Sports Broadcasting Technology Market Size, Share & Trends Analysis Report By Component (Solutions, Services), By Technology, By Platform, By End-user, By Region, And Segment Forecasts, 2023 - 2030

Sports Broadcasting Technology Market Size, Share & Trends Analysis Report By Component (Solutions, Services), By Technology, By Platform, By End-user, By Region, And Segment Forecasts, 2023 - 2030


Sports Broadcasting Technology Market Growth & Trends

The global sports broadcasting technology market size is expected to reach USD 114.21 billion by 2030 and is projected to grow at a CAGR of 6.2% from 2023 to 2030, according to a new report by Grand View Research, Inc. This growth is due to the increasing usage of Artificial Intelligence (AI), computer vision models, optical character recognition (OCR), and audio recognition in broadcast, which also overcomes the limitations of detecting facial features of humans and can work anytime, under different weather conditions. Along with the use of AI, there is also a significant rise of streaming platforms such as ESPN+, NBC Sports Gold, DAZN, Disney+ Hotstar, Sony LIV, etc. In October 2023, Bleden Inc. announced the Partner Alliance Ecosystem Program, which enables companies to overcome complexities associated with digital transformation.

The rapid technological evolvement in sports broadcasting and streaming is set to undergo with the introduction of 5G technology. The technological implementation boosted the market which provides a new way for broadcasters and streaming devices to stream sports, which provides fans with a seamless and uninterrupted experience of watching sports in real time. Furthermore, 5G technology helps the broadcaster to deliver high-definition content with low-latency to consumers irrespective of any device. Broadcasters are setting up more camera angles and enhanced graphics, aiding broadcasters to deliver immersive, interactive experiences, allowing viewers to access additional content and engage with the broadcast streaming in real-time. The advanced streaming technology offers high-quality content with low-latency to the consumers, offering a better viewing experience than the traditional broadcast methods. Integration of 5G also helps broadcasters and consumers to have interactive experiences like fantasy sports and virtual reality content, opening new doors for engaging with subscribers and creating additional opportunities for earning money.

The key players in the market are developing broadcasting technology by using virtual and augmented reality. This improves the viewing experience of fans by involving them in virtual stadiums, complete with 360-degree views, interactive features, and event players' perspectives. AR and VR are expected to improve, potentially allowing viewers to watch games from various camera angles or even choose their virtual seats in the stadium. AR graphics can be used to illustrate complex plays, enhancing the viewer's understanding of the game. For instance, during a football match, AR can highlight player movements and strategic formations, providing deeper insights into the tactical aspects of the game. The true potential of AR and VR in sports broadcasting lies in their combined applications. By integrating both technologies, broadcasters can create experiences that seamlessly blend the real and virtual worlds. The adoption of custom AI models in the market helps broadcasters provide real-time translations during the broadcast, as each sport has a global audience and language barrier that the integration of AI models can overcome. This enables fans from different places to understand feedback in real-time data, resulting in a more inclusive experience, with the ability of AI to process real-time data, capture gameplay from different camera angles, and also to make the sports streaming more enchanting and immersive for fans around the world.

Sports Broadcasting Technology Market Report Highlights
  • Based on component, the solution segment experienced remarkable growth in revenue share in 2022 due to the increase in demand for high-quality broadcasts and the rise of new sports leagues. The players providing solution components are investing heavily in developing innovative solutions to meet the needs of the market
  • Broadcasters of sporting events have seen a rise in demand for high-quality broadcasts. This has led to significant growth in the industry. Broadcasters are relying on advanced sports broadcasting technology to deliver engaging and immersive content to their viewers
  • Companies such as ESPN Sports Media Ltd., NEP Group Inc., NEC Corporation, OMB Broadcast, and others are focusing on integrating technology like VR, AR, AI, and OCR to enhance fans’ experience of viewing sports
  • Asia Pacific regional market has experienced exponential growth fueled by the emergence of a new sports league in the region and increasing demand for high-quality broadcasts, the market has seen a surge in innovation and investment
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Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope And Assumptions
1.4.1 List Of Data Sources
Chapter 2 Executive Summary
2.1 Sports Broadcasting Technology Market Snapshot
2.2 Sports Broadcasting Technology - Segment Snapshot (1/2)
2.3 Sports Broadcasting Technology - Segment Snapshot (2/2)
2.4 Sports Broadcasting Technology - Competitive Landscape Snapshot
Chapter 3 Sports Broadcasting Technology Market Overview
3.1 Market Lineage Outlook
3.2 Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.2 Market Restraint Analysis
3.3.3 Market Opportunity Analysis
3.3.4 Market Challenges Analysis
3.4 Industry Analysis Tools
3.4.1 Porter’s Analysis
3.4.2 Macroeconomic Analysis
3.5 Sports Broadcasting Technology Market: Overview
3.5.1 Key Market Trends
3.5.2 Key Technology Trends
3.5.3 Major Investments & Collaborations
3.6 Impact Of Sport Technology On Fan Experience
3.6.1 In-Venue Experience
3.6.2 Sports Broadcasting
3.6.3 Sports Streaming
3.7 Sports Broadcasting Technology Market - Covid-19 Impact Analysis
Chapter 4 Sports Broadcasting Technology Market: Component Estimates & Trend Analysis
4.1 Component Movement Analysis & Market Share, 2022 & 2030
4.2 Sports Broadcasting Technology Market Estimates & Forecast, By Component (USD Billion)
4.2.1 Solutions
4.2.1.1 Software
4.2.1.2 Hardware
4.2.1.2.1 Dish Antenna
4.2.1.2.2 Amplifiers
4.2.1.2.3 Switches
4.2.1.2.4 Encoders
4.2.1.2.5 Video Servers
4.2.1.2.6 Transmitters/Repeaters
4.2.1.2.7 Modulators
4.2.1.2.8 Others
4.2.2 Services
Chapter 5 Sports Broadcasting Technology Market: Technology Estimates & Trend Analysis
5.1 Technology Movement Analysis & Market Share, 2022 & 2030
5.2 Sports Broadcasting Technology Market Estimates & Forecast, By Games (USD Billion)
5.2.1 Football
5.2.2 Racing
5.2.3 Glof
5.2.4 Basketball
5.2.5 Cricket
5.2.6 Skiing
5.2.7 Tennis
5.2.8 Mma
5.2.9 Others
Chapter 6 Virtual Sports Market: Demographics Estimates & Trend Analysis
6.1 Demographics Movement Analysis & Market Share, 2022 & 2030
6.2 Virtual Sports Market Estimates & Forecast, By Demographics (USD Billion)
6.2.1 Below 21 Years
6.2.2 21 To 35 Years
6.2.3 34 To 54 Years
6.2.4 54 Years And Above
Chapter 7 Regional Estimates & Trend Analysis
7.1 Virtual Sports Market: Regional Outlook
7.2 North America
7.2.1 North America Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.2.2 U.S.
7.2.2.1 U.S. Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.2.3 Canada
7.2.3.1 Canada Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3 Europe
7.3.1 Europe Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.2 U.K.
7.3.2.1 U.K. Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.3 Germany
7.3.3.1 Germany Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.4 France
7.3.4.1 France Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.5 Italy
7.3.5.1 Italy Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.3.6 Spain
7.3.6.1 Spain Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4 Asia Pacific
7.4.1 Asia Pacific Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.2 China
7.4.2.1 China Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.3 Japan
7.4.3.1 Japan Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.4 India
7.4.4.1 India Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.4.5 South Korea
7.4.5.1 South Korea Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.5 Latin America
7.5.1 Latin America Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.5.2 Brazil
7.5.2.1 Brazil Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.5.3 Mexico
7.5.3.1 Mexico Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6 Middle East And Africa
7.6.1 Middle East And Africa Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6.2 UAE
7.6.2.1 UAE Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6.3 Saudi Arabia
7.6.3.1 Saudi Arabia Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
7.6.4 South Africa
7.6.4.1 South Africa Virtual Sports Market Estimates & Forecasts, 2018 - 2030 (USD Billion)
Chapter 8 Virtual Sports Market - Competitive Landscape
8.1 Recent Developments & Impact Analysis, By Key Market Participants
8.1.1 2K SPORTS
8.1.2 ACTIVISION BLIZZARD
8.1.3 BIG ANT STUDIOS
8.1.4 CODEMASTERS
8.1.5 CYANIDE STUDIO
8.1.6 DOVETELL GAMES
8.1.7 EA SPORTS
8.1.8 HB STUDIOS
8.1.9 KONAMI
8.1.10 MILESTONE S.R.L.
8.1.11 NETMARBLE
8.1.12 NINTENDO
8.1.13 SQUARE ENIX
8.1.14 SEGA
8.1.15 SPORTS INTERACTIVE
8.1.16 RED ENTERTAINMENT
8.1.17 UBISOFT
8.1.18 VISUAL CONCEPTS
8.2 Company Categorization
8.3 Participant’s Overview
8.4 Financial Performance
8.5 Product Benchmarking
8.6 Company Market Positioning
8.7 Company Market Share Analysis, 2022
8.8 Company Heat Map Analysis
8.9 Strategy Mapping
8.9.1 Expansion/Divestiture
8.9.2 Mergers & Acquisition
8.9.3 Collaborations/Partnerships
8.9.4 New Product Launches
8.9.5 Investments

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