Subscription-based Gaming Market Size, Share & Trends Analysis Report By Device Type (Smartphone, P.C., Console), By Gaming Genre (Action, Adventure, Shooting, Fighting, Role-playing), By Region, And Segment Forecasts, 2025 - 2030

Subscription-based Gaming Market Size, Share & Trends Analysis Report By Device Type (Smartphone, P.C., Console), By Gaming Genre (Action, Adventure, Shooting, Fighting, Role-playing), By Region, And Segment Forecasts, 2025 - 2030


Saliva Collection And Diagnostics Market Growth & Trends

The global saliva collection and diagnostics market size is estimated to reach USD 1,100.2 million by 2030, registering a CAGR of 4.7% from 2025 to 2030, according to a new report by Grand View Research, Inc. Owing to the increasing prevalence of communicable and non-communicable diseases along with the increasing preference for non-invasive methods for disease diagnosis. Moreover, the growing need to diagnose COVID-19-infected symptomatic and asymptomatic patients have created significant opportunities for the market. In August 2022, a research study published in PLOS ONE stated that oral fluid samples could be used for various diagnostic assays, such as COVID-19, due to its storage and ease of sample collection. Moreover, researchers have also stated that even if the salivary samples were stored for more than 28 days, it would remain reliable and useful.

Furthermore, the global burden of cancer and related deaths rose in 2020, majorly because of the increasing aging population and socioeconomic development. In April 2020, an article published in the American Society of clinical oncology stated that more than 50% of cancers globally are diagnosed in people aged 65 and older. Therefore, the saliva-based test is considered to be the best non-invasive procedure to detect cancer. In August 2022, OrisDX announced of developing a saliva-based non-invasive molecular test to diagnose and detect oral cancer at an early stage which would help in improving patient outcomes.

There has been significant growth in the adoption of saliva samples for both clinical and research applications as it offers non-invasive sampling, easy, simple collection, and higher patient compliance, among others. Several advancements and developments are happening in saliva specimens which would advance the proteomics field. For instance, in September 2022, an article published in India Today stated that researchers from IIT Roorkee identified salivary proteins which could help in predicting metastatic triple-negative breast cancer.

Key players operating in the market are taking several initiatives such as entering into strategic alliances and launching new products which are contributing to the overall growth. For instance, in January 2021, OraSure Technologies, Inc. announced that its saliva collection device, OMNIgene·ORAL, has been selected by Chronomics Limited for the SARS CoV-2 PCR test. Similarly, in August 2020, Fluidigm Corporation announced receiving FDA authorization for its saliva-based test, Advanta Dx SARS-CoV-2 RT-PCR assay. This test would help to detect the presence of coronavirus in the sample.

Saliva Collection And Diagnostics Market Report Highlights
  • The growth of the overall saliva collection and diagnostics market is attributed to the increasing prevalence of infectious diseases along with the growing demand for non-invasive methods for disease detection
  • By site of collection, the submandibular/sublingual gland collection segment dominated the market in 2024, owing to the increasing cases of sialoliths among the young population
  • By application, the disease diagnostics segment dominated the market in 2024 owing to the increasing aging population globally coupled with increasing cases of diseases such as cancer, cardiovascular diseases, and others
  • By end use, the diagnostic laboratories segment captured the highest market share in 2024, owing to the growing number of diagnostic labs along with the introduction of advanced technology which could help in the early detection of diseases
  • By region, North America dominated the market in 2024 owing to the presence of several market players along with increasing support from the government to boost the demand in the region.
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Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.3. Research Methodology
1.3.1. Information Procurement
1.3.2. Information or Data Analysis
1.3.3. Market Formulation & Data Visualization
1.3.4. Data Validation & Publishing
1.4. Research Scope and Assumptions
1.4.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Subscription-based Gaming Market Variables, Trends, & Scope
3.1. Market Introduction/Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market Drivers Analysis
3.3.2. Market Restraints Analysis
3.3.3. Industry Opportunities
3.3.4. Industry Challenges
3.4. Subscription-based Gaming Market Analysis Tools
3.4.1. Porter’s Analysis
3.4.1.1. Bargaining power of the suppliers
3.4.1.2. Bargaining power of the buyers
3.4.1.3. Threats of substitution
3.4.1.4. Threats from new entrants
3.4.1.5. Competitive rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political landscape
3.4.2.2. Economic and Social landscape
3.4.2.3. Technological landscape
3.4.2.4. Environmental landscape
3.4.2.5. Legal landscape
Chapter 4. Subscription-based Gaming Market: Device Type Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Subscription-based Gaming Market: Device Type Movement Analysis, 2024 & 2030 (USD Million)
4.3. Smartphone
4.3.1. Smartphone Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.4. P.C.
4.4.1. P.C. Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.5. Console
4.5.1. Console Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.6. Others
4.6.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 5. Subscription-based Gaming Market: Gaming Genre Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Subscription-based Gaming Market: Gaming Genre Movement Analysis, 2024 & 2030 (USD Million)
5.3. Action
5.3.1. Action Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.4. Adventure
5.4.1. Adventure Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.5. Shooting
5.5.1. Shooting Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.6. Fighting
5.6.1. Fighting Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.7. Role-Playing
5.7.1. Role-Playing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.8. Sports
5.8.1. Sports Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.9. Racing
5.9.1. Racing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.10. Others
5.10.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 6. Subscription-based Gaming Market: Regional Estimates & Trend Analysis
6.1. Subscription-based Gaming Market Share, By Region, 2024 & 2030 (USD Million)
6.2. North America
6.2.1. North America Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.2.2. North America Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.2.3. North America Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.2.4. U.S.
6.2.4.1. U.S. Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.2.4.2. U.S. Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.2.4.3. U.S. Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.2.5. Canada
6.2.5.1. Canada Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.2.5.2. Canada Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.2.5.3. Canada Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.2.6. Mexico
6.2.6.1. Mexico Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.2.6.2. Mexico Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.2.6.3. Mexico Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.3. Europe
6.3.1. Europe Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.3.2. Europe Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.3.3. Europe Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.3.4. UK
6.3.4.1. UK Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.3.4.2. UK Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.3.4.3. UK Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.3.5. Germany
6.3.5.1. Germany Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.3.5.2. Germany Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.3.5.3. Germany Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.3.6. France
6.3.6.1. France Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.3.6.2. France Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.3.6.3. France Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.4. Asia Pacific
6.4.1. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4.2. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.4.3. Asia Pacific Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.4.4. China
6.4.4.1. China Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4.4.2. China Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.4.4.3. China Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.4.5. Japan
6.4.5.1. Japan Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4.5.2. Japan Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.4.5.3. Japan Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.4.6. India
6.4.6.1. India Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4.6.2. India Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.4.6.3. India Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.4.7. South Korea
6.4.7.1. South Korea Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4.7.2. South Korea Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.4.7.3. South Korea Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.4.8. Australia
6.4.8.1. Australia Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4.8.2. Australia Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.4.8.3. Australia Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.5. Latin America
6.5.1. Latin America Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.5.2. Latin America Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.5.3. Latin America Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.5.4. Brazil
6.5.4.1. Brazil Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.5.4.2. Brazil Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.5.4.3. Brazil Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.6. Middle East and Africa
6.6.1. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.6.2. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.6.3. Middle East and Africa Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.6.4. KSA
6.6.4.1. KSA Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.6.4.2. KSA Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.6.4.3. KSA Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.6.5. UAE
6.6.5.1. UAE Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.6.5.2. UAE Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.6.5.3. UAE Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
6.6.6. South Africa
6.6.6.1. South Africa Subscription-based Gaming Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.6.6.2. South Africa Subscription-based Gaming Market Estimates and Forecasts, by Device Type, 2018 - 2030 (USD Million)
6.6.6.3. South Africa Subscription-based Gaming Market Estimates and Forecasts, by Gaming Genre, 2018 - 2030 (USD Million)
Chapter 7. Competitive Landscape
7.1. Recent Developments & Impact Analysis by Key Market Participants
7.2. Company Categorization
7.3. Company Market Positioning
7.4. Company Heat Map Analysis
7.5. Strategy Mapping
7.6. Company Profiles
7.6.1. Amazon Inc.
7.6.1.1. Participant’s Overview
7.6.1.2. Financial Performance
7.6.1.3. Product Benchmarking
7.6.1.4. Recent Developments
7.6.2. Apple Inc.
7.6.2.1. Participant’s Overview
7.6.2.2. Financial Performance
7.6.2.3. Product Benchmarking
7.6.2.4. Recent Developments
7.6.3. Electronic Arts Inc.
7.6.3.1. Participant’s Overview
7.6.3.2. Financial Performance
7.6.3.3. Product Benchmarking
7.6.3.4. Recent Developments
7.6.4. Humble Bundle
7.6.4.1. Participant’s Overview
7.6.4.2. Financial Performance
7.6.4.3. Product Benchmarking
7.6.4.4. Recent Developments
7.6.5. Blacknut
7.6.5.1. Participant’s Overview
7.6.5.2. Financial Performance
7.6.5.3. Product Benchmarking
7.6.5.4. Recent Developments
7.6.6. NVIDIA Corporation
7.6.6.1. Participant’s Overview
7.6.6.2. Financial Performance
7.6.6.3. Product Benchmarking
7.6.6.4. Recent Developments
7.6.7. Microsoft Corporation
7.6.7.1. Participant’s Overview
7.6.7.2. Financial Performance
7.6.7.3. Product Benchmarking
7.6.7.4. Recent Developments
7.6.8. Google LLC
7.6.8.1. Participant’s Overview
7.6.8.2. Financial Performance
7.6.8.3. Product Benchmarking
7.6.8.4. Recent Developments
7.6.9. Ubisoft Entertainment
7.6.9.1. Participant’s Overview
7.6.9.2. Financial Performance
7.6.9.3. Product Benchmarking
7.6.9.4. Recent Developments
7.6.10. Sony Interactive Entertainment Inc.
7.6.10.1. Participant’s Overview
7.6.10.2. Financial Performance
7.6.10.3. Product Benchmarking
7.6.10.4. Recent Developments

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