Virtual Influencer Market Size, Share & Trends Analysis Report By Type (Non-human, Human Avatar), By Offering (Solution, Services), By End-use (Food & Entertainment, Sports & Fitness, Banking & Finance), By Region, And Segment Forecasts, 2025 - 2030

Virtual Influencer Market Size, Share & Trends Analysis Report By Type (Non-human, Human Avatar), By Offering (Solution, Services), By End-use (Food & Entertainment, Sports & Fitness, Banking & Finance), By Region, And Segment Forecasts, 2025 - 2030


Virtual Influencer Market Growth & Trends

The global virtual influencer market size is expected to reach USD 45.88 billion by 2030, registering a CAGR of 40.8% from 2025 to 2030, according to a new report by Grand View Research, Inc. Increasing preference from brands to adopt unique marketing strategies that can reach a large potential customer base while generating higher returns on investment is expected to fuel the growth of the market over the forecast period. Moreover, technological progress, particularly in areas such as artificial intelligence and 3D modeling, enhances the realism and functionalities of virtual influencers. With ongoing advancements, it is anticipated that virtual influencers will continue to evolve, becoming increasingly sophisticated and attractive to audiences.

Virtual influencers improve investment returns as they help brands reach out to specific audiences. Brands focus on creating virtual influencers to target specific demographics. They are cost-effective compared to real-life influencers because brands can save on accommodation, travel, and other expenses while working with virtual influencers. In addition, the interactive and immersive experience offered to the audience helps brands build stronger connections with customers, which can augment the market over the forecast period.

Furthermore, virtual influencers provide a higher degree of creative freedom and affordable scalability, which helps to target the right customer. Popular brands, including Prada S.p.A., Puma SE, YOOX Net-a-Porter Group S.p.A., Alibaba.com, and Samsung Electronics Co., Ltd., have developed virtual influencers to promote their products on various social media platforms. In February 2023, Maybelline New York, a cosmetics company, launched their virtual influencer named May to promote their series of Mascara and will assist in future product launches.

Virtual Influencer Market Report Highlights
  • Based on type, the human avatar segment recorded the largest revenue share of over 68% in 2024. This growth can be attributed to the increasing demand for realistic and relatable virtual influencers that can connect with consumers on an emotional level.
  • In terms of offering, the solution segment dominated the virtual influencer industry and accounted for the largest revenue share in 2024, owing to the increasing demand for comprehensive and innovative marketing solutions that integrate virtual influencers into brand strategies.
  • Based on end-use, the fashion & lifestyle segment accounted for the largest revenue share 2024, primarily driven by the increasing popularity of virtual influencers as trendsetters and brand ambassadors in these industries.
  • North America virtual influencer market dominated the industry with a revenue share of over 42% in 2024. This growth is driven by rapid advancements in artificial intelligence (AI) and computer-generated imagery (CGI), which enable the creation of highly realistic and engaging digital personas.
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Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Information Procurement
1.3.1. Information analysis
1.3.2. Market formulation & data visualization
1.3.3. Data validation & publishing
1.4. 1.4 Research Scope and Assumptions
1.4.1. List to Data Sources
Chapter 2. Executive Summary
2.1. Virtual Influencer Market Snapshot
2.2. Segment Snapshot (1/2)
2.3. Segment Snapshot (2/2)
2.4. Competitive Landscape Snapshot
Chapter 3. Virtual Influencer Market - Industry Outlook
3.1. Market Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Driver Analysis
3.3.2. Market Restraint Analysis
3.3.3. Industry Challenges
3.3.4. Industry Opportunities
3.4. Industry Analysis Tools
3.4.1. Porter’s five forces analysis
3.4.2. Macroeconomic analysis
3.5. Virtual Influencer Market - Covid-19 Impact Analysis
Chapter 4. Virtual Influencer Market: Type Estimates & Trend Analysis
4.1. Type Movement Analysis & Market Share, 2024 & 2030
4.2. Virtual Influencer Market Estimates & Forecast, By Type (USD Million)
4.2.1. Non-human
4.2.2. Human Avatar
Chapter 5. Virtual Influencer Market: Offering Estimates & Trend Analysis
5.1. Offering Movement Analysis & Market Share, 2024 & 2030
5.2. Virtual Influencer Market Estimates & Forecast, By Offering (USD Million)
5.2.1. Solutions
5.2.2. Services
Chapter 6. Virtual Influencer Market: End Use Estimates & Trend Analysis
6.1. End Use Movement Analysis & Market Share, 2024 & 2030
6.2. Virtual Influencer Market Estimates & Forecast, By End Use (USD Million)
6.2.1. Food & Entertainment
6.2.2. Sports & Fitness
6.2.3. Banking & Finance
6.2.4. Travel & Holiday
6.2.5. Fashion & Lifestyle
6.2.6. Others
Chapter 7. Virtual Influencer Market: Regional Estimates & Trend Analysis
7.1. Virtual Influencer Market by Region, 2024 & 2030
7.2. North America
7.2.1. North America Virtual Influencer Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.2.2. U.S.
7.2.3. Canada
7.3. Europe
7.3.1. Europe Virtual Influencer Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.3.2. UK
7.3.3. Germany
7.3.4. France
7.3.5. Italy
7.3.6. Spain
7.4. Asia Pacific
7.4.1. Asia Pacific Virtual Influencer Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.4.2. China
7.4.3. Japan
7.4.4. India
7.4.5. South Korea
7.5. Latin America
7.5.1. Latin America Virtual Influencer Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.5.2. Brazil
7.5.3. Mexico
7.6. Middle East & Africa (MEA)
7.6.1. MEA Virtual Influencer Market Estimates & Forecasts, 2018 - 2030 (USD Million)
7.6.2. UAE
7.6.3. Saudi Arabia
7.6.4. South Africa
Chapter 8. Virtual Influencer Market - Competitive Landscape
8.1. Company Categorization
8.2. Company Market Positioning
8.3. Company Heat Map Analysis
8.4. Company Profiles/Listing
8.4.1. Epic Games, Inc.
8.4.1.1. Participant’s Overview
8.4.1.2. Financial Performance
8.4.1.3. Product Benchmarking
8.4.1.4. Recent Developments
8.4.2. Pinscreen Inc.
8.4.2.1. Participant’s Overview
8.4.2.2. Financial Performance
8.4.2.3. Product Benchmarking
8.4.2.4. Recent Developments
8.4.3. Soul Machines
8.4.3.1. Participant’s Overview
8.4.3.2. Financial Performance
8.4.3.3. Product Benchmarking
8.4.3.4. Recent Developments
8.4.4. NEON
8.4.4.1. Participant’s Overview
8.4.4.2. Financial Performance
8.4.4.3. Product Benchmarking
8.4.4.4. Recent Developments
8.4.5. Superplastic
8.4.5.1. Participant’s Overview
8.4.5.2. Financial Performance
8.4.5.3. Product Benchmarking
8.4.5.4. Recent Developments
8.4.6. Dapper Labs, Inc.
8.4.6.1. Participant’s Overview
8.4.6.2. Financial Performance
8.4.6.3. Product Benchmarking
8.4.6.4. Recent Developments
8.4.7. UneeQ Limited
8.4.7.1. Participant’s Overview
8.4.7.2. Financial Performance
8.4.7.3. Product Benchmarking
8.4.7.4. Recent Developments
8.4.8. Didimo Inc.
8.4.8.1. Participant’s Overview
8.4.8.2. Financial Performance
8.4.8.3. Product Benchmarking
8.4.8.4. Recent Developments
8.4.9. Spatial Systems, Inc.
8.4.9.1. Participant’s Overview
8.4.9.2. Financial Performance
8.4.9.3. Product Benchmarking
8.4.9.4. Recent Developments
8.4.10. DeepBrain AI Inc.
8.4.10.1. Participant’s Overview
8.4.10.2. Financial Performance
8.4.10.3. Product Benchmarking
8.4.10.4. Recent Developments
8.4.11. REBLIKA
8.4.11.1. Participant’s Overview
8.4.11.2. Financial Performance
8.4.11.3. Product Benchmarking
8.4.11.4. Recent Developments
8.4.12. Ogilvy
8.4.12.1. Participant’s Overview
8.4.12.2. Financial Performance
8.4.12.3. Product Benchmarking
8.4.12.4. Recent Developments
8.4.13. Cafegroup
8.4.13.1. Participant’s Overview
8.4.13.2. Financial Performance
8.4.13.3. Product Benchmarking
8.4.13.4. Recent Developments
8.4.14. Cognex Corporation
8.4.14.1. Participant’s Overview
8.4.14.2. Financial Performance
8.4.14.3. Product Benchmarking
8.4.14.4. Recent Developments

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