.4.2 Primary Sources
Chapter 2 Executive Summary
2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2018 - 2030
2.2 Global
2.2.1 Global virtual reality market, 2018 - 2030
2.2.2 Global virtual reality market, by device, 2018 - 2030
2.2.3 Global virtual reality market, by technology, 2018 - 2030
2.2.4 Global virtual reality market, by component, 2018 - 2030
2.2.5 Global virtual reality market, by application, 2018 - 2030
2.2.6 Global virtual reality market, by region, 2018 - 2030
Chapter 3 Market Variables, Trends & Scope
3.1 Market Segmentation & Scope
3.2 Virtual Reality Size and Growth Prospects
3.3 Virtual Reality - Value Chain Analysis
3.4 Virtual Reality Market Dynamics
3.4.1 Market drivers
3.4.1.1 Evolving solicitations in the entertainment and medical sectors
3.4.1.2 Growing VR penetration in consumer electronics
3.4.2 Market restraints
3.4.2.1 High initial investment and device compatibility restrictions
3.4.2.2 Spatial discomfort and risk of other ailments
3.5 Penetration & Key Opportunities Mapping
3.6 Industry Analysis - Porter’s Five Forces
3.7 Virtual Reality - Key Company Analysis, 2021
3.8 Virtual Reality - PEST Analysis
3.9 Virtual Reality - COVID-19 Impact Analysis
Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis
4.1 Virtual Reality Market: Device Movement Analysis
4.1.1 Head-Mounted Display (HMD)
4.1.1.1. Head-Mounted Display (HMD) virtual reality market, by region, 2018 - 2030
4.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
4.1.2 Gesture-Tracking Device (GTD)
4.1.2.1. Gesture-Tracking Device (GTD) virtual reality market, by region, 2018 - 2030
4.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
4.1.3 Projectors & Display Wall (PDW)
4.1.3.1. Projectors & Display Wall (PDW) virtual reality market, by region, 2018 - 2030
4.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis
5.1 Virtual Reality Market: Technology Movement Analysis
5.1.1 Semi & Fully Immersive
5.1.1.1. Semi & fully immersive virtual reality market, by region, 2018 - 2030
5.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
5.1.2 Non-immersive
5.1.2.1. Non-immersive virtual reality market, by region, 2018 - 2030
5.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis
6.1 Virtual Reality Market: Component Movement Analysis
6.1.1 Hardware
6.1.1.1. Hardware virtual reality market, by region, 2018 - 2030
6.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
6.1.2 Software
6.1.2.1. Software virtual reality market, by region, 2018 - 2030
6.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis
7.1 Virtual Reality Market: Application Movement Analysis
7.1.1 Aerospace & Defense
7.1.1.1. Aerospace & defense virtual reality market, by region, 2018 - 2030
7.1.1.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.2 Consumer
7.1.2.1. Consumer virtual reality market, by region, 2018 - 2030
7.1.2.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.3 Commercial
7.1.3.1. Commercial virtual reality market, by region, 2018 - 2030
7.1.3.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.4 Enterprise
7.1.4.1. Enterprise virtual reality market, by region, 2018 - 2030
7.1.4.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.5 Healthcare
7.1.5.1. Healthcare virtual reality market, by region, 2018 - 2030
7.1.5.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
7.1.6 Others
7.1.6.1. Others virtual reality market, by region, 2018 - 2030
7.1.6.1.1. Market estimates and forecasts, 2018 - 2030 (USD Million)
Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis
8.1 Virtual Reality Market: Regional Movement Analysis
8.2 North America
8.2.1 Regional trends
8.2.2 North America virtual reality market, 2018 - 2030
8.2.2.1 North America virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.2 North America virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.3 North America virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.4 North America virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.5 U.S. virtual reality market, 2018 - 2030
8.2.2.5.1 U.S. virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.5.2 U.S. virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.5.3 U.S. virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.5.4 U.S. virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.6 Canada virtual reality market, 2018 - 2030
8.2.2.6.1 Canada virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.6.2 Canada virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.6.3 Canada virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.6.4 Canada virtual reality market by application, 2018 - 2030 (USD Million)
8.2.2.7 Mexico virtual reality market, 2018 - 2030
8.2.2.7.1 Mexico virtual reality market by device, 2018 - 2030 (USD Million)
8.2.2.7.2 Mexico virtual reality market by technology, 2018 - 2030 (USD Million)
8.2.2.7.3 Mexico virtual reality market by component, 2018 - 2030 (USD Million)
8.2.2.7.4 Mexico virtual reality market by application, 2018 - 2030 (USD Million)
8.3 Europe
8.3.1 Regional trends
8.3.2 Europe virtual reality market, 2018 - 2030
8.3.2.1 Europe virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.2 Europe virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.3 Europe virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.4 Europe virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.5 U.K. virtual reality market, 2018 - 2030
8.3.2.5.1 U.K. virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.5.2 U.K. virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.5.3 U.K. virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.5.4 U.K. virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.6 Germany virtual reality market, 2018 - 2030
8.3.2.6.1 Germany virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.6.2 Germany virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.6.3 Germany virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.6.4 Germany virtual reality market by application, 2018 - 2030 (USD Million)
8.3.2.7 France virtual reality market, 2018 - 2030
8.3.2.7.1 France virtual reality market by device, 2018 - 2030 (USD Million)
8.3.2.7.2 France virtual reality market by technology, 2018 - 2030 (USD Million)
8.3.2.7.3 France virtual reality market by component, 2018 - 2030 (USD Million)
8.3.2.7.4 France virtual reality market by application, 2018 - 2030 (USD Million)
8.4 Asia Pacific
8.4.1 Regional Trends
8.4.2 Asia Pacific virtual reality market, 2018 - 2030
8.4.2.1 Asia Pacific virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.2 Asia Pacific virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.3 Asia Pacific virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.4 Asia Pacific virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.5 China virtual reality market, 2018 - 2030
8.4.2.5.1 China virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.5.2 China virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.5.3 China virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.5.4 China virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.6 Japan virtual reality market, 2018 - 2030
8.4.2.6.1 Japan virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.6.2 Japan virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.6.3 Japan virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.6.4 Japan virtual reality market by application, 2018 - 2030 (USD Million)
8.4.2.7 India virtual reality market, 2018 - 2030
8.4.2.7.1 India virtual reality market by device, 2018 - 2030 (USD Million)
8.4.2.7.2 India virtual reality market by technology, 2018 - 2030 (USD Million)
8.4.2.7.3 India virtual reality market by component, 2018 - 2030 (USD Million)
8.4.2.7.4 India virtual reality market by application, 2018 - 2030 (USD Million)
8.5 South America
8.5.1 Regional Trends
8.5.2 South America virtual reality market, 2018 - 2030
8.5.2.1 South America virtual reality market by device, 2018 - 2030 (USD Million)
8.5.2.2 South America virtual reality market by technology, 2018 - 2030 (USD Million)
8.5.2.3 South America virtual reality market by component, 2018 - 2030 (USD Million)
8.5.2.4 South America virtual reality market by application, 2018 - 2030 (USD Million)
8.5.2.5 Brazil virtual reality market, 2018 - 2030
8.5.2.5.1 Brazil virtual reality market by device, 2018 - 2030 (USD Million)
8.5.2.5.2 Brazil virtual reality market by technology, 2018 - 2030 (USD Million)
8.5.2.5.3 Brazil virtual reality market by component, 2018 - 2030 (USD Million)
8.5.2.5.4 Brazil virtual reality market by application, 2018 - 2030 (USD Million)
8.6 Middle East & Africa (MEA)
8.6.1 Regional trends
8.6.2 MEA virtual reality market, 2018 - 2030
8.6.2.1 MEA virtual reality market by device, 2018 - 2030 (USD Million)
8.6.2.2 MEA virtual reality market by technology, 2018 - 2030 (USD Million)
8.6.2.3 MEA virtual reality market by component, 2018 - 2030 (USD Million)
8.6.2.4 MEA virtual reality market by application, 2018 - 2030 (USD Million)
Chapter 9 Competitive Landscape
9.1 Company Profiles
9.1.1 Alphabet Inc.
9.1.1.1 Company overview
9.1.1.2 Financial performance
9.1.1.3 Product benchmarking
9.1.1.4 Recent developments
9.1.2 Barco
9.1.2.1 Company overview
9.1.2.2 Financial performance
9.1.2.3 Product benchmarking
9.1.2.4 Recent developments
9.1.3 CyberGlove Systems Inc.
9.1.3.1 Company overview
9.1.3.2 Product benchmarking
9.1.3.3 Recent developments
9.1.4 Meta
9.1.4.1 Company overview
9.1.4.2 Financial performance
9.1.4.3 Product benchmarking
9.1.4.4 Recent developments
9.1.5 HTC Corporation
9.1.5.1 Company overview
9.1.5.2 Financial performance
9.1.5.3 Product benchmarking
9.1.5.4 Recent developments
9.1.6 Microsoft
9.1.6.1 Company overview
9.1.6.2 Financial performance
9.1.6.3 Product benchmarking
9.1.6.4 Recent developments
9.1.7 Samsung
9.1.7.1 Company overview
9.1.7.2 Financial performance
9.1.7.3 Product benchmarking
9.1.7.4 Recent developments
9.1.8 Sensics, Inc.
9.1.8.1 Company overview
9.1.8.2 Product benchmarking
9.1.8.3 Recent developments
9.1.9 Sixense Enterprises Inc. (Penumbra, Inc.)
9.1.9.1 Company overview
9.1.9.2 Product benchmarking
9.1.9.3 Recent developments
9.1.10 Ultraleap Limited
9.1.10.1 Company overview
9.1.10.2 Product benchmarking
9.1.10.3 Recent developments

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