Sports Technology Market Size, Share & Trends Analysis Report By Type (Devices, Smart Venues, Analytics & Statistics, Esports), By Sport, By End-user (Sports Clubs, Sports Associations, Sports Leagues), By Region, And Segment Forecasts, 2023 - 2030

Sports Technology Market Size, Share & Trends Analysis Report By Type (Devices, Smart Venues, Analytics & Statistics, Esports), By Sport, By End-user (Sports Clubs, Sports Associations, Sports Leagues), By Region, And Segment Forecasts, 2023 - 2030


Sports Technology Market Growth & Trends


The global sports technology market size is expected to reach USD 55.14 billion by 2030, growing at a CAGR of 20.8% from 2023 to 2030, according to a new study conducted by Grand View Research, Inc. The growing popularity of sports as a significant source of entertainment, coupled with the increasing need to engage the audience effectively, is driving the growth of the market. For instance, in September 2022, Microsoft Corporation collaborated with The National Basketball Association (NBA) to launch an upgraded version of the NBA App to offer their fans a personalized experience.

Professional sports organizations have been widely using new technologies such as wearable gadgets, sports data analytics, smart stadiums, and digital signage to engage spectators, create smart infrastructures, and improve team performances, thereby driving the growth of the market. For instance, in March 2023, the second spectrum sister company of Genius Sports Group collaborated with NBA and signed a multi-year contract to become the official partner of NBA Team Basketball Analytics Provider and official NBA League Pass Augmented Provider.

The considerable rise in the number of sports events across the globe has provided sports technology companies with ample opportunities to cater to the market by thoroughly understanding the components related to sports by monitoring athletes and events. Several innovative solutions are being employed to improve sports performance. For instance, in March 2023, Catapult launched Vector T7, a new athlete monitoring solution. The new solution is 73% smaller than the preceding offering. It is powered by the company’s ClearSky Local Positioning System, which provides performance insights, helps mitigate injury risk, and makes live in-game decisions.

The prominent players operating in the sports technology industry are also focusing on employing stadium technologies to manage the crowd and provide an enhanced fan experience. For instance, Nokia Corporation collaborated with Singtel Optus Pty Limited to provide extensive coverage to indoor zones such as VIP areas or corporate boxes using the 5G AirScale indoor Radio solution (ASiR).

The global outbreak of the COVID-19 pandemic made a severe impact on the sports industry as competitions and matches were either postponed or canceled. However, sports technology gained significant momentum during this period as sports organizations and leagues employed several techniques to increase fan engagement. While athletes competed in empty arenas, technology provided fans with a better viewing experience. The social media updates, live updates, new camera angles, and the use of VR headsets further improved the viewing experience for the fans, thereby positively influencing the market outlook.

Sports Technology Market Report Highlights

  • In terms of type, the smart stadium segment is predicted to record a CAGR of over 20% between 2023 and 2030 owing to increased adoption of smart technology in the stadiums to provide enhanced fan experience, increased operational efficiency, and improved safety
  • The wearables sub-segment will register a CAGR of nearly 14% over the forecast period with increasing adoption of monitoring tools to facilitate athletic training, recovery after an injury, and in-game performance
  • In terms of sport, cricket is expected to record a notable growth rate by 2030. This can be credited to a considerable number of cricket fans worldwide. The ICC Men’s T20 World Cup 2022 recorded 6.58 Bn video views across all ICC platforms, a 65% rise as compared to that in 2021
  • In terms of end-user, the sports leagues segment accounted for a revenue share of over 45% in 2022, owing to increased adoption of technological solutions in sports events to reach accurate decisions and provide an enhanced experience to fans
  • Europe accounted for a sizeable revenue share of over 30% in 2022 owing to the rising popularity of eSports in the region followed by increased business investment in this domain
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Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope And Assumptions
1.4.1 List To Data Sources
Chapter 2 Executive Summary
2.1 Sports Technology Market Snapshot
2.2 Sports Technology - Segment Snapshot (1/2)
2.3 Sports Technology - Segment Snapshot (2/2)
2.4 Sports Technology - Competitive Landscape Snapshot
Chapter 3 Sports Technology Market - Industry Outlook
3.1 Market Lineage Outlook
3.2 Value Chain Analysis
3.2.1 Wearables - Value Chain Analysis
3.2.2 Esports - Value Chain Analysis
3.2.3 Sports Analytics - Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.1.1 Growing Demand For Data-Driven Decisions And Operations
3.3.1.2 Increasing Number Of Sports Events
3.3.1.3 Increasing Focus On Engaging Fans At Stadiums
3.3.1.4 Rising Influence Of Sports Ott Platforms
3.3.1.5 Growing Popularity Of Fan-Engagement Platforms
3.3.2 Market Restraint Analysis
3.3.2.1 High Initial Investment And Longer Wait For Return On Investment
3.3.3 Market Opportunity
3.3.4 Market Challenge
3.4 Industry Analysis Tools
3.4.1 Porter’s Analysis
3.4.2 Macroeconomic Analysis
3.5 Sports Technology Market: Overview
3.6 Sports Technology Market - Technology Trends
3.6.1 Technology Timeline
3.6.2 Sports Technology Adoption Across Universities For Basketball Leagues
3.7 Sports Technology Market - Ott Broadcasting Technologies Analysis
3.7.1 Key Technology Trends
3.7.2 Major Investments And Collaborations
3.8 Sports Technology Market - Case Studies
3.8.1 Sports Technology
3.8.2 Smart Stadium
3.8.3 Fan Engagement/ Fan Experience
3.9 Sports Technology Market Analysis - Player & Team Analysis Category Of On-Field Sub-Segment By Analytics & Statistics, 2022
3.9.1 Player & Team Analysis, By Type
3.9.1.1 Player & Team Analysis For North America
3.9.1.2 Player & Team Analysis For Europe
3.9.1.3 Player & Team Analysis For Asia Pacific
3.9.1.4 Player & Team Analysis For Latin America
3.9.1.5 Player & Team Analysis For Middle East & Africa
3.10 Sports Technology Market - Covid-19 Impact Analysis
Chapter 4 Sports Technology Market: Technology Estimates & Trend Analysis
4.1 Technology Movement Analysis & Market Share, 2022 & 2030
4.2 Sports Technology Market Estimates & Forecast, By Technology (USD Billion)
4.2.1 Devices
4.2.1.1 Wearables
4.2.1.2 Digital Signage
4.2.1.3 Camera
4.2.2 Smart Stadium
4.2.2.1 Software
4.2.2.1.1 Stadium & Public Security
4.2.2.1.2 Building Automation
4.2.2.1.3 Event Management
4.2.2.1.4 Others
4.2.2.2 Services
4.2.3 Analytics & Statistics
4.2.3.1 On-Field
4.2.3.1.1 Player & Team Analysis
4.2.3.1.2 Video Analysis
4.2.3.1.2.1 Performance Improvement
4.2.3.1.2.2 Refereeing Decisions
4.2.3.1.3 Health Assessment
4.2.3.2 Off-Field
4.2.3.2.1 Fan Engagement
4.2.3.2.1.1 Content Platform
4.2.3.2.1.2 Fan Experience
4.2.3.2.1.3 Fantasy Sports
4.2.3.2.2 Ticket Pricing
4.2.3.2.3 Others
4.2.4 Esports
4.2.4.1 Tickets & Merchandise
4.2.4.2 Sponsorships & Advertisements
4.2.4.3 Others
Chapter 5 Sports Technology Market: Sport Estimates & Trend Analysis
5.1 Sport Movement Analysis & Market Share, 2022 & 2030
5.2 Sports Technology Market Estimates & Forecast, By Sport (USD Billion)
5.2.1 American Football/Rugby
5.2.2 Baseball
5.2.3 Basketball
5.2.4 Cricket
5.2.5 Golf
5.2.6 Ice Hockey
5.2.7 Tennis
5.2.8 Soccer
5.2.9 Others
Chapter 6 Sports Technology Market: End-User Estimates & Trend Analysis
6.1 End-User Movement Analysis & Market Share, 2022 & 2030
6.2 Sports Technology Market Estimates & Forecast, By End-User (USD Billion)
6.2.1 Sports Clubs
6.2.2 Sports Associations
6.2.3 Sports Leagues
6.2.4 Others
Chapter 7 Regional Estimates & Trend Analysis
7.1 Sports Technology Market: Regional Outlook
7.2 North America
7.2.1 North America Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.2.2 U.S.
7.2.2.1 U.S. Sports Technology Market Estimates & Forecasts, 2018 - 2030, (USD Billion)
7.2.3 Canada
7.2.3.1 Canada Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.2.4 Mexico
7.2.4.1 Mexico Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3 Europe
7.3.1 Europe Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.2 Germany
7.3.2.1 Germany Sports Technology Market Estimates & Forecasts, 2018 - 2030, (USD Billion)
7.3.3 UK
7.3.3.1 Uk Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.4 France
7.3.4.1 France Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.5 Italy
7.3.5.1 Italy Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.6 Spain
7.3.6.1 Spain Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4 Asia Pacific
7.4.1 Asia Pacific Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.2 China
7.4.2.1 China Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.3 India
7.4.3.1 India Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.4 Japan
7.4.4.1 Japan Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.5 South Korea
7.4.5.1 South Korea Sports Technology Market Estimates & Forecasts,2018 - 2030 (USD Billion)
7.5 South America
7.5.1 South America Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.5.2 Brazil
7.5.2.1 Brazil Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.5.3 Argentina
7.5.3.1 Argentina Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6 Middle East And Africa
7.6.1 Middle East And Africa Sports Technology Market Estimates & Forecasts, 2018 - 2030, (USD Billion)
7.6.2 UAE
7.6.2.1 UAE Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6.3 Saudi Arabia
7.6.3.1 Saudi Arabia Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6.4 South Africa
7.6.4.1 South Africa Sports Technology Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
Chapter 8 Sports Technology Market - Competitive Landscape
8.1 Key Market Participants
8.1.1 Apple Inc.
8.1.2 Catapult Group
8.1.3 ChyronHego Corporation
8.1.4 Cisco Systems, Inc.
8.1.5 HCL Technologies Limited
8.1.6 International Business Machines (IBM) Corporation
8.1.7 Infosys Limited
8.1.8 Modern Times Group MTG
8.1.9 Oracle Corporation
8.1.10 Panasonic Corporation
8.1.11 SAP SE
8.1.12 Sony Corporation
8.1.13 STATS LLC
8.1.14 Telefonaktiebolaget LM Ericsson
8.2 Recent Developments & Impact Analysis
8.3 Company Categorization
8.4 Participant’s Overview
8.5 Financial Performance
8.6 Product Benchmarking
8.7 Company Market Share Analysis, 2022
8.8 Company Heat Map Analysis
8.9 Strategy Mapping
8.9.1 Expansion
8.9.2 Collaborations
8.9.3 New Product Launches
8.9.4 Mergers & Acquisition
Chapter 9 Sports Technology Market - Data Management Competitive Landscape
9.1 Key Market Participants
9.1.1 Amazon Web Services Inc.
9.1.2 ChyronHego Corporation
9.1.3 DELTATRE
9.1.4 Ernst & Young Global Limited
9.1.5 Genius Sports Group
9.1.6 International Business Machines (IBM) Corporation
9.1.7 Microsoft Corporation
9.1.8 SAS Institute Inc.
9.1.9 Sportradar AG
9.1.10 Synergy Sports
9.2 Recent Developments & Impact Analysis
9.3 Participant’s Overview
9.4 Financial Performance
9.5 Product Benchmarking
9.6 Company Market Share Analysis, 2022
9.7 Company Heat Map Analysis
9.8 Strategy Mapping
9.8.1 Collaborations
9.8.2 New Product Launches
9.8.3 Mergers & Acquisition
Chapter 10 Sports Technology Market (Fan Engagement Companies) - Competitive Landscape
10.1 Key Market Participants
10.1.1 CBS Sports Digital
10.1.2 Draft Kings, Inc
10.1.3 Dream 11 (Sporta Technologies Pvt. Ltd.)
10.1.4 Dream Sports Group
10.1.5 FanDuel Group
10.2 Recent Developments & Impact Analysis
10.3 Participant’s Overview
10.4 Financial Performance
10.5 Product Benchmarking
10.6 Company Heat Map Analysis
10.7 Strategy Mapping
10.7.1 Expansion
10.7.2 Collaborations
10.7.3 New Product Launches
10.7.4 Mergers & Acquisition

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